If anything this is a reference/nod to the reboot.
If anything this is a reference/nod to the reboot.
Seems kinda bitter at the whole situation, like he's hinting at some behind the scenes fuckery Kamiya is guilty of.
I really wonder what happened.
I'd say it's a case of people being careful in social media and bound by NDAs and/or fear of repercussions (especially as tiny comments that often lack the full context to really get anything substantial out of). Developers do talk (read: vent) a lot about these kinds of projects to each other (over a pint), but it's a lot easier to talk with someone who understands the environment of making games and the fact you get to have actual dialogue of substance. For example I've once listened to a friend discuss a few entire hours about just a few aspects of their character pipeline that ended up being a nightmare for the entire game and its production. But those are the things people want to talk about, yet the twitter audience will not have the substance expertise to discuss and not make a whole mess out of it and then end up in the news (and have potential real life consequences thanks to youtubers making ridiculous conspiracy theories and what not. It's just a super hostile environment for developers, and most can get the satisfying and safe discussion place from each other, not the internet.
EDIT: case in point:
What? I'm not sure if you are calling my post hostile, and ridiculous. But that's not it at all.I'd say it's a case of people being careful in social media and bound by NDAs and/or fear of repercussions (especially as tiny comments that often lack the full context to really get anything substantial out of). Developers do talk (read: vent) a lot about these kinds of projects to each other (over a pint), but it's a lot easier to talk with someone who understands the environment of making games and the fact you get to have actual dialogue of substance. For example I've once listened to a friend discuss a few entire hours about just a few aspects of their character pipeline that ended up being a nightmare for the entire game and its production. But those are the things people want to talk about, yet the twitter audience will not have the substance expertise to discuss and not make a whole mess out of it and then end up in the news (and have potential real life consequences thanks to youtubers making ridiculous conspiracy theories and what not. It's just a super hostile environment for developers, and most can get the satisfying and safe discussion place from each other, not the internet.
EDIT: case in point:
We can still get a scalebound. Pretty sure MS owns the ip. Just not With platinum games
We can still get a scalebound. Pretty sure MS owns the ip. Just not With platinum games
People are not asking for Scalebound name, they want a Platinum game lol
It's like reviving PT without Kojima
That would be stupid. It's a Kamiya passion project.We can still get a scalebound. Pretty sure MS owns the ip. Just not With platinum games
Nobody is interested in that. I bought an Xbone because I wanted to play a Kamiya game, just like I bought a Wii U for Wonderful 101. I have no interest in someone else's take on Kamiya's vision.Platinum doesn't have a spotless record. Another studio could do a better job.
Same for me. I love some of Platinum Games work but I'm going to say they have a spotless record or anything, every studio can fail (and that's okay). Both Microsoft and PG can learn from the experience. Sadly the game did not look good at all on its last two showings, so it didn't surprise me when it got cancelled. Time to forget about it and enjoy what games they do release.This game always sounded like a good game, at no point it looked like a good game. Time to move on folks.
Sorry, intention wasn't to lump you in the group youtuber conspiracy theorists etc. but rather just to illustrate the point that even the smallest tidbits about cancelled games or similar topics quickly tend to blow up in all sorts of directions. I for example wouldn't personally draw the same conclusion from that tweet (because of the use of "we" to me feels its a team thing, and that to me from my experience is often the case, rather than things being about any single person in any given team), but I can completely understand why you would draw the conclusion and it's nothing I wouldn't expect.What? I'm not sure if you are calling my post hostile, and ridiculous. But that's not it at all.
If anything your post was the hostile one in painting people as incapable of having intelligent discourse. You don't know me, and I'd appreciate if you don't throw me in whatever that group is you are describing.
The vagueness of the discourse is what leads to people drawing their own conclusions. Whether you think people will understand the nuance or not if you are direct with your statements then people will be less likely to "make ridiculous conspiracy theories"
If my comment was totally off base then, that's fine. But it's just what I got from reading the tweet.
I always wondered why people are obsessed with this game.
It looked terrible.
He'll wear latest AirPods modelIf it's a decade away, then those headphones will need to go.
Kids won't understand Scalebound's whole aesthetic in 2030.
His post was about how tired he is of seeing people here talking about the cancellation through hunches and feelings, as if they're intimately aware of what happened, and pushing some narrative with it that goes against both Platinum's and Microsoft statements on the matter.Well I have not seen those posts. Only going by what's in the tweet.
Seems like a sore spot for the guy.
Yeah, I get it, the internet can be toxic. But that wasn't my intent at all. I'm genuinely curious about what happened, because I was really looking forward to the game.Sorry, intention wasn't to lump you in the group youtuber conspiracy theorists etc. but rather just to illustrate the point that even the smallest tidbits about cancelled games or similar topics quickly tend to blow up in all sorts of directions. I for example wouldn't personally draw the same conclusion from that tweet (because of the use of "we" to me feels its a team thing, and that to me from my experience is often the case, rather than things being about any single person in any given team), but I can completely understand why you would draw the conclusion and it's nothing I wouldn't expect.
