the fact that people were asking cdpr about how the hell it was going to run on ps4/xb1 ever since the first gameplay was shown. this game should never have been revealed for ps4/xb1 at all.Unfortunately, I don't think publishers and/or developers don't want to leave those 100+M last gen console owners yet...
Even with PC backing, a PS5 & Xbox Series only with no last gen, must be still feeling risky; for example Resident Evil Village.
But I'm sure Capcom is much more competent than CDPR; as they would do their best to make PS4/X1 version playable & functional with minimal bugs & glitches, I hope...
At least, Village is not at the scope of Cyberpunk.
There are no doubt a lot of good, extremely overworked people at CDPR for whom this has been, and continues to be a nightmare. I feel for those individuals. This must be hard to watch.The grave dancing in here feels kinda weird though TBH. CDPR employs a lot of good devs.
The grave dancing in here feels kinda weird though TBH. CDPR employs a lot of good devs.
I'm glad they're pushing this further and other outlets should too.
They Knew It Was Wrong. CD Projekt Red Deceived Consumers Anyway.
CD Projekt Red sought to mislead consumers and secure their bonuses when distributing review copies.opencritic.com
Disgusting behaviour to deceive consumers and ensure sales before putting out a laughable apology. If not already with everything else, this should stain their reputation evermore.
A lot game reviewers really need to reevaluate how they approach their practice.
I personally completely checked out after the Skyrim PS3 debacle. That shit was broken beyond broken for me and seeing how that got a pass made lose all faith in "mainstream" reviews.
To see something similar happening again with Cyberpunk. They need to put their foot down on letting the pubs/devs dictate all the terms. This shit should never be happening.
We think they only gave out PC copies to publications with RTX 3000+ GPUs.
A lot of companies employ a lot of good people but that doesn't make companies inherently good. This is about a company who profited off of years of hype by sending out a game who's quality they obfuscated. It's a bad practice and it's fine to call CDPR a bad company, just like we talk about how EA and Activision, and we can say that without having to constantly add the caveat of: "Well everyone involved in the decision making except for the really nice people". You can probably assume the nice devs aren't included when we critique the company particularly when one of the main critiques is about the company abusing its devs through crunch. It's fine for people to want the end of a company that has no interest in treating its employees humanely.The grave dancing in here feels kinda weird though TBH. CDPR employs a lot of good devs.
They don't split them, and in the article posted upthread, they explain they'd rather stick to that approach.does opencritic have platform specific scores similar to metacritic? i cant seem to find it.
if not, they should work on that asap.
Yeah. It illustrates that many video game "review" sites really are just marketing props.I still can't believe most of the big name websites (including IGN) agreed to use only CDPR approved footage for video review. What's next, a text provided by publisher for text review?
They've probably followed Black Chamber back to the sunken placeWhat happened to those users with Cyberpunk avatars leading up to release. I haven't seen them once since the game launched.
Exactly. And obviously that doesn't excuse any studio from asking money for such a broken product, but it's the people blindly throwing money at those very products that perpetuates the problem.
Thanks for taking the time to write that all up. Question for you though - given all that, why not just hold the review until after the console version embargo? I feel like outlets do that often with online-centric games, to make sure the experience is good once servers go live and real players are playing the game. Can you think of any reason not to do that in this instance, other than to be in that first rush of reviews and get the clicks?So, a few things.
Getting code for a single platform is somewhat common these days. For example, if there's a co-marketing deal, that's going to be the one that reviewers will generally get code for. Assassin's Creed Origins is a good example; it had a deal with Microsoft, so that's the version Ubisoft tended to give out. Likewise, it's not abnormal to be told, "We have code for Xbox One and PS4 now, but PC and Switch code is coming later in the week", where that later is much closer to embargo. A recent example in that case is Watch Dogs Legion, which IIRC had the next-gen console code come out much closer to embargo. This is depressingly normal.
CDPR in this case also handled some review code separate from its normal PR team, who is usually quite above board. Some publications got PC code early, while others were right before or at launch.
Furthermore, outside of some of the major outlets, you're generally not seeing reviewers that can test on everything under the sun. (That's why outlets like Digital Foundry are key.) For example, I have all the platforms readily at hand, but many reviewers are piecemeal, since they have to buy the consoles or platforms with their own money. You might have one employee with a gaming PC, Xbox Series S, and Switch, while another has a PS4 Pro and Switch. If the latter is the one that normally reviews RPGs, you're constrained. Ran into that a few times, or vice versa, were you're only given code for a platform your regular reviewer doesn't have, so you have to go with an alternate reviewer. This is less of problem pre-pandemic for the larger outlets—because the outlet itself has all the platforms—but right now, everyone is working from home, so you're stuck with the systems the reviewer in question has.
