God I hope not.Do you know if MS has some plans for VR on their nextgen consoles? Are you expecting anything VR from MS?
God I hope not.Do you know if MS has some plans for VR on their nextgen consoles? Are you expecting anything VR from MS?
I don't think people appreciate the QOL gains we all stand to make if SSDs become the lowest common denominator. We spend so much of our lives on loading screens. It actually increases my distraction because I'm more likely to pick up my phone.
I personally have no knowledge of anything related to VR from my end of things.
If I had to make an educated guess I would assume that their next-console would consider something VR in mind if they're planning on competing with PSVR and PC VR. The only real thing they have that's related to something like that is obviously Hololens, but I have no clue if there are any plans to take that further down the road.
Not knowing, but from what they do it doesn't seem so. As long VR is in the current market stage I don't think MS/Xbox sees it as a priority for Xbox consoles. Though all consoles will be powerful enough to add those things to later date. I think MS as a company is aiming for an completely untethered experience. But regarding VR there are not there yet.
Thanks for the answers.
MS would still be the only one with zero VR capability on consoles then, as even Nintendo is tipping their toes in it with Labo. Yeah they could always launch it later, but Sony will be quite far ahead by then with their VR expertise and goodwill.
With all other specs being the same, would you guys prefer:
-14TF GPU + 2 TB HDD
Or
-12TF GPU + 1 TB SSD*
Blame it on the lack of leaks...... if we had leaks a lot of this wouldn't be happening.I don't know why people are giving shit to Leocarian and him having come forth to explain stuff (and the validity of his tag) thoroughly was uncalled for.
Just Wait it out for E3 If you are impatient for next gen talk or leaks or stay out of the conversation. No need to disrupt the nice discussion flow we had here with hostility.
I feel for folks in this site that work in the gaming industry. Insiders receive so much hostility from Era.
You should revisit my comment. I added some more context ...
Microsoft has Windows Mixed Reality devices. It's not like MS isn't working on VR, it's just not in the console space yet.
Reason for vagueness is because I have to make sure I protect the people I talk to and vice versa. Otherwise we would lose access to some information and so on, this is a no brainer.
I always wondered if it went from the disc to ram or first to the HDD. Thank you for the clarification.Plenty of games on the last gen used asset streaming, as they did on the gens before that. Coincidentally, Naughty Dog were one of the early pioneers of texture streaming with the Crash Bandicoot series on the PS1.
As for "slow Blu-ray", data from disks are copied to the HD and steamed from there. Some games benefit from a faster HD, but many are held back by the slow CPUs, which need to initialise data once it's loaded.
And as for third party Devs - SSD's don't require specific coding to use, although optimising content for loading is still possible and beneficial. So they would be used by default, and Devs already dedicate resources to Pro and XBX improvements so further optimisation of content for loading is plausible.
If you want to protect people, then why are you posting anything they've told at all? Also, have you posted with their permission?
Pre-announce hype is fun, and I do a lot of speculation myself, but I hope you're not thinking you're playing Robin Hood, but with none of the risk. Even accidental leaks can derail peoples' careers.
1. Digital is going to grow over time. It is expected. That has always been my standpoint, even on this thread, I have pointed out that it is simply following what has happened in other forms of media. None of what is posted in those articles states any different.Here:
https://www.eurogamer.net/articles/2019-01-03-uk-video-game-sales-now-80-percent-digital
In-depth of why a lot of people buy physical over digital and vice versa with 75% of their data suggestion.
Pushsquare on digital showing growth still
I'm not saying anything your saying isn't true, just that from what is out there evidence wise for digital platforms, people seem to go where their money investment is.
If it's in PC they will be using steam as their primary. The reason being features and prices for games that can be bought at third party sites like GreenMANGAMING.
Though Physical is still king when it comes to consoles, a lot of growth is showing for digital. ANd has that becomes bigger more people will start having digital libraries, and if those that do have those investments can continue playing those games then they will stick with that ecosystem. But it also can go your way as well, with people being indifferent and not returning to said games.
There's also the elephant in the room for those reluctant to buy into digital that their games might get shut off if they are primarily online, or require some sort of online connection for campaign play.
As digital grows so does the changes in the consumer in how they can consume their entertainment. And just like with any service, benefits to the user for being able to keep playing all their purchases is a huge benefit that will keep them with that ecosystem.
Not saying it's 100%, but saying that it is there, and it is growing. If it wasn't then XBOX would not have made such a giant effort this gen to capitalize on BC.
Player engagement is a big push for MS and BC helps with that.
I know, have they actually worked on or released any VR games yet?
Just this Halo Recruit thing:
https://www.microsoft.com/en-us/p/h...ft_web_collection&activetab=pivot:overviewtab
Are we making this thread about me or are we talking about next-gen leaks? Pick one.
