Is it Turn Based or Realtime with Pause? Because I really can't enjoy anything RTwP. Couldn't get into Pillars of Eternity or Satellite Rain because of it.
Is it Turn Based or Realtime with Pause? Because I really can't enjoy anything RTwP. Couldn't get into Pillars of Eternity or Satellite Rain because of it.
Is it Turn Based or Realtime with Pause? Because I really can't enjoy anything RTwP. Couldn't get into Pillars of Eternity or Satellite Rain because of it.
BG has always been RTwP.
We don't know if Larian will stick to it.
I'll stay optimistic because I really like Larian, but RTwP has always been a hurdle for me.
Top-down/bird/whatever perspective is not for me. It's just not good.
I've been holding out for 2 to be ported to Switch, is that a silly hope? I've been really wanting to try these games
I've always thought that the struggles of a new FR deity could be pretty interesting. Think about what the Bhaalspawn would be up against: 1) few or no followers in a setting where a god requires worship to survive, 2) no divine portfolio to speak of, and 3) a fortress / headquarters that is still floating somewhere in the Abyss – not friendly territory, even for an evil PC.
Under those circumstances, I think a divine campaign would be a battle for survival. It's suggested at the end of ToB that Cyric and his allies will be coming after you (whether the player is evil or not) because Cyric took over Bhaal's divine portfolio. The player, as a nascent god, would be facing off against some powerful deities.
Terrible odds? Yes. But that's great for a story hook.
Initially the player may just be staving off imminent disaster as Cyric and his friends move quickly against the player – several strong deities against a relatively weak one. I could imagine the player being forced to abandon the Throne of Bhaal and going on the run across the planes. The player's goal would be to gain followers (faith=power), usurp the divine portfolio of another god, and carve out a base of power in the wider multiverse. Your journey could take you to some of the planes we've never visited in a CRPG – Mount Celestia, Limbo, and Mechanus, for example – as well as revisiting old favorites like Sigil, though seeing the City of Doors through the eyes of a minor deity could be a very different experience. In a divine-level planar campaign, the player might stir up a civil war on Mount Celestia, conquer a layer of the Abyss, or assemble an adventuring party of divine avatars. Ultimately you'd take back the Throne of Bhaal, smack down Cyric and his friends, and establish a place for yourself among the pantheon of gods.
Mechanically, it seems like a critical resource would be your divine power, which would rise with your number of followers (humans, divines, demons, or whatever), the extent of your notoriety and influence, and the importance of your divine portfolio. (The concept of divine rank could conceivably replace character level.) You'd create avatars to go adventuring in the various planes, so death wouldn't force a reload. And as you travel the planes, you might learn ways to change or improve the traits of your avatar, or to create multiple avatars, each with different shapes and abilities, useful for different situations.
That's just some quick brainstorming, but I think a divine-level BG3 could be a lot of fun, and the Bhaalspawn's story could certainly go on if developers wanted to pursue it.
Last year they denied BG3...?
what is happpening
There are a few fights that would destroy a Switch.I've been holding out for 2 to be ported to Switch, is that a silly hope? I've been really wanting to try these games
Honestly, I don't think you'd want it on Switch.
Technically could it be done? Maaaaaybe. Possible but not likely.
More importantly, the game would be a nightmare to navigate on such a small screen. There's just too much going on with the UI overlays and menu systems to be viable on portable screens. Even if they scaled it up, it would take up way too much real estate.
Put it this way, both Baldur's Gate 2 and Planescape: Torment were ported to iOS platforms. Now they work relatively okay on tablets and such. But as much as I wanted them to, they're simply unplayable on 5" phone screens.
There are a few fights that would destroy a Switch.
There's so much fire in the Oil Field fight. So much.
just for the purposes of a hypothetical discussion --
*IF* it's BG3, wouldn't the longtime hardcore fans of the BG games want RTWP combat?? that's what I would want, which is why I voted that way for Pillars of Eternity
what say you ERA? and only answer if you are original BG fans back when they came out, lol
just for the purposes of a hypothetical discussion --
*IF* it's BG3, wouldn't the longtime hardcore fans of the BG games want RTWP combat?? that's what I would want, which is why I voted that way for Pillars of Eternity
what say you ERA? and only answer if you are original BG fans back when they came out, lol
just for the purposes of a hypothetical discussion --
*IF* it's BG3, wouldn't the longtime hardcore fans of the BG games want RTWP combat?? that's what I would want, which is why I voted that way for Pillars of Eternity
what say you ERA? and only answer if you are original BG fans back when they came out, lol
I would vehemently disagree.However, comparing the latest of both combat types from it's latest games, D:OS2's combat blows PoE2 out of the water.
I'd prefer an evolution of the original gameplay, similar to what Pillars did, but I feel like that is unlikely with Larian as their turn-based mechanics are incredibly lauded.
not for me, I like POE2's combat better (I mean the default RTWP in POE2, not the TB they added recently)Either way would be fine since it's Larian that makes it.
However, comparing the latest of both combat types from it's latest games, D:OS2's combat blows PoE2 out of the water.
Beamdog probably too busy or can't quite handle the production @ this scale or..., it doesn't matter to me at this point.
I'm wondering whether this will be crowd funded...
Ready, regardless