I also didn't mean people are incapable of intelligent discussion, but that doesn't mean that they have the necessary experience and substance knowledge to really understand the topic in a way that they draw conclusions often from. Most of the time I see people with no development expertise talking about theories of why certain projects fails, why things schedules slip or crappy projects end up beign shipped, it's far off from the truth, but that doesn't mean that people are stupid or anything. It just that game productions can be very complex and I've rarely seen people jump to what I know or feel being the "right" conclusions (realistically though, for example in any given project even within the the team there are often as many opinions as there are team members). But I would certainly love to be proven wrong, but even with the vast amount of material available about game development, I no longer have much hope and rather stay away from many discussions that aim to extrapolate miniscule pieces of information.
Well I didn't necessarily mean it as some "misconduct" by Kamiya. Just that he was the leader of the project, and the one making the drunken comments. Seems the tweet was aimed at him in a way.His post was about how tired he is of seeing people here talking about the cancellation through hunches and feelings, as if they're intimately aware of what happened, and pushing some narrative with it that goes against both Platinum's and Microsoft statements on the matter.
It's obviously a sore spot, but pointing to this being a sign of misconduct by Kamiya is some massive projection on your end.
From what we know, there were failures from everyone who worked on it, and the last thing you should do in this industry is throw someone under the bus. I'd imagine it's not worth the risk — especially when discussing about it isn't something that makes them happy.Sure, that's more than understandable. I guess I'm just surprised more that worked on Scalebound haven't gotten sick of it popping up in news articles all the time to the point of trying to clear things up or elaborate, or even just "publicly" vent, even anonymously. Feels semi-common to hear about the troubles of developers from journalistic sites with anonymous or unnamed sources, I guess the relative silence on this particular project just stood out to me.
But of course it's easy to point to a handful of stories where we know things are rocky compared to the numerous amount of projects in development hell that probably exist but the public has never even heard of.
With all due respect, this is why devs don't make that effort. It's not their job to educate anyone outside of the industry, and if they try, they run the risk of getting irritated responses.What? I'm not sure if you are calling my post hostile, and ridiculous. But that's not it at all.
If anything your post was the hostile one in painting people as incapable of having intelligent discourse. You don't know me, and I'd appreciate if you don't throw me in whatever that group is you are describing.
The vagueness of the discourse is what leads to people drawing their own conclusions. Whether you think people will understand the nuance or not if you are direct with your statements then people will be less likely to "make ridiculous conspiracy theories"
If my comment was totally off base then, that's fine. But it's just what I got from reading the tweet.
Yeah fully agree and it sucks. The minority ruins for those people who'd be happy to have a healthy discussion even if people may lack the experience it. But unfortunately those rotten few can wreak havoc on people (and often on their mental health whether it's the dev having spent a chunk of their life on a failed project, or a community manager having to deal with something someone else started with some small comment). But yeah I also completely understand that people also would love some closure on the matter (even though I doubt its ever going to be enough) and I think they deserve it too, but it's unfortunately something I doubt is going to happen for the reasons mentioned :(Yeah, I get it, the internet can be toxic. But that wasn't my intent at all. I'm genuinely curious about what happened, because I was really looking forward to the game.
Gotcha then I quite misunderstood you as well. Most developers tend to a develop a camaraderie through the trenches so I'd still guess it's a more common sadness towards the situation rather than aimed at person, but your interpretation makes complete sense when you put it that way and I wouldn't be surprised either if that was the case :)Well I didn't necessarily mean it as some "misconduct" by Kamiya. Just that he was the leader of the project, and the one making the drunken comments. Seems the tweet was aimed at him in a way.
It's a useful tool to build an anti-Microsoft narrative around
Same character designer. They left Platinum and joined Capcom after Scalebound was cancelled.
Kamiya does have a spotless record.Platinum doesn't have a spotless record. Another studio could do a better job.
Kamiya does have a spotless record.
Look at what he's directed
Same character designer. They left Platinum and joined Capcom after Scalebound was cancelled.
Well I'm obviously not going to count it as bad since I've never played it. Many of the behind-closed-doors impressions from people who did said it was turning out great, but it's unfair to count it either way since it never got released.
Not when they are shown to the public.
Spotless in general or just stuff he directed?Kamiya does have a spotless record.
Look at what he's directed
Astral Chain is also great but I was talking about him directing Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and Wonderful 101 which is the best and most consistent directorial record in the business.Spotless in general or just stuff he directed?
Because Astral Chain exists.
Lily Bergamo revival confirmed.
Well I'm obviously not going to count it as bad since I've never played it. Many of the behind-closed-doors impressions from people who did said it was turning out great, but it's unfair to count it either way since it never got released.
Here's one article written by someone who played it behind closed doors, but that was a pretty common narrative after E3 2016:It absolutely needs to be counted. It goes against Microsoft and Kamiya/platinum because the attempt was made.
And...i don't think your behind closed doors is correct....i don't remember much positivity about this game other than the name attached.
I always wondered why people are obsessed with this game.
It looked terrible.