Interesting description there:
"Take the first, small step into a virtual Halo world with Halo Recruit. This free training experience will introduce you to the characters, weapons, and universe of Halo through the power of Windows Mixed Reality. As a freshly minted UNSC recruit, you will learn to identify and fight terrifying alien combatants in this compelling exploration of what Halo's virtual future might hold."
;)
No. Never.You do realize that a 2TB 2.5" HDD will cost about as much as a 1TB SSD for Sony/MS right?
No. Never.
1TB SSD is twice expensive than 2TB HDD right now on the market.
Right - so you see how textures are loaded into RAM for fast caching.
Wait, are you trying to tell me textures aren't loaded into RAM?
RAM is used for multiple functions.
I think I understand. I was thinking that the larger SSD might be better because it would hold an entire game for ages and you could start it up right off the bat once it was installed with no caching time needed, but I suppose it wouldn't matter a huge amount.
I agree that what you have here is a possible and reasonable outcome and expectation, but I think modern hardware design principles can mitigate issues, and that it's possible to create 1080p and 4k "next gen" systems that don't hamstring developers.
The traditional approach to console design is putting a box together and throwing it out to the devs. The devs then build their game to utilize the capability of the platform. In such a case, a platform with a significant weakness would be an issue devs would have to work around, as you suggest.
Digital Foundry got a hold of a whitepaper MS issued to devs during Scorpios development (this was Jan 2017, before they collaborated with MS on the spec reveal in April of that year):
In this instance, it's the same exact game, same settings, scaled from 1080p to 4k. As of now, we know Scarlett is two platforms. I think developing each console with those resolution targets will best allow them to hit their price targets, and minimize impact to devs. I've never made a game, but I would think it's easier for them to change the resolution, than to tweak a bunch of other stuff.
rather than designing a game for a given minimum hardware target, design the minimum hardware target based on the expectations of a next gen game.
The biggest question my expectation opens up is: what's a next gen game? This is where some educated guesswork, extrapolation, and dev feedback are needed.
I would only recommend it if they had a Pro model. OG/slim are severely limited by SATA speeds.Since the subject's being discussed, can anyone provide a quick suggestion or two for a 500 gig or 1 TB SSD for use in a PS4? A friend's thinking about it.
Someone in this very forum said one thing that I never forget to this day. He said something along the lines of 'if it cannot run on the lower end Xbox SKU (Lockhart), it will not be able to run minimum spec PC's' or something along those lines.I said game data is loaded in and out of RAM. Textures are game data. But so is lighting data, animation data, AI, meshes etc etc.
RAM is used as the working memory space for all of the that by the processors.
Nah, shouldn't make a difference. Game data still needs to be loaded into RAM in both cases, and with a physical flash cache + HDD setup managed by the HBCC the data will be pre-fetched from HDD to the cache well ahead of time in parallel to any flash cache to RAM transfers.
I must disagree. Hardware design can't mitigate the issue I addressed in my previous post with a 2-SKU approach.
That's not an issue of a "traditional approach" versus some nebulous new paradigm. The fixed target hardware spec. is the only approach that makes sense for consoles.
Even if MS wanted to steer consoles towards a more PC-like model of devs build a game and dictate a minimum hardware spec. they can't do that for console multi-platform development across non-MS platforms that still retain thin console software/graphics APIs.
You're missing my main point. By designing all the "other stuff" that isn't dependent on rendering resolution on the weaker lower spec. machine you are by definition limiting the scope of the game to the lower spec. machine.
If the lower spec. SKU didn't exist, every game would be designed with the top end SKU as a performance baseline and thus the higher baseline would open up more possibilities to employ technologies that would be impossible on the lower spec. machine, e.g. how SVOGI was beyond the capability of current-gen machines regardless of rendering resolution.
No, my friend, we're not.
MS might want to. But MS will have to dance to the tune of the wider industry, not the other way around; especially when their current console comprises quite a bit less than a third of the installed base of consoles for the core AAA audience.
This makes very little sense. Games are as varied and diverse as their hardward useage requirements are. Some game tax the hardware royally, while other barely touch certain aspects of the console hardware. The only constant IS the console hardware. So it makes no sense to treat that constant as anything but that.
What you describe is simply what the PC platform is. Nobody wants consoles to become PC. All that means is more abstraction and thus you're leaving performance on the table on a platform where every processor cycle and byte of memory counts.
It's a huge question, and one with no answer. How can devs give feedback on a hardware spec. for games they haven't even developed yet?
I don't think you properly thought this through.
I would only recommend it if they had a Pro model. OG/slim are severely limited by SATA speeds.
If is like this next gen will be insane ahhah
Hololens is a business focused device now. It's meant for and targeted to businesses, not consumers.I'm still thinking they will have something crazy for either Hololens 2 or WMR at the Halo Outpost Discovery events.
