It's probably FF XVI.
Announcement at Playstation meeting next year?
Well it started full development like two days ago at this point so sure.
Still love Square announcing KH3 when they were 0% done with development.
It's probably FF XVI.
Announcement at Playstation meeting next year?
It's probably FF XVI.
Announcement at Playstation meeting next year?
It was... Fine?
I really hope so... he did miracles with FFXIV and turned it to one of the best FF games and MMORPG out there.I dunno man. SE makes a lot of mistakes but sometimes they stumble upon a good decision or two (i.e funding another NieR). I don't even think this is all that implausible given Yoshida's track record, SE probably has a lot of trust in him.
They had been working on KHIII for 9+ months by the time it was announced. Its (pre-)production started pretty soon after Dream Drop Distance was released in mid 2012. By Fall 2012 Nomura said Osaka team was already working on their next project and that it would be a big one. Clearly talking about KHIII, especially when combined with the notion that Nomura gave Osaka Team the "official" mantle of becoming THE KH Team around the same time.Well it started full development like two days ago at this point so sure.
Still love Square announcing KH3 when they were 0% done with development.
Is 2-3 years of full development realistic? Didn't FF 15 and KH3 finished pretty quickly once the initial dev hell is out of the way? Hopefully we'll get FF16 around 2021-2022
i didn't care for the shiva/dragon love story.The Pope final boss was "fine," but in the absence of more interesting ideas, was standard jrpg stuff. I'm not a fan of when JRPGs "kill off" characters only to bring them back later in order to create tension.
The Luminous team/company is providing SQEX with a new IP for next gen.
The Luminous team/company is providing SQEX with a new IP for next gen.
Besides, considering how different Final Fantasies are from game to game (especially nowadays), why does it matter? It'll basically be as different as a new IP anyway, outside of including some likely staples of the franchise like Chocobos and Cid. FFXII, FFXIII, FFXIV and FFXV could be from completely different franchises with how different they look & play. With how open SQEX is for experimentation with FF, the brand is more of a good thing than bad, imho. It means they'll give it their all vs. some half-assed attempts at new IPs they aren't confident enough to give a proper budget & put all their weight behind.
It was... Fine?
It's been years at this point (i played Heavensward upon release), and i remember liking some of the political machinations, but
i didn't care for the shiva/dragon love story.The Pope final boss was "fine," but in the absence of more interesting ideas, was standard jrpg stuff. I'm not a fan of when JRPGs "kill off" characters only to bring them back later in order to create tension.
Part of the problem might be that the world doesn't do much for me.
I played xi up to promathia after, and found it more engaging and satisfying, though at times bewildering when it came to gameplay.
Presumably, they started putting the team together for this project around 2015 or somewhere along those lines. So it has been in some form of pre-production for quite some time already.People saying 16 when it could just as easily be the mmo successor 17. Considering how long it takes to build one, it could easily be a 2023 mid cycle next gen game.
SE would have to be insane to not have had some sort of preproduction on 16 going on before 15 shipped in 2016, knowing how slow their production cycle is. If 16 isn't somewhere past 25% development for an early next gen game, then shame on them.
Well, again, the Luminous team is presumably putting together something completely new and SQEX is also publishing a completely new IP from Platinum and that one from the Tales series producer or somesuch's new studio, as well as smaller projects like Tokyo RPG Factory's project(s). They aren't pushing just FF into the market in the foreseeable future, but are trying to diversify between household names and new stuff.Well true I agree, I just wanted to see them try out something new that's all.. something out of the box per say.
Heavensward shipped in mid-2015, so....SE would have to be insane to not have had some sort of preproduction on 16 going on before 15 shipped in 2016, knowing how slow their production cycle is. If 16 isn't somewhere past 25% development for an early next gen game, then shame on them.
