Nothing. You missed the sarcasm.Boss attack stated that their stock price is always going up, when cursory look shows a fall from their stock price High in 2018.
What's confusing?
Yeah I did :(
I would call endless mandatory crunch, layoffs, and self-sabotaging directives from management (like "only use Frostbite") a pretty raw deal. Particularly when the employees in question are highly-skilled and qualified to be working other tech industry jobs that treat them far better.
EA is right. They don't even have lootboxes anymore as it's all about Surprise Mechanics!đź‘Ť
I don't disagree but "making less games per year" is not a good criticism nor really relevant to their ethical problems
Im with this guy.
No idea, some random (hilarious) internet guy.
It's not like EA hates money, it's more along the lines of what the hardsare is capable of and Nintendo has a track record of it's exclusives selling vastly more than multiplat titles. Of course there are exceptions especially considerng the portablity and playing titles on the go but Nintendo's online system sucks still and the majority of EA games have some form of online attached to them.
What EA studio has endless mandatory crunch?I would call endless mandatory crunch, layoffs, and self-sabotaging directives from management (like "only use Frostbite") a pretty raw deal. Particularly when the employees in question are highly-skilled and qualified to be working other tech industry jobs that treat them far better.
Every AAA GAAS game seems to come with endless crunch, since the product is never 'done'; and they're all EA makes anymore.
Every AAA GAAS game seems to come with endless crunch, since the product is never 'done'; and they're all EA makes anymore.
For a recent example, Anthem's development cycle was by all accounts a nonstop stress-filled mess for Bioware – from years of directionless management and restarts from square one, to a mad final year crunch to get the game out the door, to a post-launch crunch to try and save the sinking ship before EA finally gave up and pulled the plug on the roadmap.
I'm gonna stop you right there: Dead Space 2, a 2011 game, was fantastic.After 2010 they never made a good game. All shitty sports sequels, cashgrab battlefield and all of them are terrible. NFS Hot Pursuit and Bad Company 2 are their last good games.
I was just saying, that the nature of AAA GaaS seems to inevitably result in endless crunch (as in the specific case of Anthem, by EA Bioware).
Sure that counts i meant 2010-2011 in terms of era.I'm gonna stop you right there: Dead Space 2, a 2011 game, was fantastic.
Then I agree 100%. Dead Space 2 was the last EA game I bought, and I see no reason to buy anoything from them. I will never support this company again.
Are you saying this from experience/insider knowledge, or are you extrapolating from some interest pieces you've read with only a marginal idea of what you're talking about? Just curious. Because you're making some extreme and absolute statements I'd expect from either someone with lots of insider knowledge or who has lived it themselves.Every AAA GAAS game seems to come with endless crunch, since the product is never 'done'; and they're all EA makes anymore.
For a recent example, Anthem's development cycle was by all accounts a nonstop stress-filled mess for Bioware – from years of directionless management and restarts from square one, to a mad final year crunch to get the game out the door, to a post-launch crunch to try and save the sinking ship before EA finally gave up and pulled the plug on the roadmap.
Every AAA GAAS game seems to come with endless crunch, since the product is never 'done'; and they're all EA makes anymore.
For a recent example, Anthem's development cycle was by all accounts a nonstop stress-filled mess for Bioware – from years of directionless management and restarts from square one, to a mad final year crunch to get the game out the door, to a post-launch crunch to try and save the sinking ship before EA finally gave up and pulled the plug on the roadmap.
It probably wouldn't be any good though.
As I said above, it is the latter.Are you saying this from experience/insider knowledge, or are you extrapolating from some interest pieces you've with only a marginal idea of what you're talking about? Just curious. Because you're making some extreme and absolute statements I'd expect from either someone with lots of insider knowledge or who has lived it themselves.
Of course EA is not filled with bad people intentionally trying to do bad things. Generally speaking. 99% of the people at a company as big as EA are just going to be people trying to make a great product and deliver on a vision. Sometimes there are competing (business) priorities that cannot be helped, especially in the case of a public company. The idea that EA, or mostly any other studio is filled with evil people is just nuts.