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MrCinos

Member
Oct 26, 2017
740
This is what competition looks like. A new competitor came on to the market offering better margins and incentives to go with them. It's up to the other store fronts to compete now and make it worthwhile to stay on their store front with what epic is offering.
I almost want to see Valve/Steam starting to moneyhat even more 3rd party devs into exclusivity than Epic Store, just to see the cheers about Steam making "competitive" moves.
 

Arebours

Member
Oct 27, 2017
2,656
Different Market conditions require different tactics. In the past, Valve had very little competition so of course it did not need to make exclusive deals. In this age of steam's dominance, why would gamer be willing to join EPIC when valve exist?
By offering a better service. You know, actually doing the hard work.
 
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Deleted member 3058

User requested account closure
Member
Oct 25, 2017
6,728
This is what competition looks like. A new competitor came on to the market offering better margins and incentives to go with them. It's up to the other store fronts to compete now and make it worthwhile to stay on their store front with what epic is offering.
Yeah, it's a better situation from developers while a net detriment for consumers. The game is either the same cost or higher in every single region (including the US, read the OP) and the storefront is missing a ton of features for consumers.

Now Epic needs to start trying to compete for consumers.
 

Spaceroast

Member
Oct 30, 2017
522
This is what competition looks like. A new competitor came on to the market offering better margins and incentives to go with them. It's up to the other store fronts to compete now and make it worthwhile to stay on their store front with what epic is offering.
By offering publishers bigger moneyhats, you mean?
 
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MrCinos

Member
Oct 26, 2017
740
Nobody would cheer that shit. Thinking people would misses the entire point of concern.
That's my point, sarcasm and all. It's really strange to see a good amount of people swallowing timed exclusivity and higher prices for 99-100% of the world. US included, since no key resellers with cheaper prices for consumers exist atm for Epic Store (correct me if I'm wrong).

I can only imagine the backlash if Steam started doing it with 3rd party games, especially first, as a preventive measure for other digital stores to get going via limiting their library. Thankfully, the chances Steam would stoop to this level are pretty low if non-existant.
 
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Dekuman

Member
Oct 27, 2017
19,042
The problem with people like you on this forum is that you move from talking about steam, the technology, and steam, the store, as though they were the same thing, with absolutely no nuance, which makes you make reductive, really dumb, anti-consumer arguments.


Firstly, I feel like we're talking past each other. I posted an anecdote about my lack of choice when a publisher unilaterally forced players to install Steam to run their games and related it to this issue and connected it to Epic attempting to gain marketshare with similar tactics. I noted for example the 10 year difference. Back then it was about getting the launcher, these days it's about funneling people into a storefront. At the end of the day, it's about gaining market share with both tactics. Because I bought hundreds of games after migrating to Steam because of Civ5. Epic is trying to do the same, in 2019 instead of 2009. Epic is hoping for the same results by getting people into their storefront to buy the games.

Slightly different arguments, situations, but the same general outcome. Funneling users to one platform.
A new entrant cannot afford the luxury because Epic is LTTP.

It's not even remotely the same. Best buy (or gig, or humble, or gmg) could sell you that same game at a price cut to be competitive regardless of the "launcher" platform.
.


Yes, because there's a 10 year time gap, but the purpose is the same. See my explanation above.

Full disclosure, I posted an anecdote to point out how Steam grew in the early 2010s through similar tie-ups. People in the community were super pissed they had to install Steam to play a game. Some refused to purchase the game because of it. Sound familiar?
 
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MrMephistoX

Banned
Oct 25, 2017
2,754
It's only going to get worse until some publisher loses their shirt and then everyone goes back to steam. Although technically it's not as bad as the media industry with $12 subscriptions basically making cable a better deal.
 

Crayon

Member
Oct 26, 2017
15,580
Firstly, I feel like we're talking past each other. I posted an anecdote about my lack of choice when a publisher unilaterally forced players to install Steam to run their games and related it to this issue and connected it to Epic attempting to gain marketshare with similar tactics. I noted for example the 10 year difference. Back then it was about getting the launcher, these days it's about funneling people into a storefront. At the end of the day, it's about gaining market share. Because I bought hundreds of games after migrating to Steam because of Civ5. Epic is trying to do the same, in 2019 instead of 2009.

