This. Yall have no idea how insane these things are, always amazes me that these things come together. It's why I laugh when people state, "Why didnt they see this before!?" it's amazing we see anything, it all comes together so fast at the end.All of them. I've worked in games for almost two decades now, and it still amazes me how they come together.
ninja gaiden
donkey kong country
mario 64
ff9
soul calibur
resident evil remake
okami
ratchet tools of destruction
god of war 3
guilty gear xrd -sign-
all of these felt unbelievable at first glance at the time
The Last of Us games for sure. How they go so beautiful on both systems is a magical achievement.
my 14 year old self didn't care, it was pretty, had fun music, and the cutscenes made me go GOD DAMN.Isn't FF9 considered to be one of the worst performing games on the PS1's library? I specifically remember the director having to address this issue by saying that the game ran slowly due how ambitious it was
This was mine.
How good that game looks at the scale and scope is inexplicable. It is an absolute wonder. It does not feel like it should be possible. I still can't believe that it was. I played on a pro so I can't speak to what performance was like on the base PS4, but that game left absolutely nothing to be desired. Magic had to be involved.
RE:Revelations on the 3DS. Easily one of the most graphically-impressive games there, imo.
These are both examples of how pouring enormous effort into crafting meticulous details into the game world can allow games to look better than they have any right to given the hardware. Both games have tons and tons of bespoke assets and the payoff is huge. The downside of course is that it takes an extraordinary amount of work and money to make a game like thatThe Last of Us games for sure. How they go so beautiful on both systems is a magical achievement.
100% this. How they got that running on a Dreamcast is beyond me.Shenmue 2 on the Dreamcast - the scope and size of the game is that much larger than the original game - the opening Hong Kong area alone is probably a good 4x the size of the original game (if not more), streets are far more bustling with unique NPCs, you can go into almost every place, each with their own details, and more NPCs. Shit tons of music, unique dialogue, optional hidden stuff (fights, duck racing) and not to mention two more further large cities/areas to explore after that. All on the Dreamcast. It still blows my mind to this day.
Playing Super Mario 64 in the summer of 1996. Legit felt like a magical game from a world beyond.
Playing Super Mario 64 in the summer of 1996. Legit felt like a magical game from a world beyond.
BOTW
The fact that they use many modern tech and it runs on a fucking wii u
Magic
Agreed on all these.
A year later, I still can't believe that not only did one of my favorite series as a child finally get a new entry, it came out firing on all cylinders and laying waste to every pretender to its throne.
This. It never stops being mind boggling.All of them. I've worked in games for almost two decades now, and it still amazes me how they come together.
This. As a kid I never saw limitations or pixels. As a kid I didn't know the recipes for how games were made. This and many other N64 games truly felt magical to me. Exploring the world of Ocarina of Time for the first time felt like a real adventure to me. I really miss that feel today though BOTW brought a little bit of that magic back for me. Looking forward to the sequel.
this was truly a special time!Playing Super Mario 64 in the summer of 1996. Legit felt like a magical game from a world beyond.
Xbox version of Wreckless Yakuza
There was a sequel too that ran at 720p.
Was going to be my answer.