IIRC, Drill Land GC (and Donkey Konga JP) couldn't save if you booted via FreeLoader.GameCube memory cards were region locked in a sense—you could only have saves from a single region on a card. It wasn't just a Namco thing!
IIRC, Drill Land GC (and Donkey Konga JP) couldn't save if you booted via FreeLoader.GameCube memory cards were region locked in a sense—you could only have saves from a single region on a card. It wasn't just a Namco thing!
Appreciate the heads up! That's all I needed to justify the triple-dip.The entire soundtrack can be found in /SSMK/data.dx/stream, btw
This is slightly unrelated but in case there are any Mr. Driller experts who can answer this: why was the US version of Drill Spirits (on DS) missing content that was in the JPN/PAL versions? This has been a mystery to me for 15 years.
Okay I played the demo last night, and I'm not sure if I understand the appeal of the gameplay just yet.
First of all, the music was fucking 11/10. What a surprise!
One I started playing, though, I found I was mainly just pointing down and mashing A until I got to the bottom. I was playing on casual so that may have been part of it. I actually did die the first run right before reaching 500M. The second run I practically button-mashed my way straight down.
So I guess the skill is in avoiding getting squished? What's the "trick?" I did notice that blocks would stop falling when connecting to the same color, kind of like an "edge" in Catherine. Is that what you try to watch for as you go down? You position yourself such that similar color blocks fall on each other?
I wish there was a more involved tutorial.
Thank you for that extremely thorough reply.You want to avoid getting squished, yes. When blocks are the same color, they'll connect to each other as they fall. However, if four or more connect, they'll disappear (in some modes anyway). Basically, you want to use that aspect to your advantage without accidentally having something fall on you. As you go on, it also starts getting harder to easily come across air that isn't surrounded by those poisonous brown blocks. It might seem easy but keep in mind that the demo is only stage 1 of World Drill Tour, which is basically the standard Mr. Driller arcade mode. Once you get to Stage 2 and above on the attractions they get HARD, even on Casual Mode which gives you extra life/HP and lowers the stage requirements. Here are the other modes:
Star Driller: Similar to World Drill Tour, you have to reach the bottom of the tunnel with a limited air supply, but this time there are powerups littered all over the place that do things like warp you to a different spot or blow up nearby blocks. Unlike World Drill Tour, this mode (and every other one as well) forces you to play as one of the human Drillers, so you can't "cheat" by using Puchi's extra jump height or Horinger-Z's squish protection.
Horror Night House: In this mode you have HP instead of air. Ghosts are all over the place and if you drill a block that one is in, they'll all turn into bats and attack you to lower your HP. You have to defeat them by picking up some holy water and injecting it into the ghost block before drilling it. They'll drop a Drystal, and once you collect enough Drystals you move to the next floor. Clear all the floors to win.
Hole of Druaga - Instead of air, you have HP that depletes by 1 with every block you drill. You can collect Dristones that have special effects like restoring HP, destroying blocks of a certain color, and giving you a shield to protect against being squished. Once you reach the bottom of a tunnel, you get a Warp Dristone to take you back to the top. The stages are laid out like a dungeon, so sometimes there's a door on the side of the tunnel that you can enter to go into a different tunnel. Ultimately you're trying to find a key that will unlock the door at the bottom of the final tunnel to fight Druaga, who you have to beat using the Dristones you've collected.
Drindy Adventure - By far the hardest mode. In this one, there's no air or HP at all. You simply have to collect golden idols and reach the bottom of the tunnel. However, like the mode's inspiration, there are lots of traps lying around that will kill you if you're not careful. The most common of these are boulders that will roll if they have the room to and will swiftly flatten you, and they're nearly always placed near the golden idols just to make things difficult. There are also other traps like spike walls that will stab you if you don't immediately move away from them, and fire traps that shoot flames on a timer.