Slightly different arguments, situations, but the same general outcome. Funneling users to one platform.

The thing is that the steam install is not just an arbitrary launcher or drm thing. There's alot of important stuff in there. I'm on linux and it's the same thing but more dramatic. It furnishes alot of tech that helps games run. It's like an extension of the os platform.
 

MrBob

Member
Oct 25, 2017
6,671
I almost want to see Valve/Steam starting to moneyhat even more 3rd party devs into exclusivity than Epic Store, just to see the cheers about Steam making "competitive" moves.

This would be interesting for the drama but it would be bad for the PC market overall. Last thing the PC market needs is more fragmentation.

I'm only speculating here but I do think Valve will start putting some restrictions on store pages for Steam. For example, a publisher that has a store page up on Steam has to commit to a Steam release 3 to 6 months before release to keep the store page active. This way you avoid the scenario of a publisher taking advantage of Steam for marketing and then pull the rug out a couple weeks before release like Metro Exodus.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Firstly, I feel like we're talking past each other. I posted an anecdote about my lack of choice when a publisher unilaterally forced players to install Steam to run their games and related it to this issue and connected it to Epic attempting to gain marketshare with similar tactics. I noted for example the 10 year difference. Back then it was about getting the launcher, these days it's about funneling people into a storefront. At the end of the day, it's about gaining market share. Because I bought hundreds of games after migrating to Steam because of Civ5. Epic is trying to do the same, in 2019 instead of 2009.

Slightly different arguments, situations, but the same general outcome. Funneling users to one platform.@

You arent saying anything beyond some weird "the ends justify the means" bs and an outright lie about valve buying civ v exclusivity.
 

Dekuman

Member
Oct 27, 2017
19,042
You arent saying anything beyond some weird "the ends justify the means" bs and an outright lie about valve buying civ v exclusivity.

This all started with me relating an anecdote on how Steam got its claws into me and lots of others, and at the time there was controvery about the mandatory nature of Steam for Civ5. Lots of people claimed they refused to purchase the game.

I see the similarties, that is all I am saying. I have for example not spoken about Epic being right or wrong about forcing other resellers out, because frankly I have no interest in their store but I understand as a late party to a digital world dominated by Steam they had to do something. Simply being an exact replica of Steam probably wouldn't work. Just as Steam had to do something to get people into their store in 2009 when physical was still king.
 

Crayon

Member
Oct 26, 2017
15,580
Microsoft did the same with their business in the 90's, didn't stop people from stating Microsoft had a monopoly.

Microsoft actually had a monopoly. Some would say its still has. I'm compelled to conclude that's why people stated they had a monopoly.

And lest we forget their aggressive behavior throughout that era. A litany of offenses culminating in a dramatic antitrust event. I'm amused that you would suggest 90's microsoft as a parallel.
 

Sandersson

Banned
Feb 5, 2018
2,535
N
Wasn't there also a rumour that the same thing would happen with Division 2 after it launched?

This is what a monopoly looks like.
One platform. One store. One price.
Nah, its dem competition cause Steam is evil and we need one store to pay for exclusivity. Thats how the competition thingy works.
 
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Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
This all started with me relating an anecdote on how Steam got its claws into me and lots of others, and at the time there was controvery about the mandatory nature of Steam for Civ5. Lots of people claimed they refused to purchase the game.

I see the similarties, that is all I am saying. I have for example not spoken about Epic being right or wrong about forcing other resellers out, because frankly I have no interest in their store but I understand as a late party to a digital world dominated by Steam they had to do something. Simply being an exact replica of Steam probably wouldn't work. Just as Steam had to do something to get people into their store in 2009 when physical was still king.

Your similarity is so nebulous, so irrelevant to everybody in this topic, that it's laughable. These situations are only similar in the vaguest way possible - both epic and valve at one point tried to expand their market in some way - which is especially dumb to bring up in this topic because your point comes with the caveat that we must completely ignore the downside from a consumer perspective: the very thing this topic is about. You're coming into this topic to say, "but if you completely ignore the point of this topic, and look at it solely from a corporate machine's perspective, better market is better market!"