In regards to Anaconda, apparently it was named after a type of snake.
In regards to Anaconda, apparently it was named after a type of snake.Hi folks! Haven't tuned in for awhile. Any new-ish scoops or rumors? I'm most interested in Anaconda.
I know, have they actually worked on or released any VR games yet?
I can confirm this.In regards to Anaconda, apparently it was named after a type of snake.
But you have a problem right there as people on PS3 and PS4 had the option to change the hard drive and if they don't change that, people might change the internal ssd to an hdd again. They cannot rely on the access times of ssds then. Also they have limited the bandwidth games can have from the sata bus, same as Xbox One, probably for the stuff the operating system does in the background for the HDD. I guess we'll see something similar for next gen consoles, too.The reason the last of us 1 looked insane on the PS3 was because of asset streaming. At that point they were streaming from a slow Blu Ray disc. Now, naughty dog is streaming assets from a slow HDD. Imagine the jump if they know that every single ps5 has an SSD inside.
I really really hope that all next gen systems have ssds because the second one of them doesn't, all third party devs won't build their engine around SSD speeds.
Edit: one of the forum members here pointed out that the slow HDD was a bottleneck of the recent Spiderman game and I also read that Bluepoint solved a lot of problems in the development of Shadow of the Colossus, when they introduced asset streaming to their engine.
I repeat it over and over again. SSD are not just for loading times, they will allow for better games!
Hololens is a business focused device now. It's meant for and targeted to businesses, not consumers.
But you have a problem right there as people on PS3 and PS4 had the option to change the hard drive and if they don't change that, people might change the internal ssd to an hdd again. They cannot rely on the access times of ssds then. Also they have limited the bandwidth games can have from the sata bus, same as Xbox One, probably for the stuff the operating system does in the background for the HDD. I guess we'll see something similar for next gen consoles, too.
And Outpost Discovery is a special event, just like the Hololens thing they did for Halo 5 a few years ago at E3. Hololens at that point was still very much focused at developers and enterprise.
It's not like it would be available for everyone, just those who attend that event as a unique use case for a MS owned IP getting a special treatment with the tech.
But you have a problem right there as people on PS3 and PS4 had the option to change the hard drive and if they don't change that, people might change the internal ssd to an hdd again. They cannot rely on the access times of ssds then. Also they have limited the bandwidth games can have from the sata bus, same as Xbox One, probably for the stuff the operating system does in the background for the HDD. I guess we'll see something similar for next gen consoles, too.
Of course, that's obvious. I'm just saying that has to be kept in mind and that they also still might have a toll on the bandwidth.This is easily remedied by either making the internal drive permanent(not my favorite solution) or force a check that see if the drive meets a minimal criteria (ie minimum SSD Size and speed). If it doesn't meet the minimums then the OS gives a rejection message. I'm sure MS and Sony will be partnering up with manufactures again to offer officially licensed SSD solutions.
Again and again people go where the value is no matter how much people repeat this thingSo if you have hundreds of hours in a game like let's Say GTA V that continually has tons of people playing it, and buying it digitally you will throw all those hours away to go to a new platform?
Please.
I have hundreds of hours on many PC titles that have a good following on console. I in no way am going to put that time into them again on a new platform. I will continue on the one I've heavily invested in.
I'm heavily invested in PSN, and have a couple big games digitally. I won't rebuy them on a new platform. If my library carries over to PS5 then I'm there at the beginning.
I think that's everyone's stance that's been discussing this with you, but you fail to see how many people play. Like if your a regular who plays Siege a couple times a week, your not going to start over on another platform where you have to unlock every operator from scratch.
You either will keep playing on that console, stop playing, or carry your progress over to the new console if it's permitted.
All signs point to games being BC for next gen, and with that would mean syncing your progress as well.
Again, this was just a reminder.Who in their right mind would exchange an SSD for a HDD. Also, who says that it won't be a chip on the PCB instead of a full SSD drive.
Also when I tried to expand the internal storage of my phone, it gave me a warning that my SD card was too slow to be used as internal storage. It would be very easy for Sony to reject a newly added drive if it was below the minimum specs.
Hey, didn't mean to offend or anything, just having fun with speculations. You are right, I just hope that whatever power will be inside those boxes. It won't be bottlenecked by slow read speeds.Again, this was just a reminder.
People could want to have more storage than an SSD provides, for example. And nobody said anything, don't be so sensitive about it.
Regarding drive speed, as I already explained, they are already doing it with external storage.
I must disagree. Hardware design can't mitigate the issue I addressed in my previous post with a 2-SKU approach.
That's not an issue of a "traditional approach" versus some nebulous new paradigm. The fixed target hardware spec. is the only approach that makes sense for consoles.
