Most probably they will support something like that.
It has been reviewed well.
Most probably they will support something like that.
Yeah I think its predominantly the more ergonomic shape - but then as was said earlier, its not so much copying as it is just improving the shape to fit hands better.I am really curious to know how the PS5 controller looks like the XSX controller? Is it the sides?
I am really curious to know how the PS5 controller looks like the XSX controller? Is it the sides?
Yes, mixed.
On this IGN poll with 27,000 votes, less than 50% chose the positive reaction. Controllers aren't usually this divisive.
I am really curious to know how the PS5 controller looks like the XSX controller? Is it the sides?
Yes. Once you color it dark, the DS5 is quite close to the 4.I am still trying to figure out how this is a copy of/looks like an xbox controller. If it's the two-tone color scheme, then thats debatable. However, everything else is basically a PS4 vs XB1 controller design which never got these kinds of responses.
Hmmmm...maybe, but after this social media response I think Sony would be shortsighted not to capitalize on this. They really should just have a custom DS option available directly from Sony.The announcement is still fresh and people are clearly having fun with their free time, so the current hype is somehow understandable.
But I don't think it was in Sony intention to make various color scheme for the controller as much as what Nintendo has done for Switch's joycon. Unlike Switch, PS5 is a home console, meaning less reason for general consumer to brag their controller's fancy color.
But I don't think it was in Sony intention to make various color scheme for the controller as much as what Nintendo has done for Switch's joycon. Unlike Switch, PS5 is a home console, meaning less reason for general consumer to brag their controller's fancy color.
This sounds amazing. I'm worried about price now. This thing is truly nextgen
oh, great. So sony can hear everything I say clearly! awesome.
Flip that around. More of the world is playing on a symmetrical layout than the asymmetric version. Why do people insist on coming into Sony-specific threads to argue that Sony has it all wrong and the lagging competition is the one that knows what to do? By all means, everyone is welcome to their own perspective, but to claim that they're in the majority when objectively they are not is a little strange.
It's the shape. Its closer in shape to an Xbox controller now than a dualshock.I am still trying to figure out how this is a copy of/looks like an xbox controller. If it's the two-tone color scheme, then thats debatable. However, everything else is basically a PS4 vs XB1 controller design which never got these kinds of responses.
It's not crazy though. Phones have been doing this for a long time. It's just this is the first time EVER (i think), there are microphones on a controller. Of course it'll eliminate background noise and cross-talk.This sounds amazing. I'm worried about price now. This thing is truly nextgen
That would be amazing. Their noise cancelling tech is the best in the market.just was about to post this, yeah im certain they have noise canceling in the controller probably similar to what they have in their earbuds.
noise canceling in general is such a cool thing. simply playing back the same sound to cancel them out lol. i would hppe for sony to have some synergy with their audio division on this. but also i think someone was saying it would be good for noise calibration as well. prob like how sonos had me moving my phone up and down to calibrate use the controller to get a feel for your room.That would be amazing. Their noise cancelling tech is the best in the market.
I mean. Not like phones or pc's have mics too or anythingoh, great. So sony can hear everything I say clearly! awesome.
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
All I can say is, is damn. This fucking controller might be the most advanced improvement for any controller that I can think of.
for all it has, i def think so with pulling forward their other innovations with the the touch pad and the speaker on the controller with adding the mic, the voice coil actuators for rumble and the triggers that apply some force as well. sony def is looking to give a more immersive experience. I love it with the look. Sony seems to want to come out with fresh and bold design for the new decade. Im enjoying their approach so far. cant wait to see the console next.All I can say is, is damn. This fucking controller might be the most advanced improvement for any controller that I can think of.
It will get one, it must. The DS4 One sold out and got good reception. Plus I'd much rather the controller doesn't have extra back buttons built in and rather make it optional and detachable.
The Wii U wasn't that long ago.It's just this is the first time EVER (i think), there are microphones on a controller
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
I think we can look at the PSVR also to get a sense of where their design language has been pointing lately.i feel like others thinking the shape of the console def might be similar to the shape of the touchpad. super curious how they handle it.
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
Why would it be the same price? I mean its kinda hard to imagineIt's going to be the same price as whatever the Switch Pro Controller costs.
Make sure to buy one during Black Friday / Boxing Day, those were the only times I ever bought my pro controller and second set of joycons.
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
It's all going to depend what colors they have. If they make one like the really dark blue and black like the photoshop example or something white/gray like the classic 20 year PS DS4 that I have, I'd get it for sure. Don't think I'll be getting the same color if that's all they have.It's going to be the same price as whatever the Switch Pro Controller costs.
Make sure to buy one during Black Friday / Boxing Day, those were the only times I ever bought my pro controller and second set of joycons.
I don't mind it as much with the high price considering the amount of things they're implementing on this.Nice
A pair of Joycons are $80. I expect at least the same for this at minimum.
This is a little over designed, but I'm now expecting something similar for the PS5 itself given the DS5's unique design language.
There will be hints of the "V" dev kits and the DS5…
That difference has been a long time coming. Product manager Toshi Aoki says the controller team has been working on haptic feedback since the DualShock 4 was in development. They even could have included it in PS4 Pro, the mid-cycle refresh—though doing so would have created a "split experience" for gamers, so the feature suite was held for the next generation. There are some other small improvements over the DualShock 4. The next-gen controller uses a USB Type-C connector for charging (and you can play through the cable as well). Its larger-capacity battery and haptics motors make the new controller a bit heavier than the DualShock 4, but Aoki says it will still come in a bit lighter than the current Xbox controller "with batteries in it."
One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.
Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.