Good job?
 

Dekuman

Member
Oct 27, 2017
19,042
Your similarity is so nebulous, so irrelevant to everybody in this topic, that it's laughable. These situations are only similar in the vaguest way possible - both epic and valve at one point tried to expand their market in some way - which is especially dumb to bring up in this topic because your point comes with the caveat that we must completely ignore the downside from a consumer perspective: the very thing this topic is about. You're coming into this topic to say, "but if you completely ignore the point of this topic, and look at it solely from a corporate machine's perspective, better market is better market!"

Good job?

I think you could have said this many posts ago and I would have been fine with it. Yelling at me in all caps and large font really was uncalled for, but you know it happens. I was typing on mobile initially and didn't have time to write a long post. So I apologize for not being more clear initially.

I'm fine with it if you think my anecdote only offers passing similarities.
 

Gestault

Member
Oct 26, 2017
13,470
Watching Krejlooc and Sandersson being so needlessly belligerent and hostile in response to (some) well-meaning discussion makes the ignore list additions incredibly easy to decide on.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I think you could have said this many posts ago and I would have been fine with it. Yelling at me in all caps and large font really was uncalled for, but you know it happens. I was typing on mobile initially and didn't have time to write a long post. So I apologize for not being more clear initially.

I'm fine with it if you think my anecdote only offers passing similarities.

The point of the caps was to specifically refute your specious claim that Valve paid for Civ V exclusivity, which you still have not owned or admitted was a false premise (based entirely on the misconception I clarified in my big bold post that you chose to take offense to instead of internalizing).
 

Dekuman

Member
Oct 27, 2017
19,042
The point of the caps was to specifically refute your specious claim that Valve paid for Civ V exclusivity, which you still have not owned or admitted was a false premise (based entirely on the misconception I clarified in my big bold post that you chose to take offense to instead of internalizing).

Well it is exclusive to Steam in the sense that you need to go through them to play the game. In 2009 that was very radical. As the digital market developed since 2009 The publisher chose to sell extra keys outside steam because well they can and because Steam doesn't care as long as they get their cut. Those keys would still have to be redeemed on their store, not Epic's or GOG.

That's because they have a virtual monopoly. In 2009, Steam was pretty much the only place to get the game digitally for a long time.

I acknowledge the time difference makes a comparison difficult, but the tactics are quite similar, in my mind. If you disagree, fine, whatever.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Well it is exclusive to Steam man because. As the digital market developed since 2009 The publisher chose to sell extra keys because well they can and because Steam doesn't care as long as they get their cut. Since they were the only platform in town.

It's NOT exclusive to the steam store.

That's because they have a virtual monopoly.

You don't know what a monopoly is.

In 2009 I can assure you outside of physical stores, Steam was pretty much the only place to get the game digitally for a long time.

This isn't true.

but the tactics are quite similar, in my mind.

In reality, the tactics aren't similar at all.

Well it is exclusive to Steam in the sense that you need to go through them to play the game.

I don't have to involve valve at all in any part of my consumer transaction.
 

Prophet Steve

Member
Oct 26, 2017
1,178
I wouldn't be so sure unless you work there in upper management. Never underestimate a corporation and their desire to compete.

...but they have no upper management.

Anyhow Valve thinks it is better off by competing in this way, they always aim for a open marketplace. Whether it is by never offering money for exclusivity, the free distribution of Steam keys or allowing interchangable controllers and VR devices.
 

Dekuman

Member
Oct 27, 2017
19,042
It's NOT exclusive to the steam store.



You don't know what a monopoly is.



This isn't true.



In reality, the tactics aren't similar at all.

Edited my post for clarity. I looked in 2009 for other options. Maybe some shady reseller sold some keys, but I certainly didn't find it. Ended up buying it physical.
 
Oct 25, 2017
1,507
Well it's exclusive to Steam man. The publisher chose to sell extra keys because well they can and because Steam doesn't care as long as they get their cut.

