Dragon Quest XI has gameplay that belongs in the 1980's. The last thing someone should praise about DQXI is the abhorrent gameplay
Because it's a game that does nothing new in any way. It's, uh, great for what it is.... I guess. But I disagree with a game as unambitious and as stuck in the past as DQXI being worthy of praise. In fact I felt insulted while playing the game. I couldn't believe that this is a game released in modern times. EVERYTHING felt ancient, boring, unambitious. Just a game that's all about evoking nostalgia. And "charm," but the lack of ambition in pretty much all areas of the game ruins any potential "charm" it may have for me.
I mean, this is not even a fair comparison. Dragon Quest XI S by a country mile.
Wtf is up with posters on this site and thinking "negativity"=trolling/shitpostingNah, this is objectively and factually wrong. I know you are a regular shitposter, but this is definitely too on the nose.
It has a full and lively world filled with many characters young and old with well-told vignettes at nearly every turn, which is more ambitious than anything in FF7 Remake. And it's a better playing game than FF7 Remake as well. At every level.
This is what I've noticed as well. I remember playing DQVII and each location that you traveled to and helped with their problem felt like stepping into a different Grimms-esque fairy tale. There IS an greater narrative and a main goal set up, but to advance forward you encounter different towns with their own little quirks and problems that need solving. It's perfect for short bursts, as it feels more like a fantasy serial condensed into one game. FFXII is basically one full story from start to finish with little to no deviation from that main plot. IMO, neither are better or worse than each other, just different flavors that depend on what you like or what you feel in the mood of experiencing.Dragon Quest games are designed so that you can play brief periods and still feel as though you accomplished something.