15 hours is a 2 week gameCompleting a game in a single day of playing is no fun though.
15 hours is a 2 week gameCompleting a game in a single day of playing is no fun though.
Odyssey doesn't take near that amount to finish, that is completionist territory, including DLC. The main campaign is roughly 40 hours.12-15 for linear games, 30 for open world. Some exceptions. This should be the standard.
140 hours for a single Assassin's Creed game is fucking outrageous.
Lost Legacy launched at $39.99, which SM:MM has been officially (?) compared to. I imagine it will too.
Right. Honestly this is just me but I would gladly pay 60$ for an amazing 10/10 masterpiece that's so tightly paced I cumYeah people who think a game needs to be a certain length to justify $60 - YIKES. It's not just about content length people.
Why? A shorter game would help development be smoother so that crunch could be reduced. If the quality if there, paying full price for it is fine to sustain a model that mitigates crunch. Not all games have to last tens of hours to justify their price tag.Sure but don't sell them for $60/€60 if there is only 12 hours of content.
Shawn Layden: "I would welcome a return to the 12 to 15 hour AAA game"
Former PlayStation executive Shawn Layden has called for the industry to examine the trend towards bigger and more expe…www.gamesindustry.biz
Not where I live (Finland). Early PS3 games could go even over 70€ (I remember seeing Heavenly Sword with price tag of 72.99€). PS4 games have been 60€ since the launch (actually a lot of PS2 games even costed 60€ here).
14 hrs into TLOU2 and not even halfway done. Wide linear is the future. 👏
Why should hours of content define the price tag?Sure but don't sell them for $60/€60 if there is only 12 hours of content.
It is if the game is good.Completing a game in a single day of playing is no fun though.
Games haven't gone up in price in decades. Also length isn't quality, I'd happily pay the same money for a 4 hour game if it was amazing just like I get my money's worth paying $$ for a 2 hour movie at cinema.
They haven't, I dunno how long you game but in Europe I remember when the euro was introduced in 2002 those PS2 games cost 59 to 69 euro, I remember paying 69 euro for THUG on GC.Agreed. Most games have padding or filler that serve no purpose other than making it longer. A more focused game would be better even if it's shorter.
Prices have definitely gone up in Europe.
Amen to this.12-15 for linear games, 30 for open world. Some exceptions. This should be the standard.
140 hours for a single Assassin's Creed game is fucking outrageous.
A 12-15 hour AAA game doesn't inherently have less work put into it than an open world game. Asking for a price reduction based on length is immensely insulting to the people in the industry.
Man The Last of Us 2 isn't part of this. The game is 25 hours with basically no real side content. But it isn't paced badly at all. There's a reason it's that long. This is more like a Death Stranding/Days Gone issue. Specifically games that shoot to tell a story but also have an open world structure for no reason other than that it's bigger. Death Stranding is a 20 hour story told over 40 hours. So is Days Gone.
It's plain as day to see a game that is padded out unnecessarily. The Last of Us Part II is not one of them.
I dont think it should be a default blanket response to open world design that trended for a lot of the past decade, but it makes sense for open world AND narrative driven games being made in the AAA pipeline to be unsustainable.14 hrs into TLOU2 and not even halfway done. Wide linear is the future. 👏