Yay, I´m playing through my backlog on Switch and is currently playing RE0. Currently in the basement after saving Rebecca (again..)
Earlier this year or last (can´t remember) I played through ReMake, also on the Switch, and had a great time. The story in that was non-existant, yet still took itself a little too seriously, and it maybe was a little too long for what it presented, but overall the great atmosphere and (mostly) logical puzzles and atmosphere kept me going. Would definitely recommend that game.
Zero on the other hand. Oooh boy, I see where the criticism came from. It totally feels as though this games design was forgotten after the first initial developer meeting, and it falls flat on its ass between two chairs. It doesn´t know what it wants to be.
Lets get it out of the way. Inventory. I´m not inherently against the switch from item box to throwing shit at the floor, but it´s not utilized properly in this game at all. When I started playing I got the feeling that the game wanted me to play with the characters following each other and helping out. With item boxes gone, the logical conclusion to me was that the other person would act like a portable box. Fine, ok. The problem is that the extremely cramped environment of the train section (and elsewhere) suggests otherwise. Your sidecharacter either wastes precious ammo not hitting jack shit or stands idly and gets hit by enemies forcing you to use rare healing items. Given the claustrophobic halls and rooms it´s really difficult dodging enemies with any real consistency. Triple that inconsistency if you´re tagging along your partner. So I just started parking Rebecca at spots and going solo, yet this revealed one of the biggest issues with this game:
Backtracking.
With only the item slots of one character you´re getting the pleasure of running back and forth, back and forth all the time. This coupled with the sometimes INSANE load times (up to 23 sec to get through a door) really knocks the game down. I´ve seen people arguing that you drop your items certain strategic places so there´s easy access to them, but it feels like an advice to a person that already knows the games layout. Sorry dude, I´m playing it blindly (like you should be able to) and have no idea what´s around the corner, I can´t place items for easy access when I don´t know where and when I´m gonna need them. So for now the most effective way of playing is to lump some of your items in a saferoom and going on haphazard scouting expeditions to see what´s in the rooms, and then maybe reloading a save and taking the items needed at the specific place with you. It´s more effective, but insanely boring. I´ve tried going back to playing it more loose, but it either results in me or my partner at very low health and a LOT of backtracking.
The story seems pretty nonsensical, but they really ham it up with the main villains. I sorta enjoy that. Nothings worse than when bad stories actually think they´re good. The RE-series is complete and utter schlock in my opinion and I´m fine with them treating it as such. The atmosphere and graphics are pretty stunning, though the train section is by far more interesting than the training facility.
So ERA, what´s you´re opinion on RE0?
Earlier this year or last (can´t remember) I played through ReMake, also on the Switch, and had a great time. The story in that was non-existant, yet still took itself a little too seriously, and it maybe was a little too long for what it presented, but overall the great atmosphere and (mostly) logical puzzles and atmosphere kept me going. Would definitely recommend that game.
Zero on the other hand. Oooh boy, I see where the criticism came from. It totally feels as though this games design was forgotten after the first initial developer meeting, and it falls flat on its ass between two chairs. It doesn´t know what it wants to be.
Lets get it out of the way. Inventory. I´m not inherently against the switch from item box to throwing shit at the floor, but it´s not utilized properly in this game at all. When I started playing I got the feeling that the game wanted me to play with the characters following each other and helping out. With item boxes gone, the logical conclusion to me was that the other person would act like a portable box. Fine, ok. The problem is that the extremely cramped environment of the train section (and elsewhere) suggests otherwise. Your sidecharacter either wastes precious ammo not hitting jack shit or stands idly and gets hit by enemies forcing you to use rare healing items. Given the claustrophobic halls and rooms it´s really difficult dodging enemies with any real consistency. Triple that inconsistency if you´re tagging along your partner. So I just started parking Rebecca at spots and going solo, yet this revealed one of the biggest issues with this game:
Backtracking.
With only the item slots of one character you´re getting the pleasure of running back and forth, back and forth all the time. This coupled with the sometimes INSANE load times (up to 23 sec to get through a door) really knocks the game down. I´ve seen people arguing that you drop your items certain strategic places so there´s easy access to them, but it feels like an advice to a person that already knows the games layout. Sorry dude, I´m playing it blindly (like you should be able to) and have no idea what´s around the corner, I can´t place items for easy access when I don´t know where and when I´m gonna need them. So for now the most effective way of playing is to lump some of your items in a saferoom and going on haphazard scouting expeditions to see what´s in the rooms, and then maybe reloading a save and taking the items needed at the specific place with you. It´s more effective, but insanely boring. I´ve tried going back to playing it more loose, but it either results in me or my partner at very low health and a LOT of backtracking.
The story seems pretty nonsensical, but they really ham it up with the main villains. I sorta enjoy that. Nothings worse than when bad stories actually think they´re good. The RE-series is complete and utter schlock in my opinion and I´m fine with them treating it as such. The atmosphere and graphics are pretty stunning, though the train section is by far more interesting than the training facility.
So ERA, what´s you´re opinion on RE0?