kojima reached the status on era where they are going to call out literally ANYTHING he says or does, its really disappointing to see a supposedly mature forum fall so low.What's wrong there? He's indie (independent) and at that time he just started his new studio. You'all just hating on him.
Yeah but ubisoft lately try to be the most realistic possible (what egypt and greece was at the time) so not only they made the game but they have a lot of historians working with them80 people is a very small team given the work shown so far. Ubisoft can have up to 400 people on some projects.
Yup.kojima reached the status on era where they are going to call outt literally ANYTHING he says or does, its really disappointing to see a supposedly mature forum fall so low.
kojima reached the status on era where they are going to call outt literally ANYTHING he says or does, its really disappointing to see a supposedly mature forum fall so low.
What's wrong there? He's indie (independent) and at that time he just started his new studio. You'all just hating on him.
lmao
I'm guessing there's something lost in translation where he refers to his studio as a tiny indie.
What's wrong there? He's indie (independent) and at that time he just started his new studio. You'all just hating on him.
good summary of recent kojima threads
This is not a tniy indie but 100 peoples is very low for a AAA, this is AA budget. Here this is probably a AAA budget because of actors but this is more like a AA game in term of team size.
EDIT: ND are 520 peoples if we add ICE Team and they outsource a lot, Guerrilla want to reach 400 peoples, Coaltion there are between 300 and 400 people, 343 Industrie they are 500
What happened?
The status he has is why the comment comes off grating to begin with. He's an industry darling, a very high profile and well known producer and director that any studio would pick up without a moments hesitation, and did, as Sony gave him his own studio so quickly.kojima reached the status on era where they are going to call out literally ANYTHING he says or does, its really disappointing to see a supposedly mature forum fall so low.
There's no way this game is AA in budget. Control was AA in budget and it's noticeable in all aspects of the game that it had a AA/medium budget. Nothing about DS gives off the impression it's AA.
"He" doesn't create games fast, his team creates games fast.
This notion that Kojima is the sole worker on this game and that everyone else doesn't even need to be credited or mentioned is, quite frankly, one of the worst things about the hype surrounding Kojima. I'm not going to doubt that a lot of his games are down to him, but when so much of it is focused on him alone then it makes it harder to celebrate and (if there's high levels of crunch, which is definitely looking likely) help those underneath him.
This is what I'm talking about above. Even games literally made by other designers and other entirely seperate teams are being attributed to Kojima and Kojima alone. Metal Gear Acid/2 and Lunar Knights were made by a different designer with a (presumably) different team within Kojipro, the HD collections were made primarily by Bluepoint, Social Ops was a mobile game presumably not supervised by Kojima, and Revengeance was made entirely by Platinum on the back of the failed Metal Gear Solid: Rising prototype.
I mean does Metal Gear Solid 5 even count being that it wasn't even finished?
this is so unnecessary. do you also write paragraphs for when people praise film directors without mentioning the cameramen?
this is so unnecessary. do you also write paragraphs for when people praise any film director without mentioning the cameramen?
What were those issues? What caused the project to take longer than expected?The end of MGSV and what we know of Chapter 3 seems to point at numerous issues preventing the game from fully being complete, at least in the way originally visioned.
The whole "Is this chapter 3?" stuck around for so long since many just couldn't accept he wasn't able to finish his game and would leave it in that state.
Films and games are two entirely different mediums so comparing the two like that makes no sense. There's many other flaws with your argument but I can't really be bothered to go into them right now.
Films and games are two entirely different mediums so comparing the two like that makes no sense. There's many other flaws with your argument but I can't really be bothered to go into them right now.
Says the person making an immature generalization in a thread full of varying opinions?kojima reached the status on era where they are going to call out literally ANYTHING he says or does, its really disappointing to see a supposedly mature forum fall so low.
What were those issues? What caused the project to take longer than expected?
I think that Konami just wanted to ship the game already since their mobile division brought more money than their console games, leading to all kinds of conflicts with Kojima; which in the end they made him work on it in a separate room for the last 6 months of development according to Keighley.What were those issues? What caused the project to take longer than expected?
The Kohima bashing around here can get quite tiresome at times but I wholly agree with you here and I do think it's justified at times. This quote from him left a very bad taste in my mouth. Doesn't even put a word in for his team. It's all about himMetal Gear V was heavily outsourced. Kojima is being dishonest here to the point where he's trying to justify top billing (aka plastering his name over things).
He makes it sound like he's the source of all the design, every bit and the people around him just execute that. His ego knows no bounds.
I don't think Kojima is an engine programmer.
This is such a weird take if you've been following the discussion here for the last few days.Says the person making an immature generalization in a thread full of varying opinions?
Some of you have no self-awareness when you post...
I don't think there's any big AAA budget game that doesn't outscouce anything right now... Maybe just Nintendo but that's just guessing while assuming Nintendo is always about 5 or so years behind in these kind of things.
Because hes not some fresh newbie developer making games in their garage, hes a rich egomaniac with a cult following who would worship what he leaves in the toilet.What's wrong there? He's indie (independent) and at that time he just started his new studio. You'all just hating on him.
I don't think there's any big AAA budget game that doesn't outscouce anything right now... Maybe just Nintendo but that's just guessing while assuming Nintendo is always about 5 or so years behind in these kind of things.
no, you are wrong, the E3 trailer was not on decima.
Yeah he was independent, but he had more resources than anyone in this industry could ever dream of and to not acknowledge that by making yourself out to be a "struggling indie dev who started with nothing," is the essence of arrogance.
I think it's the tiny indie part that's grating people, but I suspect that's a translation error.
they didnt decide which engine to work on until after the E3 trailer, so they couldnt have started full production until H2 2016Ok fine, I'm willing to accept the information about the E3 trailer using Decima was incorrect. However Kojima Productions had the engine from January/February 2016, which is when Kojima went on tour with Mark Cerny to find an engine to use. It was the end of the trip when Guerilla gave them the source code (in an engraved box to boot) so my point about them having the engine from early 2016 still stands.
No it's not. The thread is full of varied opinions on this topic. Those kinds of generalizations are always dumb.This is such a weird take if you've been following the discussion here for the last few days.
But the studio was not ready during 2016. He aimed to fill up the studio with 100 devs in 2017.Ok fine, I'm willing to accept the information I read about the E3 trailer using Decima was incorrect. However Kojima Productions had the engine from January/February 2016, which is when Kojima went on tour with Mark Cerny to find an engine to use. It was the end of the trip when Guerilla gave them the source code (in an engraved box to boot) so my point about them having the engine from early 2016 still stands.
they didnt decide which engine to work on until after the E3 trailer, so they couldnt have started full production until H2 2016
Who applauded it?Sounds like a shitload of crunch. Not sure if we should be applauding that.