Pretty much the same. It's been the better part of a decade since it has even crossed my mind.No joke, I forgot this existed so hard that even reading the thread title I thought "what is this person talking about!?"
Pretty much the same. It's been the better part of a decade since it has even crossed my mind.No joke, I forgot this existed so hard that even reading the thread title I thought "what is this person talking about!?"
i still wonder where Sonic CD fits in the classic timeline since Sonic 1-3 is the death egg saga
Best thing about that gameRemember the Pikachu in a Sombero meme that came about because of the Sonic 4 teaser?
I thought the music was the only good thing about those games. Mainly the composition and melodies, NOT the execution of those songs.I remember how the video gaming press loved Ep 1 but didn't have the same energy for Ep 2 despite it being a little better.
But yeah, it's terrible - both eps for similar and different reasons. Good excuse to pull up Savaged Regime's Gecko Yamori's Splash Hill remix though. I can't remember when he did it but I want to say it was right near launch.
The music was good, but the choice of how they represented it through synth choices and such was horrible. I'm sure if Tee Lopes ever got around to doing remixes of a lot of these songs, they'd sound great. I love his Splash Hill remix:It was an ugly game with terrible physics and largely awful music made with cat noises.
Episode II is fairly solid though and had some cool tracks.
Sonic Team makes the same mistakes so it's not thatI couldn't believe anyone involved with that game had ever played a Sonic platformer, regardless of its mobile origins. There was no momentum nor physics based control that made any sense. I'm not exaggerating when I say I just couldn't play it, my muscle memory wouldn't let me adjust to how bad it all was.
Oh how I love how 4 was conveniently omitted. :lol