He runs the studio. Dragon Quest Builders and Dragon Quest Builders 2 are also from that studio.hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
I disagree. Kitase and Nomura are both very talented people. Nomura just shipped a very well received sequel to a classic S-E franchise this year. No need to disrespect and put down other creative dudes to prop someone up. Yoshida himself would surely be saddened by fans using his name to badmouth his colleagues.He understand FF very well and more in-touch with the current market than guys like Nomura or Kitase
Yoshida isn't moving on from FFXIV for at least another expansion or two. He's not directing this.Heh about time he moved on from FFXIV, am guessing after the expansion he will slowly withdraw from XIV. To me this guy seems to be on good relationship with the higher ups at SE so the chances that this project turn out to be FF16 is huge actually.
Why not? His is the FF that has gotten the most positive overall reception in the last decade or more and it's not like modern open world game design goes fully against MMO design sensibilities. FFXIV even takes some influence from previous offline FFs in how it plays & is structured (mainly FFXII).hmm has he done anything but MMO stuff?
Why should we trust this guy with a mainline FF?
Assuming they still do at least 2 expansions, that's 4 more years for FFXIV to be in the spotlight (as far as FF MMOs go) and they can push that to 5-6+ years with heavy post-expansion support to (mostly) finish FFXIV's story for good. They could start the next FF MMO's production a couple of years from now and still have plenty of time to get that out before FFXIV is out of steam.It lines up, but why not both?
Surely Yoshida's department are working on some sort of successor to 14? Sub based mmos will be long in the tooth in 4 years and I just can't see 14 making it that long.
Is there really no other producer/designer/writer combos across the business divisions that have been awol since 2015 that we can make the same wishful guess is leading 16?
FFVII Remake is pretty much taking the dev team & release slot(s) of one mainline level FF.I would love a mainline Singleplayer Final Fantasy by him, but if it just entered full production i hope that it isn't XVI, since i really hope that this already a lot further into development. So i hope this is XVII.
I mean all the other teams at Squeenix also have to do something right? So give me Final Fantasy XVI from Ito in 2020, and then this in 2022/2023.
They said so often they want to release titles more frequently, so really hope they finally start to do so.
My guess is that it's XVI, but it's not YoshiP directing. He's a studio head and one of the highest ranking developers in the company. Everything made by his studio gets his name on it as producer or executive producer. I still think there's a lot of validity to the theory that the leads who left XIV after Heavensward content have been working on XVI since around 2015/2016. Hiroshi Takai directing is a pretty good possibility. He's a director who has been steadily working with SE for over 20 years, but has had no projects announced since he left XIV 3 years ago.
YoshiP is one of the higher ups. He sits on the board of directors. He's literally one of the highest ranking employees in the company. Only people above him are Matsuda and Hashimoto, the CEO and General Manager.Heh about time he moved on from FFXIV, am guessing after the expansion he will slowly withdraw from XIV. To me this guy seems to be on good relationship with the higher ups at SE so the chances that this project turn out to be FF16 is huge actually.
I think in general MMOs as we know them from WoW and before are on the way out. FFXIV is definitely one of the last of its kind, so I don't see S-E really planning a next big MMO in this style even today. If they are smart they'll be looking at where service games are headed and plan in that direction.It lines up, but why not both?
Surely Yoshida's department are working on some sort of successor to 14? Profit wise, I just have to imagine SE sees that as more of a priority, especially since Sub based mmos will be even more of a relic and hard to sell/justify in 4 years and I just can't see 14 making it healthily that long.
Is there really no other producer/designer/writer combos across the business divisions that have been awol since 2015 that we can make the same wishful guess is leading 16?
One thing to look at in this ad is that Yoshida's title in the announcement is studio head, rather than producer or director. While on the FFXIV recruitment pages, his title is Producer and Director. This clearly sets the tone that one should not expect to be working directly under YoshiP if you apply and get a job on this project, but rather only expect that you will be working in this studio. So while anything is possible, it's definitely leaning on him not directing the game imo.Of course, SE is big on the 'co-director' thing lately too - though that's only so far been with Nomura on FF7 and KH3, probably to stop him from getting bogged down in and distracted by details. But a co-director credit might also make sense - Yoshida is loved, and from a marketing and messaging perspective suggesting he is as close to the project as possible might be desirable, so maybe he could be co-director and producer.