You mean ALL insiders? :)Lol. Many insiders got stuff wrong about the consoles. we won't be seeing them anytime soon.
You mean ALL insiders? :)Lol. Many insiders got stuff wrong about the consoles. we won't be seeing them anytime soon.
Oh the news just gets better and better!_rogame on Twitter
“One of the drawbacks of using less CUs is less "Intersection Engines" for HW Raytracing which are tied to each shader unit Xbox Series X have 44% more Raytracing HW than PS5. That's why Microsoft is demoing "Real Time Path tracing" while Sony is talking about global illumination”twitter.com
44% better raytracing
This is regarding boost mode compatibility. You'll be able to run your PS4 titles.
Have enhancements, the other games run in 'legacy mode' with no enhancements (currently)....
So this is the confusing part for me. The SSD in the PS5 is awesome and special, but if you end up running games off some expanded SSD wouldn't it not get the same benefits? Would there be any reason why I wouldn't want to run a game off the stock SSD rather than the extra 2tb SSD I install?USB Hard Drive for PS4 games
NVME slot (open source) for PS5 games
it has to be approved. https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-visionHold on.
So when they say NVMe SSD slot for expansion, are they saying that I can buy a Samsung 970 EVO Pro + SSD and use that instead of buying some proprietary crap?
The only problem is that PC technology is significantly behind PS5. It'll take some time for the newer, PCIe 4.0-based drives with the bandwidth required to match Sony's spec to hit the market.
And then, Sony needs to validate them to ensure that they will work properly. The PS5 will have an NVMe slot, but drive compatibility will be paramount. It's not just a bandwidth issue either, though clearly that is a factor. PS5's spec delivers six priority levels to developers, while the NVMe spec has just two.
Yes. We will have to wait third party multi platforms games to see how less CU higher frequency goes against more CU weaker frequency.But John is just talking about the SSD when he says "faster than Series X even", right?
Before this conference I was certain it would be 4 gen of PS backwards compatible. MS is lightyears ahead in terms of BC and it seems there is no way PS is ever going to catch up, they are falling back even more. I will get the PS5 at launch because I'm a sucker, but not even full PS4 back compat let alone further back is a huge disappointment for me...It's really disappointing yeah. At the beginning of this gen, the assumption was that BC was lost in the move to x86, but that all games would be BC moving forward. No one even questioned it.
Shit, PS1/2/3 BC was speculated on in the speculation thread...
The expandable NVME slot has all the same bandwidth as the built in SSD has. However, the Built in SSD has more prioritization layers (6 i think) the standard SSD (2), and even a 5.5GBs SSD will be too slow, it's likely going to need to be a 7GBs SSD (not fully determined yet since no SSDs on the market today will work.So this is the confusing part for me. The SSD in the PS5 is awesome and special, but if you end up running games off some expanded SSD wouldn't it not get the same benefits? Would there be any reason why I wouldn't want to run a game off the stock SSD rather than the extra 2tb SSD I install?
Lmao at people defending this laughably unclear messaging. 😭What, can people not read, or listen? Clearly the 100 title thing was just stating that OF the top 100 titles all but a very small number work fine on PS5, with some that will need custom work done. So expanding that across 4000 odd titles there may be a very small number that need any work done in totality to run smoothly on PS5. How anyone is reading this as "we have 100 games working and we're working on the next 3900" is just from being obtuse.
Where is this 10% figure people keep quoting. In the video Cerny said that 10% drop in power draw(key word here) is equivalent to 2% drop in clock frequency. Not 10% drop in clock speed. It's wrong and people need to stop using it.
NO reason for any PS5 or XSX games to allocate more than 10GB for GPU tasks. Clearly XSX has the edge in raw numbers. Games code nor audio files don't need anything approaching these speeds. It's the geometry and texture data that requires it. But then again, PS5 only needs to feed 36 CUs at 2.3GHz. XSX needs to feed 52CUs at 1.85GHz. They both have good enough RAM bandwidth for their respective specs.
For the XSX though, the 2.5GB reserved for the system is all from the slower RAM. So the XSX split for games is 10GB of RAM with a bandwidth of 560GB/s, and only 3.5GB of RAM with a bandwidth of 336GB/s, so nearly 75% of the total RAM pool runs at the higher bandwidth.PS5 is 16GB all running at 448 GB/s
XSX only has 10GB running at the higher 560GB/s, with the other 6 running at a lower 336 GB/s
Which will be better? I don't know. But it's not cut and dry there. Perhaps 10GB of optimised faster RAM for games will be better than having unified memory speeds, or the more consistent speed across the entire machine will be better.
Yeah, the specs gap here is largely in favour of XSX but it's close enough that it won't harm Sony unless they also get several other things wrong, like the price and marketing.Imagine thinking Sony is in trouble over the specs differences here and given the kinds of games that they have in the works, and their grasp on the market.
Ah exclusives, fair enough. Yeah I'm hoping to see some SpiderMan 2 footage, needs to be gameplay though, not a teaser (in an ideal world).I was talking about exclusives. They just need a conference with Spiderman 2, Horizon 2, God of War 2(even if some of these are teasers), the rumored Demons Souls remake and god knows what else to have the games as the main talking point.
I do agree with what you say though, multiplatforms will be compared and i'm sure we'll see differences like for the Xbox One X and the Pro...but this time Sony will for sure have the cheapest console and the public cares about that for sure. In a post-corona virus time this is going to play a role (and even if there was no virus tbh).
