They are reactions to the tendency of negative reactions about everything with VR on the title. Even psvr fans didn't like the trailer though.Also people in this thread being like "ha, now you eat crow", like, gods forbid you base your opinions on the available footage and aren't hyped sight unseen for something.
I am a huge proponent of VR, myself. Thing is, it was a poor trailer, cut in a very limiting manner.They are reactions to the tendency of negative reactions about everything with VR on the title. Even psvr fans didn't like the trailer though.
It a mediocre trailer at best, but they show it at the start of the show. That was a strong indication that they believe in this game.I am a huge proponent of VR, myself. Thing is, it was a poor trailer, cut in a very limiting manner.
They are reactions to the tendency of negative reactions about everything with VR on the title. Even psvr fans didn't like the trailer though.
Kinda lame that ps4 keeps getting all these "good" vr game exclusives. I mean damn
Yeah. I remember them being super cheap for a while. I goofed.
lame that us pc players cant play all these "good" vr games? I mean what other way could it be?
PC has a few, and they have better controllers... Honestly I think either camp should be happy for eachother, for now.
lame that us pc players cant play all these "good" vr games? I mean what other way could it be?
PC has a few, and they have better controllers... Honestly I think either camp should be happy for eachother, for now.
Hell yeah. Those two have me seriously considering the platform for the first time.This and Blood & Truth are sounding better by the day.
Finally some games to take the VR platform to the next level
Yeah Blood and Truth is looking awesome.Hell yeah. Those two have me seriously considering the platform for the first time.
Even if the announce trailer had been better, I still wouldn't have pegged this as a killer app. I like what I've read here.
Eh. I'm very much still skeptical. Free flight is better than on rails, sure, but even then...this is supposed to be a full game? Doing what? Chasing down robots in the sky for 8 hours? The occasional "buzzing the tower" with an obstacle? I mean, ok, so, the flying feels great. What comes after that? How does it evolve as a game over the course of it's campaign? Does Iron Man get mechanically distinct weaponry? Do we ever fight as someone on the ground? What makes it go beyond "manuver in the sky to make this far away shape closer, and then point at it"? So far this strikes me as a blander, shallower version of something like Ace Combat. Nailing the flight is not a full game, it merely sets a benchmark of "not literally sickening".
A lot of them wouldn't exist in this form if it weren't for Sony's publishing pipeline (developers from Insomniac said Sony has a very good one for the kind of game Spidey is and a publisher's influence is underrated).
I would have told people PSVR would be the best investment, power of the PC be damned, because Sony has a lot of publishing power and experience creating these games/making them a reality, whereas many of the other headsets don't have Worldwide Studios as Sony does.
Nintendo also get an exclusive games. Squenix also got the license for multiplatform game.Does Marvel have some deal with Sony? How come all the marvel exclusives are for PlayStation?
Eh. I'm very much still skeptical. Free flight is better than on rails, sure, but even then...this is supposed to be a full game?
"We're not making a rail-shooter. We're not making an amusement park game. We're not making a short demo or an experimental Iron Man 'experience,'" game developer Ryan Payton told me last week in New York City after I had finished a demo of his studio's forthcoming game, Iron Man VR.
"We're making a full game with a deep sandbox, with a deep story with plenty of great missions and great cinematics."
The occasional "buzzing the tower" with an obstacle? I mean, ok, so, the flying feels great.
What comes after that? How does it evolve as a game over the course of it's campaign? Does Iron Man get mechanically distinct weaponry?
- Though I didn't get a chance to try it, the final version of the game is said to allow players to customize Iron Man's suit and upgrade its abilities in Tony Stark's garage.
Do we ever fight as someone on the ground? What makes it go beyond "manuver in the sky to make this far away shape closer, and then point at it"?
So far this strikes me as a blander, shallower version of something like Ace Combat. Nailing the flight is not a full game, it merely sets a benchmark of "not literally sickening".
I did read the OP. I failed to see anything that addressed my concerns. For instance, the fact that we can tinker in his garage doesn't mean that they will be meaningful or interesting changes. For all we know, it could just be "set phaser power to 20". All I really got from any of the previews is that the flying is good, which is, again, the baseline here. I'd expect that from all these impressions, we'd get a little more to care about what we have to look forward to, and not just "trust me, you won't vomit; it feels great". That's like if Spider-Man previews touched on literally nothing else whatsoever besides swinging - no mission structure, no city layout stuff, nothing about the villains, nothing about the ground combat - and a few throwaway lines about "you can upgrade Spider-Man". Maybe try actually understanding my post next time; it's pretty straightforward.Yes.
In the OP:
Huh?
Also in the OP:
Do you want them to detail the entire game for you in the first hands on session? lol
Iron Man (full 8-10 hour long VR game) strikes you as a blander shallower version of a game with only 3 PSVR mission?
Reading the OP is not as hard as it looks, try it next time.
I did read the OP. I failed to see anything that addressed my concerns. For instance, the fact that we can tinker in his garage doesn't mean that they will be meaningful or interesting changes.
For all we know, it could just be "set phaser power to 20". All I really got from any of the previews is that the flying is good, which is, again, the baseline here.
No, none of my questions were answered in the OP. It doesn't detail anything, because none of these previews seem to detail anything beyond that the flying is great, which, again, fine, now go beyond that. Raising a hypothetical only goes to show how little is actually covered. I haven't seen or heard anything about this game that gives me confidence that it'll be fun for a full campaign at all.Some of your questions are already answered in the OP. If you've failed to see anything useful then you're better of waiting for the next round of previews which will most likely tackle the additional gameplay features mentioned in the OP. The fact that you've already assumed said upgrades won't be meaningful makes me wonder why you even asked this question in the first place.
So assume the worst despite all the praise from those that have actually had a chance play it. That's one take.