Ive never played the game but i know it has one of the best soundtracks of last gen
My favorite is homelands
My favorite is homelands
Hey, nice to see someone say nice things about our games.
We as a company are still around. We just shifted over to our "digital publishing" brand PikPok for the most part since 2010, while our "work for hire console" brand Sidhe was left to wither.
We are mostly in the mobile space now (see www.pikpok.com), and have had a lot of success there, with the team currently sitting at around 120 people. Indeed, managing to make the leap into self publishing and original IP saved us when a lot of similar "B tier" studios fell victim to the GFC. However, we are back in console, and in addition to mobile are working on stuff across PC, PS4, Xbox One, Switch and "other platforms" right now.
So, Shatter then... well, we've looked at a life for the game beyond where it was, and investigated bringing it to iPad a couple of times over the years. However, the code and visuals are a bit of a nightmare to port given some engineering choices. We haven't looked at a Switch version, and that may be a possibility but nobody has looked at it as we are slammed right now until the end of the year. We'd certainly appreciate people buying it on PC/Mac in the mean time.
I did have a vision for a sequel too. The first game (if you follow the very subtle narrative) deals with a slave robot who is freed by a glitch in the system (there is a THX-1138 reference in the opening sequence even), journeys home to find his people frozen, and then embarks on a vengeance quest against the monstrous overlords (who says Breakout Plus can't have story!). I wanted the sequel to get more organic visually and have our hero bat deal with a strange creeping evil that was turning his people into zombies.
It's fair to say no sequel would likely happen without teaming up with the soundtrack musician, Module. He is a musical savant who just had incredible creative ability. He performed the Shatter soundtrack live a couple of times, basically recreating everything manually in the moment https://www.youtube.com/watch?v=Q54HoiYC0J8 But he actually stopped creating music entirely for years, and fell out of contact. BUT he is back! He actually released his first new album in a long time a couple of months ago and you can stream it for free here https://module.bandcamp.com/ The original Shatter soundtrack can be streamed fro free here https://sidhe.bandcamp.com/album/shatter-official-videogame-soundtrack
Anyway, thanks again for the kind words, and I have a few things to think about it seems.
please please please please release the game on GOG too. I don't care if you release it 12 months after the other ports; I will triple dip.So, this thread prompted another look at what we could do here, and we found a way to make it work.
Some details to sort through (so I can't make definitive statements about timing and platforms), but Shatter will be coming to modern consoles.
Thanks for the poke, Era.
I'm swooning here. I loved playing that game so much back on my PS3, I can't wait to possibly play it on my Switch and introduce it to all my friends who never heard of it.Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Thank you for the update :D I can't wait.Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
UPDATE:
I loved this on my PS3. I would love it to come to current consoles. How about you? Having it on Switch, in particular, would be really neat.
Say whaaaaaatJust a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
Wow this is awesome. Loved this game on PS3. Btw if you bring it to PS4 can you include a Platinum trophy this time around?So, this thread prompted another look at what we could do here, and we found a way to make it work.
Some details to sort through (so I can't make definitive statements about timing and platforms), but Shatter will be coming to modern consoles.
Thanks for the poke, Era.
Awesome news! Shatter was one of the 1st games I bought on PSN. Can't wait to play it again. Platinum trophy would be awesome this time around.Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
When I turn on my ps3 it's to play Shatter and Super Stardust HD. Great news!Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
This is great, thanks!Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.
This is great, thanks!
Do you think you guys could release the game on GOG, pretty please? Cause I would definitely buy it there. It's my client of choice.
I was literally going to bump this thread this week to ask if there was any updates.Just a little update here, we were a little slow to spin up at the end of last year, but are working with an external dev team to help make the ports happen, and they have made great progress in getting stuff running on hardware. No definitive release date or SKU plan yet, though Xbox One, PS4, and Switch likely (the port work at least is covering all of those). Might be end of the year. More likely early next year.