Anthem did not cost 400-500m USD at all lol
The only games that can surpass 100m in budget are Rockstar titles and some occasional overbudgeted game like Shadow of The Tomb Raider.
Nice catch :D sorry about my bad math there.The craziest part of watching this, is that some of the AI and physics found in this game from 2004, 15 years ago, are still not found in modern games. We've taken a giant leap back from interactivity in exchange for graphical fidelity and that really sucks.
The craziest part of watching this, is that some of the AI and physics found in this game from 2004, 15 years ago, are still not found in modern games. We've taken a giant leap back from interactivity in exchange for graphical fidelity and that really sucks.
Lol I know that would be hilarious though. Definitely cost at least around 200m.
Everything indicates they're putting the full resources of the studio behind this game, it'll be AAA quality for sure. Remember this isn't being made to sell units, but to revolutionise the entire VR industry. This is literally everything Valve had been working towards for the past 5 years.
Yeah absolutely. I feel like BotW is the best we've seen to date - not only did it incorporate the physics sandbox, but like Half-Life 2, it pushed it to the next level by building a game capable of utilizing it to the maximum. It's definitely very, very Valve-esque the way the game plays out, teaches you and lets you experiment with the tools at your disposal, all of which feel naturally intuitive.High interactivity is why is love immersive sims like Dishonored, Prey and DX. It's nice when it makes its way into other genres though. Loved that about BotW.
Yeah absolutely. I feel like BotW is the best we've seen to date - not only did it incorporate the physics sandbox, but like Half-Life 2, it pushed it to the next level by building a game capable of utilizing it to the maximum. It's definitely very, very Valve-esque the way the game plays out, teaches you and lets you experiment with the tools at your disposal, all of which feel naturally intuitive.
Prepare to Sit.
The only games that can surpass 100m in budget are Rockstar titles and some occasional overbudgeted game like Shadow of The Tomb Raider.
Its because its currently quite expensive to get into. Its not the norm for gaming at all. Its going to take time for it to go mainstream. Unless this tweet is pointing at the usual 'its a vr experience and not a fully fledged AAA game' excuse, these types of reactions are totally ok. Not having a full fledged non VR version bums a lot of people out.Why are people afraid of change like this?
VR is a logical step forward in gaming.
Why are people afraid of change like this?
VR is a logical step forward in gaming.
People don't like change period, but VR's slow progression rate has been an issue as well, games like this one and Asgard's Wrath, Stormlands etc etc, will help in the long run, games like Boneworks should have been the launch titles for VR, but instead they're here 3 years after it.Why are people afraid of change like this?
VR is a logical step forward in gaming.
Why are people afraid of change like this?
VR is a logical step forward in gaming.
This. people often forget that these games are made by legions of people and they all get paid salaries. Also anthem was in production for 6 years, obviously the amount of people working on it on a month to month basis would change drastically over the course of its development, but it costs at least close to 175 million to develop and then add another 100 mil for its marketing.I really don't think that's true anymore.
The rule of thumb as set out in Blood Sweat and Pixels was 10k / month / person to average the cost of salaries, taxes, desk space etc.
300 developers working for 3 years is ~108 million USD in costs. Not counting marketing budgets. There's no way that Assassin's Creed type games are under 100 million budgets even with the tax incentives and lower cost of development. They're huge undertakings. 3 year dev cycles are the norm, sometimes longer, and team sizes for some of the AAA games are huge.
I'm in my 40s and have been there pretty much from the start and cant wait for this.My take is, the halflife generation is more likely closer to their 30s and more crystalized on what gaming is and isnt. People are incredibly resistant to change at this point.
Steam prints money.If this is VR exclusive / designed around VR surely by definition then its going to be low budget / small scope. Can't see Valve of these days throwing a huge budget in the hundreds of millions at something that sells to only a few million
Imagine being the clown at Gamespot that clearly has a bone to pick with advances in the gaming industry.
Imagine being the clown at Gamespot that clearly has a bone to pick with advances in the gaming industry.
It's stuff like this that damages the reputation of VR, and it's just honestly pathetic journalism.
Imagine being the clown at Gamespot that clearly has a bone to pick with advances in the gaming industry.
It's stuff like this that damages the reputation of VR, and it's just honestly pathetic journalism. People are very easily influenced to adopt the general mindset floating around, so it ends up like a domino effect.
I've actually noticed GameSpot basically never cover VR. They probably cover it the least of any well known game journalist, which I'd say destroys some of their integrity. It's weird to say but IGN are simply much better than GameSpot these days.
Steam prints money.
They can make a game that they know will be a loss in order to push forward technology they like to play with just like Oculus did with Asgard's Wrath. Plus Valve games tend to have long legs. They don't need to make money with it in the next year. They just need it to help drive more people to get into VR.
which is a fully featured RPG.
Which is damaging to VR because people start to adopt the same mindset. There are going to be people using this tweet as validation, spreading it to other people and pointing a finger at the medium.It's playing off of the fan reaction. It's not journalism, it's just a joke.
Why are people afraid of change like this?
VR is a logical step forward in gaming.
This has been their general attitude on VR for a while. If you've seen some of their articles, as rare as they are, they tend to attach a certain tone as if "Ughh... VR, yay... but we need to cover it for you guys." Even Game Informer was like that at one point.lmao, calm down, it's literally just a light hearted twitter post, not journalism, jesus
Which is damaging to VR because people start to adopt the same mindset. There are going to be people using this tweet as validation, spreading it to other people and pointing a finger at the medium.
