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JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,252
Chicago
resident_evil_5_image17.jpg

On an Xbox 360. In 2008. Just fucking unreal.
 

aisback

Member
Oct 27, 2017
8,805
MGS V looks and plays amazing and feels magical to me.

Also Resident Evil Remake on the Gamecube
 

JumiElazul

Member
Apr 4, 2020
138
I second The Witcher 2 and Resident Evil Remake for Gamecube!

I couldn't believe my freakin' eyes when playing either of them at the time they released. They both still hold up so well even today.
 

Zedelima

▲ Legend ▲
Member
Oct 25, 2017
7,762
BOTW
The fact that they use many modern tech and it runs on a fucking wii u

Magic
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,886
Los Angeles
All of them. I've worked in games for almost two decades now, and it still amazes me how they come together.
This. Yall have no idea how insane these things are, always amazes me that these things come together. It's why I laugh when people state, "Why didnt they see this before!?" it's amazing we see anything, it all comes together so fast at the end.

But still, Rockstar blows my brain every time they release a game. I still have no idea GTAV is what it is on LAST-LAST-GEN consoles...
 

Swiggins

was promised a tag
Member
Apr 10, 2018
11,519
GTAV running on an Xbox 360 is just unreal to me, as was RDR2 running on base PS4's and XBOX's
 

Tailzo

Fallen Guardian
Member
Oct 27, 2017
8,010
Shenmue on Dreamcast blew my mind like nothing before or since. How was Yu Suzuki not a magician?
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625
Probably VR games?

Like the first time experience stepping into The Lab and playing Xortex was messing my mind up and I thought it wouldn't be topped until I play Echo Arena and they just went over that too.
 

shadowman16

Banned
Oct 25, 2017
32,256
Shenmue 2 on the Dreamcast - the scope and size of the game is that much larger than the original game - the opening Hong Kong area alone is probably a good 4x the size of the original game (if not more), streets are far more bustling with unique NPCs, you can go into almost every place, each with their own details, and more NPCs. Shit tons of music, unique dialogue, optional hidden stuff (fights, duck racing) and not to mention two more further large cities/areas to explore after that. All on the Dreamcast. It still blows my mind to this day.
 

SaintBowWow

Member
Oct 25, 2017
4,090
GTAV on PS3/360 is nuts. I was playing it recently and the world is so far ahead of open world games today that it's crazy to think it is from two generations ago.
 

Truno

Unshakable Resolve
Member
Jan 16, 2020
4,918
The transition from 2D Metroid to Metroid Prime has to be magic

ninja gaiden
donkey kong country
mario 64
ff9
soul calibur
resident evil remake
okami
ratchet tools of destruction
god of war 3
guilty gear xrd -sign-

all of these felt unbelievable at first glance at the time

Isn't FF9 considered to be one of the worst performing games on the PS1's library? I specifically remember the director having to address this issue by saying that the game ran slowly due how ambitious it was
 

ThisIsMyDogKyle

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
2,165
Metroid Prime, it's crazy how much better it looks than most other games of that time, while also running at 60FPS, absolutely insane.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,728
Isn't FF9 considered to be one of the worst performing games on the PS1's library? I specifically remember the director having to address this issue by saying that the game ran slowly due how ambitious it was
my 14 year old self didn't care, it was pretty, had fun music, and the cutscenes made me go GOD DAMN.

Back then as kids in that era the framerate stuff wasnt typically as nagged on if it was oot would have tanked
 

Yasuke

Member
Oct 25, 2017
19,817
This was mine.

How good that game looks at the scale and scope is inexplicable. It is an absolute wonder. It does not feel like it should be possible. I still can't believe that it was. I played on a pro so I can't speak to what performance was like on the base PS4, but that game left absolutely nothing to be desired. Magic had to be involved.

.

Clicked this thread to essentially say this, including playing it on a Pro. It's still the most impressed I've been by a video game, including the bonkers visuals and animations found in The Last of Us 2. Devs got a ton out of last gen consoles in the end.
 

AJUK

Member
May 28, 2019
539
TLOU2 on my pro felt more ''next gen'' than anything I've played on my PS5, not just graphics either.
 

PotionBleue

Member
Nov 1, 2017
465
Your thread title is not well thought out because people can understand it in two majorly different ways.

On a technical level I'd add Xenoblade Chronicles (Nintendo Wii).
 

Vintage

Member
Oct 27, 2017
1,305
Europe
GTAV had so many mindblowing moments that got me thinking "how the hell it's implemented??"

Witcher 3 is similar one, just unbelievable how CDPR went from making mostly linear Witcher 2 to one of the best looking, huge open world no-loading game with seamless cities and even house interiors.
 

Tavernade

Tavernade
Moderator
Sep 18, 2018
8,735
Pokemon Gold/Silver's whole Kanto section still blows my mind. I think as a kid I always assumed they used all the space in the cart for each game so the idea they could add the whole first game in there too was baffling.

RE:Revelations on the 3DS. Easily one of the most graphically-impressive games there, imo.

I still have a hard time accepting it was real and looked like that and I played the crap out of it.
 

Garrison

Member
Oct 27, 2017
2,937
nba-2k20-spotlight-series-i-super-packs-magic-johnson-diamond-reward-card.jpeg


But in actuality, this game:
My favorite game of all time.

EverQuest_Online_Adventures_Coverart.png


One day I'll make a nice thread about this gem of a game.
 