Steam does not get a single cut from any key ever sold. They are provided 100% free of charge to developers and publishers, who are able to sell them on any marketplace and take whatever cut they can earn from those storefronts. Valve still foots the bill for the bandwidth for delivering the game and also sees no kickback for the tools used by 2K to build features into the game that utilize Steam's functionality.
 

Acido

Member
Oct 31, 2017
1,098
This is just wrong. It's not illegal but it should be imo. It reminds me of what Apple Music did to position themselves against Spotify with exclusive albums and shit, although that situation is worse since Apple gets a cut out of Spotify's subscriptions that are made through the app and Apple is already is the richest corporation in the world. They could take Spotify out of business whenever they want. I don't know how Epic and Valve compare but I think the later has earned their market domination with fair competition against other stores just like Spotify has.
 

Crayon

Member
Oct 26, 2017
15,580
Watching Krejlooc and Sandersson being so needlessly belligerent and hostile in response to (some) well-meaning discussion makes the ignore list additions incredibly easy to decide on.

I love kej's posts but i hate when he gets himself banned so krej i wish you would simmadown 😗 .

And speaking of a good read, Gestault i think you tapped out a great one, here:

  • If a publisher is considering two retailers, one who gives them a larger cut than the other, that publisher might prefer to sell through whichever gives them a better deal. That also gives the publisher a wider range of MSRP options on those products. That has potential value to buyers and the seller alike, even when short-term volume differences might seemingly obscure the difference.

  • An entrenched retailer can have a variety of membership benefits that some consumers may not actually engage with. Those benefits can have concrete benefits in theory, but still be superfluous for many buyers. A publisher may not consider those exclusive retailer benefits key to their sales, especially if the overhead demanded from the retailer is dramatic compared to alternatives.

  • A new retailer which demonstrably has a large, younger, and effectively exclusive market for their user-base compared to other retailers would find it easy to appeal to a publisher for timed exclusivity on a product if they're given good terms. The product as it pertains to end-users, in every way which the publisher can control, is the same whether sold at the newer retailer or any other.

  • An entrenched retailer which has existed long enough to have a heavily competative selling space and less maleable policies/terms for publishers might be justification enough for some publishers to experiment with exclusivity in emerging retailers.
All of these and more are reasons why another store like Epic represent valid competition for Steam. This is an experiement, with very real incentives for the publisher. There are no guarantees for success, and every publisher is keenly aware of that, even when making the choice for an exclusivity window for their products. Steam has formulated and integrated industry-standard benefits for users and publishers alike, which is part of why they have the well-earned mindshare that they do. Valve has been lockstep with the interests and demands of the market for longer than some people have been gaming. That should never be understated, but conversely, buyers petulantly ignoring business factors will just find themselves confused and irritated if they won't accept any fledgling offering for a product from another retailer, even one from a company that predates Valve in game development. Insisting that basically any deviation is caustic to the market itself is a misguided attitude.

I'll still center my purchasing on Steam, but the suggestion (as in the OP/thread title) that there's no broader value to be had from a competitor like the Epic Store because they use exclusivity agreements is being myopic.

I think these are good, grounded points to consider on this topic. I'm hoping a couple more people go over this post.
 

Dekuman

Member
Oct 27, 2017
19,042
I don't have to involve valve at all in any part of my consumer transaction.
Steam does not get a single cut from any key ever sold. They are provided 100% free of charge to developers and publishers, who are able to sell them on any marketplace and take whatever cut they can earn from those storefronts. Valve still foots the bill for the bandwidth for delivering the game and also sees no kickback for the tools used by 2K to build features into the game that utilize Steam's functionality.

Thanks for clarifying this point. I always thought Valve made money off of keys sold offsite.
 

Walnut

One Winged Slayer
Member
Nov 2, 2017
889
Austin, TX
Steam was well established and popular in the PC market for many years before Civ V even hit, which had a lot to do with why it was a Steam exclusive game. It's not even a good argument from that stand point... Just because you were late to the party in 2010 doesn't mean everyone else was or that it was some tactic by 2K to increase the Steam install base
 

Sandersson

Banned
Feb 5, 2018
2,535
Watching Krejlooc and Sandersson being so needlessly belligerent and hostile in response to (some) well-meaning discussion makes the ignore list additions incredibly easy to decide on.
To be honest, I dont see how my posts differ from any of the average post in this thread. Steam "monopoly" bad, EGS monopoly good.

