So me and my cousin have been playing through this the last few hours. Simply incredible. It makes me feel like a kid again, and is constantly awe and wonder inspiring. Every area exudes a whimsical artistry and playful beauty, and it makes use of the co-op format in gameplay so well. It's arguably one of the best co-op games I've experienced.
My only negative thus far is that there's pretty no proper challenge in it. You're sort of going along for the magical ride, but there's not a whole lot of real tension or danger in messing it all up. I suppose that's expected for a game like this, but a higher difficulty may have gone a long way.
Still, just a sublime and ultra beautiful, creative game. Everyone should give this a go.
That's a good point, but I am kinda happy it's forgiving, and emphasize co-op mechanics over difficulty. It is the perfect game for people who want to share a game with a friend or family member who are not into video games.
It made me remember that people who don't usually play games struggle a lot to pick things up, but that's part of the fun actually, like to carry them, to see them happy when they get it.
To be honest, I think It Takes Two is leagues above Hazelight's previous two games. They struck the right cord, as opposed to the over-serious shoehorned themes of Brothers and A Way Out that honestly feels like a chore to play at times.
A bit off topic, but I think if you are both competent at video games, there are still a shortage of good local co-up, even though we are seeing them come back in a very hopeful fashion, but maybe try games like
Overcooked, Guacamele, BattleBlock Theatre, Castle Crashers, Streets of Rage. Those games, I think, are more fun for two people who both know their way around a controller/keyboard.