I didn't realize the EU version released a few months after NA / JP.They wanted the game to be a launch title in the US so cut the content as it was unfinished at the time.
me after turning on extra lives and barriers to beat Drindy Adventure Level 2
Believe it or not, this was done by the very same dev; Infinity Co., Ltd. :P
I think this is just inherent to the game itself; I remember observing this when I watched footage of the Nintendo Switch demo a few days ago. Horror Night House is particularly bad about overlapping bat sound effects, too. (NB: I'm also playing the Steam version.)Playing the Steam version here, is anyone else getting really loud block clearing sfx when a lot of blocks are cleared at once? It's easily 3x/4x times as loud as everything else.
I think this is just inherent to the game itself; I remember observing this when I watched footage of the Nintendo Switch demo a few days ago. Horror Night House is particularly bad about overlapping bat sound effects, too.
How do you unlock Usagi? And are there any other unlockable characters?
Cool. Thanks for the quick answer!He's the only one. I think you unlock him by beating the main story.
I think this is just inherent to the game itself; I remember observing this when I watched footage of the Nintendo Switch demo a few days ago. Horror Night House is particularly bad about overlapping bat sound effects, too. (NB: I'm also playing the Steam version.)
I had played the gamecube version via emulation years ago and there are indeed some issues with the ost transition and sfx.
Posted a comment there but gotta reply again now that I see you here too, cause this part:I liked it! And the PC version works fine enough. My review is up:
You should play Namco’s lost arcade-action classic, Mr. Driller DrillLand
Japan-only GameCube gem now out on PC, Switch, is an ode to Namco's arcade heyday.arstechnica.com
Yeah I had FreeLoader (totally forgot the name until your post) and had enough memory cards that I'm pretty sure I tried a dedicated card and still wouldn't work. I never got into anything besides the World Tour cause that and having no clue how the other modes played. Glad to finally know how to play and save unlock progress. (And not have to swap discs or anything to boot the game!)IIRC, Drill Land GC (and Donkey Konga JP) couldn't save if you booted via FreeLoader.
I feel like that's always been the case, like the effects are additive and amplify rather than mixing together properly. Course I could also see that being intentional so you know when a bunch of shit is goin down around you.Playing the Steam version here, is anyone else getting really loud block clearing sfx when a lot of blocks are cleared at once? It's easily 3x/4x times as loud as everything else.
Didn't even know there was 2 on 2 battle! I thought the multiplayer was just free for all stuff all these years.Has anyone else played 2 vs 2 in battle mode with rumble enabled gamepads? It becomes an amazing game where you defend your teammate who has discreetly signalled that they know where the treasure is. One of my favourite 4 player couch co-op games!
You need the key to open the side door, and expect to teleport back up to the top to reach those doors. The flying boss is colour coded and harmed with items, not drilling.Does anybody have any tips for Druaga? I have no problem with the other four modes, but I've yet to beat Druaga and I'd like to be able to play the harder stages of the others...
I feel like that's always been the case, like the effects are additive and amplify rather than mixing together properly. Course I could also see that being intentional so you know when a bunch of shit is goin down around you.
I know how the mode is played. My issues are more with health management. I've gotten the key plenty of times, and tend to use healing Dristones pretty freely, but I never seem to have enough HP left to actually get back to the Boss Door with it.You need the key to open the side door, and expect to teleport back up to the top to reach those doors. The flying boss is colour coded and harmed with items, not drilling.
Yeah totally worth it, didn't realize I already got a few hours in cause I just play it in smaller bouts. Had the original but could only get so much into it cause the lack of saving (using that Freeloader thing), nice to finally unlock and play deeper into the game.I guess we never got an OT for this game as it's pretty niche. But damn I bought it this morning and played throughout the day. What an awesome game...the only thing that had me on the fence was the price. Yes, it's a little expensive but I will for sure get my money's worth. Everything about this game is great.
I think it's a steal at $30. There's more quality gong here than in the $50 priced Clubhouse Games.
Okay, that's not an entirely correct hot take, but I have no issue with the price here. So many modes!
Never played this but my 5 year old just asked if I could buy it because he liked the music in the trailer. This actually looks right up my alley, and it's 50% off right now on the e-shop!