When a person is clearly walked through why the "Steam is monopoly" argument is irrational, the person falls back on actual EGS monopoly is needed because its needed and competition.

Then somebody points out that hey, check this out: before the deal, the game was sold on 5 stores, now its sold in 1 store. Is this not a monopoly?

Then 20 more posts come that start with the first premise rinse amd repeat or, they start to rationalize how somehow having less competition is good because.. it somehow.. is more competition?
 
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Oct 27, 2017
4,018
Florida
This is just wrong. It's not illegal but it should be imo. It reminds me of what Apple Music did to position themselves against Spotify with exclusive albums and shit, although that situation is worse since Apple gets a cut out of Spotify's subscriptions that are made through the app and Apple is already is the richest corporation in the world. They could take Spotify out of business whenever they want. I don't know how Epic and Valve compare but I think the later has earned their market domination with fair competition against other stores just like Spotify has.

Apple gets a cut of subscription revenue? How does that work? Does apple get a cut of Netflix subscription revenue from their app? Seems odd.
 

MrBob

Member
Oct 25, 2017
6,671
Apple gets a cut of subscription revenue? How does that work? Does apple get a cut of Netflix subscription revenue from their app? Seems odd.

Yeah Apple takes a cut of everything. I use the Vudu App on my Apple 4kTV and you can't buy or rent any movies from the app itself. You get told to go to the vudu website instead. You can only watch movies you have in your account.
 

Acido

Member
Oct 31, 2017
1,098
Apple gets a cut of subscription revenue? How does that work? Does apple get a cut of Netflix subscription revenue from their app? Seems odd.
I'm not sure if it has changed recently but at some point the subscription price on the ios app was higher to cover for Apple's cut. I think that now they've made it so that when you subscribe it takes you out of the app and onto the browser.
 

Crayon

Member
Oct 26, 2017
15,580
Thanks for clarifying this point. I always thought Valve made money off of keys sold offsite.

It's kind of crazy that they do it that way but it benefits them greatly. It also benefits customers and competing stores and game publishers greatly. It benefits everyone. It's an incredibly strong tactic for that reason. Openess always beats closedness, in the end.
 

Giever

Member
Oct 25, 2017
1,756
Steam only fits the first of those pillars. You can buy third party steam games from dozens of other stores for much cheaper prices than the steam storefront sells them for (see the discussion on this page regarding steam keys).

Epic Games Store currently fits all three.
Arguably it doesn't fit the first either depending on what you mean by platform. PC, yes, but in regards to OS many Steam games let you play on Windows, MacOS, and Linux (and with Proton they're doing a -lot- to make Linux gaming more available). Not to mention Steam Link streaming and such if you want to count being able to play your games on your phone or other devices.
 

Deleted member 3058

User requested account closure
Member
Oct 25, 2017
6,728
Arguably it doesn't fit the first either depending on what you mean by platform. PC, yes, but in regards to OS many Steam games let you play on Windows, MacOS, and Linux (and with Proton they're doing a -lot- to make Linux gaming more available). Not to mention Steam Link streaming and such if you want to count being able to play your games on your phone or other devices.
That is a fantastic point :)
 

Alexandros

Member
Oct 26, 2017
17,876
For those just joining us:

- Epic is moneyhatting publishers and developers to distribute the PC version of their games through the Epic Games Store for a period of one year
- This kind of 'competition' is foreign to the PC gaming space and most core PC gamers are against it
- Epic should compete by offering a better service to customers or producing original content instead of trying to force customers to use its store
- The fact that this moneyhatting practice is accepted in the console space doesn't mean that PC users are obliged to accept it too
- It's not 'just another launcher'. Steam offers a variety of services that many people consider important. Epic offers almost none of these.
- Epic, publishers and developers have the right to make those deals but customers also have the right to voice their opposition to them and vote with their wallets