No, 20-30% better. It has 44% more RT cores, but PS5 is clocked higher (2-2.23Ghz). The intersection engines are inside the TMUs, which operate like everything else on a cycle basis._rogame on Twitter
“One of the drawbacks of using less CUs is less "Intersection Engines" for HW Raytracing which are tied to each shader unit Xbox Series X have 44% more Raytracing HW than PS5. That's why Microsoft is demoing "Real Time Path tracing" while Sony is talking about global illumination”twitter.com
44% better raytracing
I don't really have a good picture yet of how RT acceleration looks on RDNA2. If it's a function of their CUs or if they have something discrete like the RTX cards do. So we really don't know. But that would be significant difference in power. A 1080 Ti can handle some ray traced reflections in BF5.Oh yeah, I don't expect it to make up the gap either, just curious how impactful it is.
MS demoed RT on Minecraft and had to drop it to 1080 at 30fps right? A AAA game is going to be a very different scenario. RT will likely scale with TFs.
The more I think about it, this was an absolutely horrible reveal. I can't imagine anyone, except for the most loyal fanboys, who would be more excited about ps5 than he was before this slog...
So you foresee a game where the CPU uses under 3.5GB and GPU uses over 10GB? That's a wacky ass game. Maybe CS:GO running at 16K? I dunno. lolyup
Thanks for the info, but the "shouldn't need to" doesn't make a whole lot of sense to me - you can throw as much at the GPU as you want in terms of texture size/resolution, post-processing effects etc. to fill the available VRAM. Some games even have estimated counters for it and there are a few that allow me to approach the upper end of my 2080Ti on PC at least.
If there was extra RAM there to use, I'm sure first party devs could take advantage of it right?
Agree. This conference only brought confusion and frustration to the fans.The more I think about it, this was an absolutely horrible reveal. I can't imagine anyone, except for the most loyal fanboys, who would be more excited about ps5 than he was before this slog...
My understanding is that RT is built into each RDNA2 CU, rather than separate. AMD RT should scale with # of CUs and Clock, just like TFs.I don't really have a good picture yet of how RT acceleration looks on RDNA2. If it's a function of their CUs or if they have something discrete like the RTX cards do. So we really don't know. But that would be significant difference in power. A 1080 Ti can handle some ray traced reflections in BF5.
We may not all be "know-it-alls" but there are some developers and industry professionals that frequent ResetEra that'll tell it like it is. You don't have to look very hard to find them in this very thread explaining things to people.For an exclusive title, sure, that'll absolutely be the reality of it. For any multiplatform games? I'm hard pressed to think we'll see massive differences between titles. Even with PS4 / XBO, the differences weren't so substantial that most people would be able to pick up on them. That's just the reality of it. For all we want to be enthusiasts and know it alls, we don't know shit, and the mass market knows even less, and they can identify even less.
Ahhh ok.... Than i misheard. Thank you for correcting it :)You misheard. The 10% reduction mentioned was for power draw, not the clock speed, which only needs to drop by a few percent to achieve the power draw reduction, and according to Cerny only in worst case scenarios (since the 2.23GHz isn't even the max the chip is capable of, it's an artificial cap they went with). Basically it doesn't sound like it'll go below 10TF.
See above......Where is this 10% figure people keep quoting. In the video Cerny said that 10% drop in power draw(key word here) is equivalent to 2% drop in clock frequency. Not 10% drop in clock speed. It's wrong and people need to stop using it.
I feel the same way. I believe that this is a 9TF system myself.
It makes sense for Chips at equal TF - XSX is of course just higher so I think it is a point for a theoretical console with same tf number that is wider.
We saw this exact same narrative from MS in 2013 with the XB1 being the "more balanced" system and secret sauce like "move engines" closing the bandwidth gap. The numbers never lie
the only battle worth fighting
Same.I couldn't care less about the Audio. 2 TV speakers, and that's it. Maybe headphones. I'm not running wires and having speakers all over my living room. Audio does absolutely jack for me.
The fact RAM will be filled twice faster is more important I think. Data streaming is such important in how games are made today, I think it was the best solution.For the XSX though, the 2.5GB reserved for the system is all from the slower RAM. So the XSX split for games is 10GB of RAM with a bandwidth of 560GB/s, and only 3.5GB of RAM with a bandwidth of 336GB/s, so nearly 75% of the total RAM pool runs at the higher bandwidth.
So while it seems like a fairly even split between faster and slower portions of RAM, the pool available to games leans more more heavily towards the faster RAM, for a clearer on-paper advance for XSX.
Did you not understand what was said? It is for people like you to get virtual surround sound.....Everyone else with a actual surround setup.........nopeI couldn't care less about the Audio. 2 TV speakers, and that's it. Maybe headphones. I'm not running wires and having speakers all over my living room. Audio does absolutely jack for me.
Without seeing how constricting the case design might be for cooling, all this would be just wild guesses, no?It makes sense for Chips at equal TF - XSX is of course just higher so I think it is a point for a theoretical console with same tf number that is wider.
We also need decidedly more Info on how GPU utilisation or CPU utilisation affect the PS5 clocking. We have unfortunately no idea of that.
This is unlikely theory. The PS5 is based on RDNA2 which would not been possible to release last year. There is also tons of custom SSD work. So it would have been much more expensive last year then year to release.I think Sony were going for a 2019 launch with 36CUs, but when things were delayed to 2020, instead of adding more CUs and having to redesign things significantly, they clocked their RDNA2 chip like crazy. That's how we got here.
Energy consumption of 36CU @ 2-2.23 GHz is probably similar to 52CU @ 1.82GHz. Bad design decisions all around...Cerny was outplayed.
I'm not sure about fillrate actually, this is tied to ROPs numbers and XSX has 320 bit bus while PS5 has 256 bit one which may mean that XSX has more ROPs too.Question what advantages does PS5 have with CU speed being so high .
I know there fillrate but what else and does AMD RT scale with clock speed.