King Alamat

Member
Nov 22, 2017
8,146
hero



A year later, I still can't believe that not only did one of my favorite series as a child finally get a new entry, it came out firing on all cylinders and laying waste to every pretender to its throne.
 

RowdyReverb

Member
Oct 25, 2017
5,940
Austin, TX
RDR2 on base last-gen consoles
The Last of Us games for sure. How they go so beautiful on both systems is a magical achievement.
These are both examples of how pouring enormous effort into crafting meticulous details into the game world can allow games to look better than they have any right to given the hardware. Both games have tons and tons of bespoke assets and the payoff is huge. The downside of course is that it takes an extraordinary amount of work and money to make a game like that

I think we have definitely reached a point where the limiting factor in how realistic games can look isn't a hardware factor, but rather a time and budget factor
 

Steakman

Member
Jan 25, 2021
107
Shenmue 2 on the Dreamcast - the scope and size of the game is that much larger than the original game - the opening Hong Kong area alone is probably a good 4x the size of the original game (if not more), streets are far more bustling with unique NPCs, you can go into almost every place, each with their own details, and more NPCs. Shit tons of music, unique dialogue, optional hidden stuff (fights, duck racing) and not to mention two more further large cities/areas to explore after that. All on the Dreamcast. It still blows my mind to this day.
100% this. How they got that running on a Dreamcast is beyond me.
 

Boy

Member
Apr 24, 2018
4,595
Resident Evil 2 on the N64.
They took both discs with all the cinematic cutscenes, which were over a gig when you combine everything together and made it run on a 64MB cartridge.
 

IonMagus

Banned
Feb 18, 2021
1,640
Golden Sun. Couldnt believe what I was playing when it came out on GBA, everything looked unreal

lucha-golden-sun.png

34-GS0651.png

2005-09-26-16-goldensun5.jpg
 

Kschreck

Member
Oct 27, 2017
6,102
Pennsylvania
Playing Super Mario 64 in the summer of 1996. Legit felt like a magical game from a world beyond.

This. As a kid I never saw limitations or pixels. As a kid I didn't know the recipes for how games were made. This and many other N64 games truly felt magical to me. Exploring the world of Ocarina of Time for the first time felt like a real adventure to me. I really miss that feel today though BOTW brought a little bit of that magic back for me. Looking forward to the sequel.
 

Chippewa Barr

Powered by Friendship™
Member
Aug 8, 2020
4,023
RDR2 on base last-gen consoles
Playing Super Mario 64 in the summer of 1996. Legit felt like a magical game from a world beyond.
BOTW
The fact that they use many modern tech and it runs on a fucking wii u

Magic
hero



A year later, I still can't believe that not only did one of my favorite series as a child finally get a new entry, it came out firing on all cylinders and laying waste to every pretender to its throne.
Agreed on all these.

Just felt like whoever was working on them just LOVED the world they were creating.

My entry would be Banjo Kazooie
 

Boy

Member
Apr 24, 2018
4,595
This. As a kid I never saw limitations or pixels. As a kid I didn't know the recipes for how games were made. This and many other N64 games truly felt magical to me. Exploring the world of Ocarina of Time for the first time felt like a real adventure to me. I really miss that feel today though BOTW brought a little bit of that magic back for me. Looking forward to the sequel.

I remember the first time playing Ocarina of time and I was completely blown away by the night/day cycle. I thought that was the coolest thing ever, lol.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
Almost everything AM2 made in the 90s and shortly after was so far beyond what the vast majority of the medium was even trying to tap into.

Virtua Fighter 3 having dynamic muscle flexing in 1996 makes just about everything else seem so basic.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,791
RDR2 on base consoles being as close as possible to perfect, also Tsushima having 5 second loadings on PS4
 
Oct 27, 2017
4,967
Halo 4, it's like GTA5 where if you didn't know, it easily looks like a PS4/Xbone game. It's a shame the head of xbox at the time insisted on releasing it at the end of the xX360 gen.

Also I would put most of the Dice games from the last 20 years into this category. I get that they have a lot of budget and resources but their games age incredibly well while running on almost every console/PC at the time. I wonder if it's because they pay a lot of attention to the lighting and effects systems?

Xbox version of Wreckless Yakuza



There was a sequel too that ran at 720p.

That looks like an early xbox 360 game and yet I've never heard of it. What other open world game had real time shadows and pedestrian density like that?

Also that players driving is painful to watch.
 

Muitnorts

The Fallen
Oct 25, 2017
2,151
Starting up God of War 3 was an absurd spectacle. Still not sure how they could have pulled it off on a PS3.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Soul Reaver's huge, continuous world on PSX felt like black magic at the time, especially open spaces like the Lake of the Dead / Abyss with its waterfalls.

Hollow Knight. The handdrawn graphics look incredible.

The fact that it was made by all of three people is perhaps even more mindblowing!
 

AudioEppa

Avenger
Oct 27, 2017
4,669
PS2
GTA SA

PS3
Uncharted 2 and 3
TLOU
GTA5
Beyond Two Souls

PS4
Uncharted 4
Detroit Became Human
Until Dawn
HZD
TLOU 2
 
Oct 26, 2017
7,403
Frontier: Elite 2. An entire galaxy with literally millions of stars, complete with stations and quests and random encounters, on a single floppy. The game takes up like 500kB. Of course everything outside a select few stars is procedurally generated, but even doing that on an 7,14 MHz Amiga is pretty insane.

Of course, Elite is even more crazy considering the hardware.