My ideas for new Tomb Raider games going forward:
But to be fair I also really enjoyed the first reboot game, better than the Uncharted series even. I liked how it had a bigger focus on gameplay and the climbing/platforming felt less automatic than Uncharted, and I liked the Metroidvania aspects of the world (upgrading climbing equipment, fire arrows, etc).
So I wouldn't hate another game in the current series, but I just want more varied environments, and better more multistage puzzles (like whole levels revolving around one puzzle, like Anniversary had).
- Multiple smaller open world zones across the world (no more one large single area/zone). That's what I always loved about the older games.
- Lesser focus on story. I've never cared all that much about Tomb Raider's story, my favorite parts have always been the gameplay, exploration, and satisfaction of solving a tricky puzzle or challenging platforming section. Not to say it should have NO story, but just make it less of a focus.
- Bigger emphasis on puzzle solving. I still haven't played the latest game, but the first two of the reboot games sucked for puzzles. They only had them in the tiny little "Tombs" and they were only ever like one super obvious puzzle to solve. A big selling point of RotTR was more Tombs, but I was super let down that they were still just as simple.
But to be fair I also really enjoyed the first reboot game, better than the Uncharted series even. I liked how it had a bigger focus on gameplay and the climbing/platforming felt less automatic than Uncharted, and I liked the Metroidvania aspects of the world (upgrading climbing equipment, fire arrows, etc).
So I wouldn't hate another game in the current series, but I just want more varied environments, and better more multistage puzzles (like whole levels revolving around one puzzle, like Anniversary had).