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DiipuSurotu

Banned
Oct 25, 2017
53,148
I feel like many indie games go through the terrible-concept-art-to-beatiful-final-product transition, but Stardew Valley's transformation is especially impressive to me.


From 2012:

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01.png
NEW26-1024x640.png
Holy cow, looks like an RPG Maker game lmao
 

entrydenied

The Fallen
Oct 26, 2017
7,637
I'm fairly certain that the "gameplay" shown there is just a cutscene with a menu rendered. A tease for what they wanted to achieve. Kinda slimy.

A lot of games during those few years did the same thing. Ultimately the combat system in Lightning Returns became the closest to the way this trailer looked albeit without the random cart wheels and dramatic moving and camera work.

I feel like many indie games go through the terrible-concept-art-to-beatiful-final-product transition, but Stardew Valley's transformation is especially impressive to me.


From 2012:

02.png

01.png
NEW26-1024x640.png

The crazy thing is that the developer learnt sprite artwork from scratch, got better after a year or two, and went back to redo everything because he improved so much and couldn't stand his previous work.
 

darksider321

Member
Dec 8, 2020
675
So glad they changed it.



Honestly you reminded me of some more Metriod development that changed from the final development.

The first one was Metroid Fusion which looked like a gameboy color game. I am thankful they change it in the final release



The other one was Metroid Prime that doesn't look too different from the final version but it did have some differences.

 

GMM

Banned
Oct 27, 2017
5,484
Alan Wake back when it was an open world style game with a day/night cycle and really advanced dynamic physics simulations:



Alan Wake is a great game, but it's interesting to see how ambitious the original vision for this game was.
 

Kroz

Member
Jul 4, 2019
204
FF Versus XIII > FFXV is usually my go to but it seems many others beat me to it.



Don't know if this counts, but this was somehow turned into Let it Die.
 

Vibranium

Member
Oct 28, 2017
1,523



You can't explain this


I still wonder where the hell they were going to go with the original Revelations story. Like was this Chris an imposter? Or an illusion? Maybe Jill was looking to recover a BOW virus and thought he had gone rogue and taken it?

And Hunk was on the ship, I'm assuming trying to get ahold of a virus. Then you have classic T-Virus zombies. This version of the game looked more interesting for sure.
 

egg

The Fallen
Oct 26, 2017
6,670
Didn't see this posted but the original DMC4 design of Dante is something.

 

Watershed

Member
Oct 26, 2017
7,889
The first off screen footage of BOTW is quite different from the final game. The location/geography is different as is the UI and a lot of design elements.
 

BloodRayne

Member
Jul 3, 2020
5,545
I still wonder where the hell they were going to go with the original Revelations story. Like was this Chris an imposter? Or an illusion? Maybe Jill was looking to recover a BOW virus and thought he had gone rogue and taken it?

And Hunk was on the ship, I'm assuming trying to get ahold of a virus. Then you have classic T-Virus zombies. This version of the game looked more interesting for sure.

Agreed. However, I'm not sure if they had the entire thing finished because the dialogue at the end is incredibly vague. What is it they're talking about? I don't know.
 

sionydus

Member
Jan 2, 2021
1,952
West Coast, USA
Didn't see this posted but the original DMC4 design of Dante is something.


Wow, this is new to me. This version of Dante is definitely more somber and angry than we've seen him (outside a particularly charged scene). But I guess it makes sense as a bridge between carefree young Dante and detached older Dante before 5 retconned that timeline