We know it was in development for quite a while. The project obviously fell apart at some point. That's definitely a management issue, not a "it's not monetizable enough" issue.
I know that. I just don't see how you can fuck up a sure thing like that. The formula wasn't overdone. Better graphics. Larger maps and hordes. Profit.We know it was in development for quite a while. The project obviously fell apart at some point.
What was your position on the whole soup situation?They're not wrong, but as with many people who likely left because their values and the company's didn't align, it does feel a bit dramaticized.
I know that. I just don't see how you can fuck up a sure thing like that. The formula wasn't overdone. Better graphics. Larger maps and hordes. Profit.
If VNN is correct (and iirc he waited years to confirm his sources), it came to a head where all that work went to waste when Valve collectively couldn't decide whether to wait for the Source 2 tools to reach an acceptable stage or port the game to UE4... so nothing happened.I know that. I just don't see how you can fuck up a sure thing like that. The formula wasn't overdone. Better graphics. Larger maps and hordes. Profit.
Narrative driven single player titles are way harder to pull off than L4D3 would have been. The director AI they had was gold and required a fraction of the effort for the scenario designers to tweak as required compared to other titles.You could say that about Episode 3 or Portal 3 as well, obvious places to go, obvious demand from the audience. Some combination of managerial failure and interest in other projects is most likely why. If core people are interested in other things creatively, then the team is going to take a beating, particularly in a place where you can just work on whatever.
Just to continue on my previous thought, I believe VR hardware could pivot what "bringing value to the business" means for Valve. I think that without strong leadership it's likely that bringing value to the business meant purely monetary goals that individuals and leaders could show off, and what brought more money/value than continuous micro-transactions, and software/updates based around that model? With them entering the hardware business, particularly such a high end hardware business, I could imagine goals moving beyond just the monetary, and shifting towards "how many users did this bring into our ecosystem", and what attracts users to purchase hardware more than new software? What will keep users upgrading their hardware, or buying the next generation of hardware? More software.
Narrative driven single player titles are way harder to pull off than L4D3 would have been. The director AI they had was gold and required a fraction of the effort for the scenario designers to tweak as required compared to other titles.
I mean we have the words of team members saying they like it. Nothing else to go on.People bring up Valve buying Campo Santo but I wonder if anyone from that team lasts the long term.
"Indeed, Valve — once one of the most artistically creative game studios in the world... has mutated into a ruthless financial middleman.... creating virtually nothing original themselves."
Ain't that the fucking truth.
Just to continue on my previous thought, I believe VR hardware could pivot what "bringing value to the business" means for Valve. I think that without strong leadership it's likely that bringing value to the business meant purely monetary goals that individuals and leaders could show off, and what brought more money/value than continuous micro-transactions, and software/updates based around that model? With them entering the hardware business, particularly such a high end hardware business, I could imagine goals moving beyond just the monetary, and shifting towards "how many users did this bring into our ecosystem", and what attracts users to purchase hardware more than new software? What will keep users upgrading their hardware, or buying the next generation of hardware? More software.
Maybe just total fanfiction on my part though.
And that's exactly the problem. Because they didn't need to ship it. Years on a game and they just abandon it. Remind me again how long did L4D2 take?Sure, but having shipped two games I can easily see why work on hardware stuff and other games might interest you more than "What if we do the same thing we just spent 4 years on, but with more content and more refined?" Creatively, it doesn't feel like something that would hold my interest necessarily. Dota 2 development was winding up as L4D2 shipped and they did work on L4D3 for several years at minimum. But it just didn't get enough momentum to ship.
Honestly, I empathize with people who have these sentiments, but I fundamentally do not understand why people want new games from storied developers that don't think they have that great of a game to go into production/ship on. I'd love Valve to ship more games, and knowing they are working on quite a few (some in public knowledge, some not-so-much) is nice, but I'd much rather not play a Half Life 3 that they aren't really motivated to get to a shippable state.
Valve literally just released a new game late last year. It might not have been the game you (or frankly, many) people wanted to play, but it's the game they wanted to make and put into the world.
Claims of "capitalism" killing the art just doesn't make sense looking at either Valve or other big publishers. They absolutely, positively have prioritized their live-service games & Steam, but not just because of the revenue-to-time economics - it's because those are the products that made their customers (players) the most satisfied, and those are the products the staff feels they are best worth investing in. They aren't perfect, god knows, but criticizing them for a lack of games shipped feels like the worst kind of monkey paw wish you could make of a developer you like.
Why doesn't Valve outsource some of their IP's for other people to make?
Honest question. I just wonder why they sit on so many well known properties.
I mean you are not wrong Sometimes publishers make bad calls of course but someone needs to put their foot down and make a decision because if no one does then nothing will ever happen.Yep, that sounds like Valve. Their utterly dysfunctional structure has long since led to their not producing anything actually worth caring about. They're simply not capable of producing large-scale, worthwhile, exciting projects anymore.
As usual, everyone (myself included) likes to shit on middle managers, sometimes-egotistical project directors, big publishers who make big decisions about greenlighting or cancelling games, etc. But Valve is the ultimate proof that those kind of roles are necessary if you actually want to get shit done.
