Yeah, for better or worse, this is...kind of exactly what I thought Barrett would look and sound like with more technical fidelity, even way back in 1997. The way he behaves and acts in this demo isn't a stretch at all imo. This is Barrett.
I feel that hard here TBH. You're locked into one of two predetermined combos depending on your stance with no way to influence it in any way. I don't feel like I'm actively in control, and when I try to reclaim that control, by trying to make combos involving both characters or throwing in abilities to try and keep the combo going, the game actively fights against me.The thing I hated about both ff13 and ff15 combat systems is that I always felt somewhat out of control of what was happening on the screen. Even in hour 40. That hasn't happened here at all. This is the formula KH and XV were chasing Imo, refined to a T.
The KH formula refined to a T is in KH2FM and KH3RM. :PThe thing I hated about both ff13 and ff15 combat systems is that I always felt somewhat out of control of what was happening on the screen. Even in hour 40. That hasn't happened here at all. This is the formula KH and XV were chasing Imo, refined to a T.
I gawked there, too. It was also really cool to see his sword illuminated orange by nearby flames.This is probably my favourite shot I've taken so far, so much detail on Cloud's model and the Buster Sword.
Yo exactly. I'm not sure yet how to properly Dodge all attacks. I get hit by everything and even blocked attacks chip away faster than I'd like.Me: lol why did they give us so many potions, easy mode babby game lol
Me at the boss fight: So anyways, I used all my potions
Incredible. I was a little skeptical and thought I wanted a closer-to-the-original experience, but the demo sold me. Once I got the flow of combat, it felt like a nice mix of classic command vs. more action modernization. Was surprised at how much strategy went into the boss fight - and I was actually really happy with the length of that battle. Loved the cutscenes and detail to the environment. Looking forward to the full release! Also, I was on a 4K OLED and the game did look a little blurry on my PS4Pro, but the HDR implementation was fantastic.
It's not fully clear, IIRC in the original Jessie said it was a much bigger explosion that intended. Maybe they just wanted to knock it offline and not nuke it.Yo...is that a significant plot change in the ending of the demo or am I misremembering something?
The bomb fails, and then Shinra tells Heidegger to destroy the reactor anyway?
What's the consensus on Barret? I kind of feel like this over-the-top slice of black pepper ham was how he would've been portrayed in 97, and I guess they decided to stay true to that, for better or worse. Wedge sounded weird too. Everyone else is fine, Cloud sounds almost the same as Steve Burton imo
lol I just think of Badger from Breaking Bad cause that's who's voicing himWedge has that weird "fat guy voice" that Square has apparently thought was a thing since at least Kingsglaive .
To be honest I don't like Barret's voice either but we knew this was gonna happen.
I'm over here acting like it's Kingdom Hearts thinking the dodge has a bunch of i-framesYo exactly. I'm not sure yet how to properly Dodge all attacks. I get hit by everything and even blocked attacks chip away faster than I'd like.
Wish there was an autoheal option (using your own materia and items of course) after battles.
Same tv and impression. Gorgeous
Nope, but apparently if you download the demo you will be able to download a theme in the future (when the full game releases?).did you unlock anything after the demo? A theme, or items for the full game?
No, and I chose the 20 minute option for the bomb timer. I've completed the demo twice now. Reminds me of when I used to replay demos in the old days. The game is too damn good.did you unlock anything after the demo? A theme, or items for the full game?
What's the consensus on Barret? I kind of feel like this over-the-top slice of black pepper ham was how he would've been portrayed in 97, and I guess they decided to stay true to that, for better or worse. Wedge sounded weird too. Everyone else is fine, Cloud sounds almost the same as Steve Burton imo
Really? Where did you hear about this?Nope, but apparently if you download the demo you will be able to download a theme in the future (when the full game releases?).
You need to anticipate for the dodge. It's not really a reactive action like Bayo or Kingdom Hearts I think. TBH I think it's mostly just for local AOE (like EMP blast). For regular melee seems like block is the way to go. Maybe block combined with Operator mode.Magic being tied to ATB when there's already MP doesn't make sense to me.
This too. I'm constantly dodging but getting hit anyway.
Honestly if it holds up in the full game then this will be the best real time action combat in the series.I love this combat so much more than XV's already. Which isn't difficult because I really disliked XV's combat.
I guess they want you to feel less of a terrorist like you did in the original.Yo...is that a significant plot change in the ending of the demo or am I misremembering something?
The bomb fails, and then Shinra tells Heidegger to destroy the reactor anyway?
Mis phrased on competent but she's still lots different. The only issue is when the fallout with Cloud happens and she's beating herself up about her id getting them flagged on the train.
And I can't even begin to go into how stupid the "VII was always anime/silly" when the script and stuff has been changed to this degree but I've given up that fight a long time ago. People see what they want to see. It's time for 3+ games of Sephiroth taunting cloud through Jenova hallucinations and making everyone a caricature.
There WAS nuance in the original script and how it handled its plot lines, and knew how to balance it. I have to believe anyone thinking the new direction is "the same" is being willfully obtuse.
You can keep saying that, and if anyone gave a shit I'd explain why I'm not, but whatever helps you sleep at night my dude.You're looking at the OG FFVII through a nostalgia filter and it's heavily coloring your opinion.
It's going to cripple attempts at caster focused characters as well, as even Aeris has to spin her stick and throw magic orbs at shit in order to heal or something. The ATB system with notches would have worked if there wasn't also MP involved. I imagine they're going to try and balance that out with having "skills" the nonMP consuming abilities that will help balance out the healing and reactiveness when you can't use your items or healer abilities because you haven't mashed square enough.Magic being tied to ATB when there's already MP doesn't make sense to me.