I played the game shortly after Skyrim and shortly before Breath of the Wild. HZD's world and art direction was arguably the best among the three, but I found the combat and general "what you do" way more intuitive and fun and interesting in the others. HZD always just felt kind of...soulless? It was kind of Zelda but not Zelda enough, kind of Assassins Creed but not Assassing Creed enough, kind of Monster Hunter but not Monster Hunter enough...it just felt like it dabbled in too many areas without particularly exceeding in any of them (sans art direction).
I never really understood the game being a GOTY contender--it always felt like a good-not-great game to me. Something in the same vein as Astral Chain or Infamous
I agree. I just never found a spark in it, I never found myself hooked. I certainly
wanted to like it, because the setting, enemy design - all of that, was unique enough to warrant a look. But I just couldn't get into it, and I think it's because I couldn't find
that something in it to keep me coming back.
I want to give it a second try, but I don't know. There's so much that I'm just fatigued by when it comes to the "open world/RPG" genre and this game has those things in spades, unfortunately.
Feel the same, although I do feel playing breath of the wild first ruined the game for me.
I've tried playing it a few times and never get more than maybe 10-15 hours in.
The game outside of the combat felt so boring compared to my favourite open world games, I'm hoping it improves with the new game as there's a lot of potential for it, just didn't quite reach it with the first game.
People hate to hear it, I think - probably mainly because it's been said a billion times - but Breath of the Wild sort of "broke" this genre for a lot of us, I think. My best friend absolutely adores Horizon, it became his all-time favourite game almost immediately, he's mega-hyped for the sequel, etc. - and he just can't fathom why I couldn't get into it - but I feel the same way about BOTW, and he hasn't played it. They're two completely different games, and the aspects of open-world games that BOTW completely threw out were the exact things I was getting so tired of, and the exact things that Horizon really excelled at. Base-camps, "watch towers", side-quests, etc. etc..
Despite finishing BOTW back in 2017 (replayed it a bit earlier this year), its effects on me are still apparent. It's just super hard for me to go back to those "standard" design choices. The fact that SO many open-world games share so many of those things almost feels like parody for me at this point. Again, I know people hate to hear the generalization of so many games like that, but IMO it's true - BOTW just completely changed the game for me, no pun intended, and I'd love to see more open-world games follow that playbook.