So both Valve and CDPr are treating their employees like shit? Not sure how that's a good comparison for Valve.Holding CDPR up as a beacon is hilarious given the constant bad news coming out of there. At least I haven't heard of Valve crunching for months on projects
And that's exactly the problem. Because they didn't need to ship it. Years on a game and they just abandon it. Remind me again how long did L4D2 take?
it shipped one year to the day after L4D.
How do you figure pushing Linux has "non-obvious" benefits to Valve? What do you think the SteamOS is?...Linux. Steam Machines run on Linux, so having as many games as possible running on their hardware is hugely important. The fact that they were an unmitigated disaster doesn't mean they didn't expect differently and won't try again. Valve has a huge stake in getting as much of Steam's library as possible to work on their machines without Windows.
That said, Valve are still remarkably good at getting shit done given their size.
I agree with you on the games front but in terms of Steam I struggle to find complaints that aren't nitpicks and as we've seen in the many comparisons between different platforms they are well ahead of the curve in functionality. I can't help but think that if any of the big guys were running Steam we'd be in for a lot more exploitation and anti-consumer practices while stuff like the Linux support would never have seen the light of day. I'm not saying Steam is perfect but I think the service has been maintained with a level of benevolence and long term perspective that wouldn't able to exist in a publicly traded tech company.
From my understanding blame that one hacker that got access to the source code of Half Life 2. Isn't that why HL2 needed Steam?I wish Valve themselves never created Steam, but was created by some other company.
So many awesome IP's that are just stuck there, rotting.
Reality is there is no 'some other company'.I wish Valve themselves never created Steam, but was created by some other company.
So many awesome IP's that are just stuck there, rotting.
There's a ton of ignorance and probably trolling in this thread and the mods doesn't seem to do anything.
Im not even gonna bother anymore.
Im out.
This seems like defending Valve just to defend Valve.
The hack was totally unrelatedFrom my understanding blame that one hacker that got access to the source code of Half Life 2. Isn't that why HL2 needed Steam?
I have no idea if this was a factor at all, but the L4D2 announcement backlash immediately sprang to mind when I read this postI know that. I just don't see how you can fuck up a sure thing like that. The formula wasn't overdone. Better graphics. Larger maps and hordes. Profit.
I hate the hollowness of what Valve has become creatively, but tweets from the absorbed Camp Santo team have praised Valve's work/life balance. CDPr employees look like a katakan drained themSo both Valve and CDPr are treating their employees like shit? Not sure how that's a good comparison for Valve.
I guess the situation must have changed somewhat given that Valve is at least making games again.
I guess the situation must have changed somewhat given that Valve is at least making games again.
They get plenty done. Just not games.None of this seems shocking at all considering what we've heard over the years, it's actually shocking that they get anything done there.
i finally got to click through and yeah thisWhy are we making threads based off of anonymous posts in comment sections again?
Like, did anyone click the link? None of that is in the article. Nobody is vouching for this point of view except the commenter themselves.
The crowding argument is absurd. Take movies for example, would a movie service be worse for having all the films ever made rather than a small selection? You are essentially arguing that winners should be picked by committee and that artificial caps should be put on the volume of games made because that's what happens when you put those kind of barrier into place. As a person who mainly play indie games a good fraction of those would probable never have been accepted into the store, let alone made if it weren't for Steam opening the gates.Unfortunately, Valve's ecosystem is so large and encompasses so much that past good decisions don't cut it today. At present, the Store is becoming crowded with trash. The client UI still exists as if frozen in 2007. Their android companion app was split into two separate entities that are spotty, instead of one. And things like the Steam overlay can still cause software to malfunction, if it even works itself in the first place.
What are those issues? Can you maybe list them? I see this brought up all the time but all I ever hear is grumbling about crowding trash which we already established is nonsense.There are countless large and small problems that pile up to the size of a mountain, despite the service iterating for years. The speed at which these issues are identified, publicly acknowledged and corrected is unacceptably lax. If Valve's leadership had prioritized maintaining their existing infrastructure. instead of tacking on tons of unfinished features, Steam wouldn't be a metaphorical leaky ship.
They are just lucky it hasn't sank.
The cost was that people didn't get a shooting game when they wanted it.The real irony is once upon a time Valve was lauded for being a privately owned company. No answering to shareholders and having to chase the almighty dollar at the expense of artistic integrity and everything else!
And yet Valve ended up doing all that anyway. What a shame. Don't get me wrong, their Linux initiatives and (speaking personally) the Steam Controller are really fantastic. But god damn, at what cost?
Why are we making threads based off of anonymous posts in comment sections again?
Like, did anyone click the link? None of that is in the article. Nobody is vouching for this point of view except the commenter themselves.
Anonymous ex-employees are horrible sources.
I'm over Valve making single player games. People's wallets spoke clearly what they wanted and Valve delivered.
Don't blame devs for this. Blame the people who buys the damn skins.
Though anti-loot box bills need to be passed. It's gambling with no real chance to get a real return.
A lot of people here can't help themselves at an opportunity to shit on Valve. It's the usual ignorance, not-so-subtle system warring, and they don't make the games I want anymore.i finally got to click through and yeah this
it's random comments on a reddit-like
how is this a thread
or i guess why is this a thread
Who cares, it fits with this forum's narrative so it must be true.
Well, that's a little reductive. But alright. Cool, guy.The cost was that people didn't get a shooting game when they wanted it.