And still, first time I played Windlands on my OG Vive, I was giggling like a 5 year old for hours, VR, in it's current state, has amazing qualities, Valve is smart to push to that direction, if they can pull it off it will pay off greatly in the long run.If you were a teen when Half-Life 1 came out, you're in your 30's now. If you were an adult, you're probably in your 40's or higher. At that point, you probably know what kinds of games you like and might be not too excited about a favorite series turning into a different genre (and it's obvious that a made-for-VR Half-Life is going to play very differently than the previous Half-Life games).
As an adult playing video games for decades, you've probably had bad VR experiences in the past.
VR is an expensive investment & unlike buying a new console or new computer, it's not clear exactly what you're getting until you have it unless you know someone who already has a VR setup that lets you try it. If you pay $500 for a PS5 (or new Xbox or whatever), you have a good idea what you're getting into.
New control schemes mean that you have to start over and don't start from a position of mastery which can be hard for someone who is used to being good at games.
As an adult with responsibilities & probably a spouse & children, strapping on a helmet to play a game doesn't really fit in with my life. I'm much more likely to get game time pulling out a Switch when I'm waiting out on an errand.
Also a lot of people get motion sickness from VR.
Negativity sticks in people's minds more and spreads more easily, so I would say so yes. I wouldn't be at all surprised to see people use the tweet as some kind of fact that VR sucks or something. People will go to any extreme to make a point.Do you think it's more damaging than IGN's constant coverage of VR devices and games is helpful?
It's an innocuous comment on the reaction to a VR Half-Life.
This is still true if people are stupid about things (aka jumping right into a movement heavy game), but there are more and more games that are doing better about not making people sick. I played around with some of the older VR games and felt ill pretty quickly, but a lot of the more recent games have no effect on me even though I'm prone to motion sickness. Stuff like Beat Saber and Super hot in general I haven't run into people getting sick off of because all the movement is one to one. I'm sure some people still do, but I must stress they are getting better and better at reducing motion sickness from VR and will continue to do so.
People are just scared VR will REPLACE normal gaming, which won't happen.
Also, people need to play new games ASAP. They can't fathom a thought that they can just wait a year or two for more accessible VR headsets and then play, when more AAA games will be on VR anyways. We just starting to see some bigger games like Asgard's Wrath, the stealthy Espire something, Boneworks. And Half Life will be the biggest one.
I really hope that Valve will do Portal VR next and I don't even own a VR yet.
That's a perception thing. There are plenty of full VR games out there, including AAA games.You can't blame people for no being confident about a VR game, because almost every VR game it's just a nice tech demo or a mindless "experience". That said, I can't wait for a groundbreaking new VR game era, starting with this new Half-Life :D
There are already a number of fully fledged games aside from half life being shown or are already out. It's just that VR doesn't get a lot of media coverage so people don't know about them.You can't blame people for no being confident about a VR game, because almost every VR game it's just a nice tech demo or a mindless "experience". That said, I can't wait for a groundbreaking new VR game era, starting with this new Half-Life :D
What? I'm just saying Valve is a relatively small company, and if they made a AAA game it's going to take the bulk of the company, not a small portion of it. Which is why stuff like this is basically impossible—
The more I think about it I feel like they could be announcing a new Orange Box but all reimagined in VR.
Half Life VR ALYX
Orange Box VR
Half Life 3
That's a perception thing. There are plenty of full VR games out there, including AAA games.
Yeah, but that games are still exceptions. I'm not blaming VR, but I can understand the lack of confidence. VR will be a great thing, but still needs to make a jump and be more accessible to players.There are already a number of fully fledged games aside from half life being shown or are already out. It's just that VR doesn't get a lot of media coverage so people don't know about them.
One of the highest rated games of the year is a fully fledged VR RPG :P
Tbh I don't think this theory is likely at all. They literally just released an expensive premium headset, and people would be pissed if they released another one. On the other hand, there are plenty of cheaper headsets so it doesn't make sense for them to do that either.Yes, current headsets.
They are supposedly working on new hardware (possible new VR headset) which may or may not be revealed alongside it!
The hints posted by finalflame who worked there suggest it.
then this in reply to my question:
New Premium VR headset with insane specs allowing for photo realistic graphics pushing the market forward and/or a cheaper VR headset option for those wanting to enter the VR market?
It's a win-win situation for everyone!
You can't blame people for no being confident about a VR game, because almost every VR game it's just a nice tech demo or a mindless "experience". That said, I can't wait for a groundbreaking new VR game era, starting with this new Half-Life :D
Tbh I don't think this theory is likely at all. They literally just released an expensive premium headset, and people would be pissed if they released another one. On the other hand, there are plenty of cheaper headsets so it doesn't make sense for them to do that either.
I think this mysterious hardware project must be an add-on (like wireless), or it's something involving streaming or Steam Machines 2.0
Valve has been working on a brain interface for a few years now, maybe they'll announce something for the index (which has an unused expansion port)Tbh I don't think this theory is likely at all. They literally just released an expensive premium headset, and people would be pissed if they released another one. On the other hand, there are plenty of cheaper headsets so it doesn't make sense for them to do that either.
I think this mysterious hardware project must be an add-on (like wireless), or it's something involving streaming or Steam Machines 2.0
Yeah, but that games are still exceptions. I'm not blaming VR, but I can understand the lack of confidence. VR will be a great thing, but still needs to make a jump and be more accessible to players.