No way we're getting 21 maps are launch. I'm going with the history books on this one.
Exactly, suddenly twice the launch maps of any game...
doubt.maymay
+1000
No way we're getting 21 maps are launch. I'm going with the history books on this one.
To solve the playlist issue they need to take the match composer and significantly increase the granularity at which you can search as I suggested a few years back with "toggle based matchmaking"
I want to be able to search for specific map/game type combinations etc.
Yup. I want to pick what maps I play in social.To solve the playlist issue they need to take the match composer and significantly increase the granularity at which you can search as I suggested a few years back with "toggle based matchmaking"
I want to be able to search for specific map/game type combinations etc.
But what if you could just pick what maps you wanted to play before searching, like in MCC with game types.I don't like the idea of picking maps because there is always a fan favorite map that gets all the attention and it would be like playing Haven all day back in H4 when you could vote for the map itself. I also prefer the veto system tbh.
Unselect the map you don't want to play then.I don't like the idea of picking maps because there is always a fan favorite map that gets all the attention and it would be like playing Haven all day back in H4 when you could vote for the map itself. I also prefer the veto system tbh.
But what if you could just pick what maps you wanted to play before searching, like in MCC with game types.
Yeah, thats what i mean i dont like, it decreases the posibilities of playing some maps if the player base focus too much on one of them, as i said, i spent entire days playing only haven on H4 because no one wanted to even give a try to the other maps. Also im not from USA so our number of players is very limited.
I checked tonight and I don't see the same in my game. I'm playing 4K hdr 60hz vrr on series x.Yeah, that's what it looks like but only applies to shadows for some reason. And thanks, that would be greatly appreciated. I have submitted tickets to 343 but each time they say they have no solution, so I wanted to get some more info myself.
As for the level, here it is just at the beginning of outskirts in the first courtyard you enter, but I see it on every level in the game. It is just really apparent on outskirts due to the art of the level.
Thanks. What TV do you have if you don't mind me asking?I checked tonight and I don't see the same in my game. I'm playing 4K hdr 60hz vrr on series x.
Since it only happens to shadows in-game for you and not the entire image, I imagine it's more of a rendering glitch you're experiencing than a TV issueThanks. What TV do you have if you don't mind me asking?
This is really bothering me. Does anyone have any idea why this would only happen in 4k, in this one game?
I could understand if it was a general issue with the tcl TV having issues displaying 4k content, but this is the only ge that it occurs with. Even other games in mcc look fine. And again, it does not seem to be a specific issue with the TV displaying 4k content in general with halo 2 anniversary in mcc, as the issue is only observed with shadows and not the entire picture. It is like there is some odd issue with the way shadows are rendered in halo 2 anniversary that specifically causes issues with a tcl TV outputting at 4k. What in the world could cause display resolution to affect how shadows are rendered and how could this manifest as an issue specific to one (or potentially a few) TV manufacturers. Dictator Dark1x brainchild I beseech you.
Thanks. What TV do you have if you don't mind me asking?
This is really bothering me. Does anyone have any idea why this would only happen in 4k, in this one game?
I could understand if it was a general issue with the tcl TV having issues displaying 4k content, but this is the only ge that it occurs with. Even other games in mcc look fine. And again, it does not seem to be a specific issue with the TV displaying 4k content in general with halo 2 anniversary in mcc, as the issue is only observed with shadows and not the entire picture. It is like there is some odd issue with the way shadows are rendered in halo 2 anniversary that specifically causes issues with a tcl TV outputting at 4k. What in the world could cause display resolution to affect how shadows are rendered and how could this manifest as an issue specific to one (or potentially a few) TV manufacturers. Dictator Dark1x brainchild I beseech you.