In addition to that, while some outlets can depend on multiple codes, many only get one. If given a choice, you have to pick which version you want. If you're only given a single code for say, Skyrim, and you have a Xbox 360, that's the version you'd choose, but this means you'd absolutely miss out on that memory bug that affects PS3 owners. A site like IGN might have the time and manpower to test multiple versions of a game; a smaller site can maybe do one within embargo, and assuming they get a second code for another platform, can potentially jump on a second version for a brief playthrough just to see if it holds up.
That's a lot of words to say: being told only X platform will have code available ahead of embargo is not uncommon occurrence, especially for a PC-centric developer. What tripped more red flags was the inability to use your own footage for the review. Beyond that, reviewers review what's in front of them.
And all that is before the shitstorm given to one of the people who gave it a 7/10. As I said in an older tweet.
Also, Matt hits on some salient points in his op-ed.
OpenCritic guy here...
A little frustrated we weren't even harsher.
It's worse than just "they only gave out PC copies"
We think they only gave out PC copies to publications with RTX 3000+ GPUs.
What happened to those users with Cyberpunk avatars leading up to release. I haven't seen them once since the game launched.
OpenCritic guy here...
A little frustrated we weren't even harsher.
It's worse than just "they only gave out PC copies"
We think they only gave out PC copies to publications with RTX 3000+ GPUs.
You mean Black Chamber? He was perma'd for transphobia and deceiving the site staff with promises of supporting the trans community in his Cyberpunk OTs and never following through.That's funny you bring that up I haven't seen that one that had the official poster and was posting non stop about it anywhere. That's a little suss
You mean Black Chamber? He was perma'd for transphobia and deceiving the site staff with promises of supporting the trans community in his Cyberpunk OTs and never following through.
whether one is a good dev or not is irrelevant to the fact that they put out a public product that shouldn't be free of criticismAnd here I thought I caught a deal preordering this at $49.94 on Amazon before launch.
I don't have my PS4 Pro anymore but figured why not at that price considering I could upgrade once I get a PS5 and that version is released. Seems like that price was a prophecy. This will be a bargain bin PS4 game before the end of the year. Yikes.
The grave dancing in here feels kinda weird though TBH. CDPR employs a lot of good devs.
Fuuuuck them. Shady af.FWIW, we requested it on all platforms to do some comparison footage (as that's doing *numbers* right now), specifically stated that we had a PC with a 3080. Silence.
Man, the Kinda Funny segment on this game yesterday was fucking scathing. I gave them a lot of shit for their coverage of games like Anthem or Avengers a pass, but good on them for holding CDPR accountable
Step 1. Push for pre-orders in your marketing
Witcher 3 was not like this. Yes, performance was bad on consoles. But multiple aspects of the gameplay were not straight up broken like they are with Cyberpunk.Step 1. Push for pre-orders in your marketing
Step 2. Release game in a broken state at launch
Step 3. Repeat
Eventually people are going to catch on ... right?
The PC score slipping below 90 is deserved. I was really looking forward to this game but Giantbomb's feedback about the experience dampened my enthusiasm. Hasan enjoying it made me consider I'll get it in a week or two later but the reports about the base consoles was so disappointing I think I might not buy it for a year because even though I have a PC that can easily run it the game is clearly so buggy what's the point?Finally enough PS4/Xbox One reviews to put a number on it, huh?
Witcher 3 is a poor comparison. Now that you mention this I recall I believe mathewmatosis mentioning for months there were serious issues with Witcher 2 on consoles.Witcher 3 was not like this. Yes, performance was bad on consoles. But multiple aspects of the gameplay were not straight up broken like they are with Cyberpunk.
What happened to those users with Cyberpunk avatars leading up to release. I haven't seen them once since the game launched.
April 2021 should've been the new release date, at least for the console versions
This is downright scammy. I have no words.FWIW, we requested it on all platforms to do some comparison footage (as that's doing *numbers* right now), specifically stated that we had a PC with a 3080. Silence.
More delays wouldn't have helped much, no matter how long they were. I'm not sure if you've seen silly bugs like typos, but these aren't oversights. Workers were crunching for such a long period of time that I highly suspect they just couldn't be 100% concentrated anymore. Now, imagine if they had to continue that for even longer. And we honestly can't expect CDPR to delay and not keep crunching.More like September 2021 or even early 2022. look at the delay from April to December and in which state game released, April wouldn´t have changed much.
Weird since i thought the royal additions by far were not that great compared to the original game. The new ending stuff really felt tacked on and not fully integrated.I remember six months ago when I was convinced this was going to be the highest-rated game of the year.
Persona 5 Royal still winning baby!
An 89 is an amazing score on it's own (to give you an idea Silent Hill 2 and Dark Souls 1 have it) but it's a pretty disappointing one for one of the most hyped games of the last decade.