Has anyone rerolled their campaign to try and get different bosses yet? I'm wondering if I do how the iron drops work. Do they stay at your current level or do they go back to basics? Normally I would assume they would go back, but Sofetch during all the streams said rerolling the campaign was like newgame+ without having to beat it first. And if that's the case it would be weird to not be able to progress your character anymore except for traits until you got back X far into the game.
Resource drops are based off your average item level (it takes the highest item for every slot, regardless of it being equipped or not, then averages it out). If you have all +5 gear (in all six slots) then you will be considered "level 6" to the game and it will drop Forged Iron more often. At a certain average level, even enemy kills will start dropping basic iron then forged iron then galvanized etc.
Bleeding is kinda bullshit
Bandages are cheap (and fast to cast), so are Bloodworts. Bloodwort + Triage is a straight up nullifier even if you don't have a bandage. All our diseases are meant to be super annoying, but they are also managable.
So I just finnished the game and here are some toughts:
cons:
- actually zero weapon drops and also not enough weapons to craft (I have like 10 in total)
- I have like 6 armor sets in total
- lots of bad traits
- unbalanced boss fights (90% were one shots) then you have 1-2 that were ridicoulous
- buggy af last boss
- level desing is what you would expect from randomly generated stuff
- nothing interesting to hunt or craft for end game (maybe there is but I didn't notice)
I think it's worth the money if you have a coop buddy to have some fun times. 8 hours playtime.
There are at least 6 firearm drops in City, but in many cases, it depends which areas your campaign rolls. 2 of them are guaranteed no matter which way your campaign rolls. There are also weapon rewards in every other zone depending on dungeons and/or quests spawned for your campaign.
As for armor sets, you can buy the other starting archetype armors right off the bat (soon as you have money), which adds to the 2 you start with (your archetype, and adventurer). That's 5 in the first 30 mins. There are at least 3 other armor sets in city alone, then a handful split among the other zones. Of course, it's all based on dynamic generation (and exploration). Really depends what spawns for you and how much you explore. The game is absolutely meant to be played multiple times, so if you only ended up with 6 at the end of a full game, you either missed a few, skipped on a few, or they didn't spawn for you - any of those things are totally possible.
Unsure which traits you consider bad. "Lots" seems like... a lot. All of them have a use (at least we feel). They may not be equally exciting but they all contribute to certain playstyles or quality of life enhancements.
In regards to boss fights and one-shot, there is no boss in the game that can 1-shot you if your armor is even to their power level until you get into higher difficulties at much higher level (there IS a certain boss that can one shot you no matter what combination of defensive gear you have on sans a certain mod if they are level 22, you are PL 21, and it's Nightmare difficulty). If you were getting one shot by 90% of the bosses you faced (so between 8-13 bosses in one campaign) then your armor was just too low. Check your menu and expand "Advanced Stats" to check Zone Rating and see if you have DIAMONDS for the zone indicators. If you have 1 red chevron, you are 2 levels below. If you have 2 red chevrons, you are 5 levels below. This pertains to both offense and defense capabilities.
Last boss definitely has some bugs. Should be fixed in next patch.
Seems like if you only got 6 armor sets, you had a ton of stuff to hunt or craft for end-game. Every world boss can be dealt with one of two ways which awards a diff crafting material (to make a unique boss weapon). Different bosses (champions) spawn in different campaigns allowing different mods to be obtained. Different quests and dungeons spawn allowing you to obtain, craft, or even purchase different armors or weapons (or even trinkets).
A typical campaign run on normal takes about 12-15 hours depending how much you explore, and you won't have seen more than 50% of the game in that time, even if you scourered every corner... this is due to the dynamic generation. Play a second time and you won't see that other missing 50%, you might see another 20% or so and be able to interact with previous stuff in new ways (for diff rewards/outcomes). Overall, it should take much closer to 50 hours or so to see MOST everything, but I know people that have played 75-100 hours and still see new stuff once in a while.
Hope this helps. Also hope you had a great time in the time you played! We will keep adding, tweaking, updating, and polishing the foundation we have, and your feedback helps!