first off switch doesnt require u to carry controller around it is built that way . second nintendo has spent years creating handheld customer base for themselves. all of their handhelds sell amazing. no one else but nintendo can say that when it comes to handheld
Games running at half the performance and resolution promised, $60 for a 2 year old Tomb Raider game, extra 50ms latency accross the board, obviously compressed image quality, none of it's big features available at launch, I think it's pretty safe to call it like I see it
We absolutely know that, because Nintendo has shared those numbers. Over 70% of Switch players use their systems in handheld mode some of the time, and over 45% in handheld only mode most of the time. Switch Lite, the handheld only SKU of the console, has also sold 2 million units in 15 days.
The appeal is absolutely there. Portable and on the go gaming is the only form of gaming that makes sense with the modern lifestyle for non enthusiasts. Google just fucked it up.
Wow what a blunder, this new streaming service really need free trial to let people see if their internet speed is good enough or not.Right now the only way to play it is to buy their $130 chrome cast and controller bundle, that you wont be receiving for a few weeks at least.
In terms of consumer base and actual accessibility. 100mbs is more than enough for streaming too, 30+ is enough (still probably higher than the average though), It'll probably never be on par with dedicated hardware either (well at least not for decades probably), it wouldn't need to be though, just good enough, it's be down to convenience it takes off more than anything.Maybe in terms of the tech, but getting latency and having it be adopted in mass market is still longer ways off. So much of the united states alone average speed is less than 100mbps.
We just got 100 couple years ago in my area for consumer grade internet.
I mean it will be an option for sure, but to have it be as good or on par image quality wise as local rendered image? It's going to be a while.
It can't even compete with the xbox 360. At least that has achievement support and lets you buy games on the actual system instead of your phone.The UI/UX needed to be solid on day 1. Everyone knew the actual act of streaming games would be relatively fine considering how well project stream was received last year, the UX was the unknown and it is not nearly as strong as it needs to be in order to compete with next year's crop of new platforms
I would trust Jason Schreier to known what he's talking about, his track record is stellar and he's one of the few actual game journalists these days.
Also if you just use your eyes and ears and critical thinking you can tell that Stadia is a monumental flop.
They made the No Man's Sky mistake. All they had to do was slap early access onto the branding and all this bad publicity turns into oh it's still in development.
Hate to rain on some people's parade, but I'm so fucking happy and relieved to see this. As far as I'm concerned, game streaming can rot in hell. I want my stable low-latency local hardware thank you very much.
There it is.
They dont even know who their audience is. Nobody wants to pay $60 to stream a 2 yr old tomb raider game, and it's running games nowhere even close to maxed out 4k60. This thing is fucked unless they rethink some things.No, I think it's strange how quickly people want to declare Stadia as dead.
The amount of people willing to pay $130 for hardware to play Stadia isn't representative of the plans for Stadia going forward. This is an 'Early Access' phase of the project.
If they cancel plans for the free tier, or state it will forever be limited to Pixel phones, then I could understand extrapolating its failure. But Stadia is in flux still.
It's dangerous how efficient this man is. He has 100% assassination record.
Nintendo.It's dangerous how efficient this man is. He has 100% assassination record.
I do wonder, who does he really work for?
Hate to rain on some people's parade, but I'm so fucking happy and relieved to see this. As far as I'm concerned, game streaming can rot in hell. I want my stable low-latency local hardware thank you very much.
thats not proven as we dont know how many switch owners use switch exclusively as handheld.beside Nintendo has spent 30 years fostering handheld market so it has its own fans. no other gaming company can say that when it comes to handheld . i m not saying it doesnt exist but "2.5 billlion gamers" doesn't exist
There's literally zero reason to get Stadia.Said it before I'll say it again..I don't know who Stadia is even for? If you have the internet required to support this service you probably have enough money to just buy a damn console anyway. And with the recent RDR2 analysis from DF you can't even say it's to get high end PC performance levels as it's not even on par with XB1X.
The thing seems utterly pointless.
We absolutely know that, because Nintendo has shared those numbers. Over 70% of Switch players use their systems in handheld mode some of the time, and over 45% in handheld only mode most of the time. Switch Lite, the handheld only SKU of the console, has also sold 2 million units in 15 days.
The appeal is absolutely there. Portable and on the go gaming is the only form of gaming that makes sense with the modern lifestyle for non enthusiasts. Google just fucked it up.
We have actual data from nintendo saying that most people use the switch in both ways, as intendedthats not proven as we dont know how many switch owners use switch exclusively as handheld.beside Nintendo has spent 30 years fostering handheld market so it has its own fans. no other gaming company can say that when it comes to handheld . i m not saying it doesnt exist but "2.5 billlion gamers" doesn't exist
There's literally zero reason to get Stadia.
If you want gaming on a mobile device you get a Switch.
If you want high fidelity gaming on a big screen you get an Xbox or PS4.
If you want to stream games you go xCloud because it's way more feature rich than Stadia.
Like honestly, who the fuck is this for? No one is going to buy this thing unless they're randomly all in with Google.
They dont even know who their audience is. Nobody wants to pay $60 to stream a 2 yr old tomb raider game, and it's running games nowhere even close to maxed out 4k60. This thing is fucked unless they rethink some things.
How many millions of people play Fortnite or PUBG on mobile ? If the tech actually worked do you think they would care if it was local or streamed ?
didn't venture beat do a test via tethering his phone and found that 1080p stream uses about 6gb an hour? Those mobile data caps on "unlimited" is gonna be used it pretty quick if youre in the USAnd that's ignoring the huge barrier for Stadia which is internet speed and data cap
Playing complex games on a smaller screen is an extremely appealing proposition with a huge market, that's why the Switch is so successful.
Google's take on the concept is just a dud, if not in theory, then in execution.
Again, in that case you go xCloud. An infinitely larger library, ability to play games via streaming or locally, Achievements, screenshot/video sharing, an exponentially larger pool of other gamers to play with, a subscription model that actually makes sense, etc... etc.. None of which Stadia currently has.The mobile gamer who isn't satisfied with Switch graphics or performance is a good candidate.
But it also isn't the service Google want Stadia to be - a console experience that is fully hardware agnostic. They're still working towards that.
I don't see a weak soft launch as grounds to call Stadia a 'monumental flop'. The amount of people willing to spend $130 on hardware to play Stadia isn't representative of their plans going forward.