Lol, hooray! :)
Does this mean good things for Dragon Quest III?
Does this mean good things for Dragon Quest III?
Please, I need this so bad.Lol, hooray! :)
Does this mean good things for Dragon Quest III?
SFROM Tool 1.1.0.4 is now up for download.
Changes include:
A fix for Jucksalbe's little SuperFX discovery
A fix for a problem with .ips files that expanded the ROM
A new light in the bottom right corner that goes green when the tool picks up that it is using a .cnp patch file.
sluffy said:Thanks - video "matches" raw debugger sprite info, minus problem itself. Have patient about 75% diagnosed and designed a temporary cure (untested). More trying to concoct reason Canoe behaves this way but not other emus.
sluffy said:Solved 98% of the 'why'. An article by byuu solves the last 2%, which isn't what I thought and would break on other games/demos/tests who do this. Because Uniracers only uses 4 sprites in exactly required 'OAM grid', trick works. Last sprite accessed is always same address. Devs used luck or twiddled this one through at sacrifice of more sprite graphics.
Although now patch difficulty has gone up due to unexpected path to solution. Think it's possible though; have to inspect for timing landmines. ^^
To 6MB, yeah.I didn't even know DQ3 had an issue. I'm guessing from the context that its translation is like Chrono Trigger hacks, and expands the ROM beyond 4MB?
Since I'm about to give the SFROM tool a new run for all my roms on the Mini, is it in any way 'safer' now to apply translation patches? Patches for headered roms will still give me a headache probably.
Ah, that's great, thanks. I'll give it a try tomorrow. Out of 61 games in total, 52 without translations went like a breeze thanks to your work and DarkAkuma's updates. 9 games with translations left. ;)If you do have any patches for headered ROMs, this is an excellent tool: https://github.com/heuripedes/ipsbehead/releases
this dude is a robot
Interesting that the SNES Mini showed the 2nd lowest while his beefcake of a PC was barely better. Hmmm.
It seems to be a bit more than that. As long as your rival is behind you and not normally on screen, you can see him in the far upper right edge of the screen. It seems he's just moved up there and you just see him appear when he does tricks. At least that's how it was for me (tested the first two tracks).Note that it isn't 100%, the rival will still briefly appear on the opposite side of the screen that he left from (so on the first level, getting ahead of him makes him appear on the right side of the screen for a moment) but a couple of frames later they vanish where before they would begin to get drawn in the center. If he fixes that too, I'll update the patch, but it's not a massive issue.
It seems to be a bit more than that. As long as your rival is behind you and not normally on screen, you can see him in the far upper right edge of the screen. It seems he's just moved up there and you just see him appear when he does tricks. At least that's how it was for me (tested the first two tracks).
It's certainly a lot better. Mainly mentioned it, since looking at why he appears there could make it easier to find a complete fix for this.Yeah, I noticed that too! It's still much better, but I have posted this new thing for him to see too. If he can fix that as well, I'll update, but in the meantime it's still awesome.
He's using various, old emulators to try to reproduce the bug. If he can't he just dives into the code and makes an educated guess.How is Sluffy fixing all these games if he doesn't have a SNESC?
The save compression HMOD is what you'll be needing. Probably the single best mod for hakchi.I remember it was recently mentioned here that a save state takes about 320KB (I think). How come my save states are about 2MB each? Can they be compressed somehow?
I remember it was recently mentioned here that a save state takes about 320KB (I think). How come my save states are about 2MB each? Can they be compressed somehow?
The PAL version of this game (SMASH TENNIS) is also affected. It seems the background is hi-res?Super Family Tennis (JP) seems to have a similar problem to Super Formation Soccer '94 where the menus (and company intro) are a bit messed up. No sound issues for this one, though, and the rest of the game seems fine.
Mednafen-WSWAN the core should be part of KMFD Manic´s Core set .
Keep in mind we with SFROM Tool right now, we here are pushing it to its limits and finding the stuff that won't need to be documented because it will just work. For example, the 0C SuperFX thing above was just a bug, and has already been fixed in the next version as of 30 seconds ago. There will still need to be a some, yeah, but a lot of what we're finding will be invisible come hakchi launch.
Add -no-lowlatency in the command line for the game in hakchi, making sure to leave a space after whatever is the current last thing in that line.
Yes, I use this to play Tetris as the WonderSwan version is my favourite.Mednafen-WSWAN the core should be part of KMFD Manic´s Core set .
Don't skip the monochrome games, there are some bona-fide classics to discover.Thanks for confirming! I've never played any Wonderswan games, there's gotta be at least a few good ones. The color graphics are surprisingly good.
Not advisable.As far as the -no-lowlatency command line goes, is that something that we can use globally for the few games that absolutely need it, and for games that don't, it won't affect them?
Just trying out some of your patches Robin64... Should they all show up in SFROM Tool as 'Canoe Fix' in the patches list? Or are some just IDs etc? I tried Sink or Swim. Got no patch or ID indication.
Ho fck, that's amazing!The save compression HMOD is what you'll be needing. Probably the single best mod for hakchi.
Just tried it. Works great. I noticed another very small bug on the second track. At that last bit when you're jumping you can shortly see your own unicycle flickers below you. Tried to capture it via rewind here:Updated the patch file with a more refined Uniracers fix. You won't see the rival performing tricks in the upper right corner now.
For the beginning; I would suggest to read the OP and the following post again. Both are constantly updated and contain the latest information on which tools to use and how. That should give you a first impression on what changed.Hi,
I really hope this is not a unwelcomed question but here goes:
I havent followed the scene since the initial Hackchi2 release where we could import custom SNES games (at that time we had to use retroarch for some games). What has happened in the scene since then? Is there a summary somewhere so I can "catch up"? Going through 63 pages is just way too much.
For the beginning; I would suggest to read the OP and the following post again. Both are constantly updated and contain the latest information on which tools to use and how. That should give you a first impression on what changed.
And, yeah, it changed a lot! A bunch of people ist working hard to make as many games as possible run in the native SNES Mini environment. Welcome back and enjoy!
What is possible beyond the native emulator (canoe) is pretty much determined by the work of KMFDManic. He assembled a lot of different systems in his core set and is constantly testing and tweeting.Ive made sure to check the OP and while I do find it very helpful from a technical perspective (which new tools to use etc), I would want an "overall" picture on which systems are now available, have there been breakthroughs that make graphical changes to the UI possible, or other huge additions. Etc.
I tried a couple of version of Sink or Swim, but neither showed up an ID in SFROM. When I tried adding the preset ID to the SFROM myself, I still got the water rising glitch. The game is unplayable. I am not bothered too much about this game, but wondering if people have play tested it extensively?Not all of them have a Canoe Fix, no. A Canoe Fix will alter the actual ROM, but something like Secret of Evermore only needs the Preset ID setting.