You're missing my main point. By designing all the "other stuff" that isn't dependent on rendering resolution on the weaker lower spec. machine you are by definition limiting the scope of the game to the lower spec. machine.
If the lower spec. SKU didn't exist, every game would be designed with the top end SKU as a performance baseline and thus the higher baseline would open up more possibilities to employ technologies that would be impossible on the lower spec. machine, e.g. how SVOGI was beyond the capability of current-gen machines regardless of rendering resolution.
No, my friend, we're not.
MS might want to. But MS will have to dance to the tune of the wider industry, not the other way around; especially when their current console comprises quite a bit less than a third of the installed base of consoles for the core AAA audience.
This makes very little sense. Games are as varied and diverse as their hardward useage requirements are. Some game tax the hardware royally, while other barely touch certain aspects of the console hardware. The only constant IS the console hardware. So it makes no sense to treat that constant as anything but that.
What you describe is simply what the PC platform is. Nobody wants consoles to become PC. All that means is more abstraction and thus you're leaving performance on the table on a platform where every processor cycle and byte of memory counts.
Traditionally, games creators have to work to the characteristics of the console platform, but because Scorpio's design brief was to scale up existing titles to 4K, the hardware team could profile actual, shipping games and customise the design to fit common characteristics. PIX provided the data that was then fed into a hardware emulator, where the Microsoft team could then see how those titles would run on prospective Scorpio hardware. Multiple configurations could be tested in order to get the best balance.
"What we did was to take PIX captures from all of our top developers... By hand we went through them and then extrapolated what the work involved would be for that game to support a 4K render resolution," says Andrew Goossen, Technical Fellow, Graphics. "Now we had a model for all of our top-selling Xbox One games where we could tweak the configuration for the number of CUs, the clock, the memory bandwidth, the number of render back-ends, the number of shader engines, the cache size. We could tweak our design and figure out what was the most optimal configuration. It was incredibly valuable for us to be able to make those trade-offs, because ultimately these Xbox One titles are the ones that we... wanted to get up to 4K."
It's a huge question, and one with no answer. How can devs give feedback on a hardware spec. for games they haven't even developed yet?
Oh, they definitely are, it's ridiculous how io limited computers always were and only a few knew about it. The advantage in access times is immediately felt and things will only get better with Optane memory.Hey, didn't mean to offend or anything, just having fun with speculations. You are right, I just hope that whatever power will be inside those boxes. It won't be bottlenecked by slow read speeds.
It's not the same thing of course, but I recently upgraded my laptop with an SSD. It is about 5 years old and with the old HDD inside, it felt like the thing was dying, it froze all the time, didn't respond, got really really hot and had insane delays on everything. Just opening the file explorer could take up to 10 seconds. Just putting a 250 gig SSD inside solved all problems and the thing runs better than the first time I turned it on.
SSD are clearly superior and I want to see what a game can do when asset streaming works with SSD speeds.
But you have a problem right there as people on PS3 and PS4 had the option to change the hard drive and if they don't change that, people might change the internal ssd to an hdd again. They cannot rely on the access times of ssds then. Also they have limited the bandwidth games can have from the sata bus, same as Xbox One, probably for the stuff the operating system does in the background for the HDD. I guess we'll see something similar for next gen consoles, too.
Precisely. Plus why would you if they have out of the box external drive support?If they use a replaceable M.2 drive there will be no way for a user to replace it with a mechanical hard drive.
That's not how OEM pricing works. Cheapest market prices you can get now for 2B HDD and 1TB SSD is ~$60 and $100 respectively. OEM bulk pricing brings that doesn to about a third when possible, emphasis here is on when possible because there is only so much the price of a HDD can go down (that's why there i only like a $4 difference between 500GB HDDs and 1TB HDD). In 2020, assuming the OEM price for a $2TB HDD is around $30, it will probably be costing them around that or less t put n a 1TB SSD.No. Never.
1TB SSD is twice expensive than 2TB HDD right now on the market.
That's not how OEM pricing works. Cheapest market prices you can get now for 2B HDD and 1TB SSD is ~$60 and $100 respectively. OEM bulk pricing brings that doesn to about a third when possible, emphasis here is on when possible because there is only so much the price of a HDD can go down (that's why there i only like a $4 difference between 500GB HDDs and 1TB HDD). In 2020, assuming the OEM price for a $2TB HDD is around $30, it will probably be costing them around that or less t put n a 1TB SSD.
Yes. SSD will asymptotically approach HDD, but lack of future node shrinks will hamper their ability to surpass in terms of price/GB. At that point it would be improvements in manufacturing efficiency.And then that gap will likely get even smaller over the generation, correct?
Yes. SSD will asymptotically approach HDD, but lack of future node shrinks will hamper their ability to surpass in terms of price/GB. At that point it would be improvements in manufacturing efficiency.