I am playing at 4k 60 hz with hdr. It is not an hdr issue as I have tried turning hdr off at both 4k and 1080p, and even with hdr off the issue still occurs at 4k but not 1080p.Since it only happens to shadows in-game for you and not the entire image, I imagine it's more of a rendering glitch you're experiencing than a TV issue
(I have the Vizio OLED H1)
are you also playing in hdr? what video settings does your xbox have enabled?
Hmmm, I do not know if they are stencil shadows. Would there be a way to tell if they are (the only knowledge I have of stencil shadows would be stuff like doom 3 where they have really sharp edges rather than pixelated edges).I don't know much about Halo 2's rendering features, but if it uses stencil shadows, then the display resolution could affect how they're being rendered.
Again, without really knowing much about the pipeline, I can't really tell you, but at least from a theoretical perspective, it could have something to do with stencil shadow limitations.
Hmmm, I do not know if they are stencil shadows. Would there be a way to tell if they are (the only knowledge I have of stencil shadows would be stuff like doom 3 where they have really sharp edges rather than pixelated edges).
Edit: seems to be some different approach according to digital foundry:
"The team spent more than a year creating and ultimately scrapping a renderer that used stencil shadows to allow objects to cast and receive shadows. While it proved too demanding for the original Xbox hardware, those dreams have been fully realised in Halo 2 Anniversary, albeit with a different rendering approach. "
Thanks for taking a stab at it.Interesting. Well maybe someone more familiar with the development of the game can give you a better explanation, as again, I'm not familiar with the feature set.
Too busy playing Splitgate.This Twitch Rivals H2 stream is great but sorely missing the Ogres
I'm in the same placeI was expecting no forge at launch so that's fine. 6 months out is a bit rough but if it's actual developer tools then that's understandable.
I always play single player first but no co-op day one still feels bad. I don't think they should delay it further just because of co-op but if it's indicative of further problems that would change things.
It's cool, nobody on this planet or timeline can change my opinion on radar anyway lol. Don't stress ✊Not having two key features at launch again is a huge misfire.
FUNKNOWN iXi I'll have that motion sensor post eventually. Had a big one written up and my window crashed. :/
Eh, this is just reminding me a lot of New Horizons launching without series-spanning features. "Oh, it's not a big deal, they'll be back, and this way people will keep having reasons to come back!". Meanwhile a year and a half of "free updates!" later and there still hasn't been any updates to the store, but sure, now you can drink boba tea I guess?it sucks, but its not the end of the world. this halo is meant to be a living thing like they've said, and when co-op and forge get added it'll only bring more players in.
This game would definitely benefit from having another year of delay and development, and I wouldn't mind if they did, but now, they are tied with that Holidays launch window. :/
Yeah fuck that.Delay the game another year for freaking campaign coop and Forge? No thanks.
100%Eh, this is just reminding me a lot of New Horizons launching without series-spanning features. "Oh, it's not a big deal, they'll be back, and this way people will keep having reasons to come back!". Meanwhile a year and a half of "free updates!" later and there still hasn't been any updates to the store, but sure, now you can drink boba tea I guess?
I just have a bad feeling we'll be seeing stuff like the "big free update" for Infinite Season 9 being "we're bringing back campaign scoring!", while we're still waiting on like, SWAT for some inexplicable reason. But don't worry, Season 10 has a whole battle pass of pizza skins!
GAAS just feels like a net loss across the board basically every time.
For real. After a whole year delay and now basically asking for another 6 months, once Staten came on board it must have been like a total change of direction (which is probably why it generally looks so much better than prior 343 entries). There's no way that 6 years of work equals no forge and no co-op at launch without there being some form of drastic upheaval along the way that basically had them rethinking entire portions of the game. You can't blame coronavirus for all 6 years. I wouldn't be surprised if some early stuff we saw never even makes it into the final product, the Halo Infinite we get probably won't be the same game they were working on a few years ago. At this point it seems like they may have changed course more than once during development of this game.Not terribly bothered by the delays, but it really makes you wonder what game they were planning on shipping last July when it was slated for last November