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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987


Sifu has attracted positive reviews for its uncompromising, highly stylised martial arts arcade action. In this tech discussion, Audi Sorlie joins Alex Battaglia to talk about the game's origins and influences, its intriguing concepts, its limitations - and of course its performance, as tested on PlayStation 5 and PC.

no article yet, summary forthcoming
  • chinese localization fixes language errors of the english version
  • combat mechanics are focused on 1v1, crowd control is difficult
  • camera can be wonky
  • visual and audio cues do little to assist the player in gameplay
  • UE4
  • targeting 1080/60 on PS4, leading to technical design choices
  • no screen space reflections, some planar reflections
  • barely any SSAO, largely baked lighting
  • PS5 is 2160p, no evidence of dynamic resolution
  • dualsense not implemented well
  • PC shown in the video is 8K
  • no dualsense on pc
  • ps5 running at custom settings
  • shadow cascade is lower than PC low
  • PS5 has a very fast load
  • 60fps, pretty much no stutter on ps5
  • there's a stutter in a specific scene (not recorded)
  • PC supports DLSS (footage is on balance mode, so 6K natively)
  • GTX 1060 30% faster than RX 580 at ultra/1440p
  • 1060 rarely dipped below 60fps
  • 580 dipped in cutscenes
  • PC has stuttering issues in screen transitions (opening doors), looks to be loading stutter
 
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Miker

Member
Oct 25, 2017
3,028
Will pick up on Steam down the line for the 120 fps experience. Seems to run really well overall if you're hitting 1440p60 with a GTX 1060 in gameplay.
 

Bunzy

Banned
Nov 1, 2018
2,205
Looks like easy choice to go ps5. High/ultra settings for almost everything 4K/60 and dual sense with no stutter on frame rate

Although I do want to put my new 3090 through it's paces
 

Patitoloco

Banned
Oct 27, 2017
23,714
Dualsense not implemented well? Hmm

I was AWED at that hallway in the club. I don't understand it.
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,821
Norway but living in France
Another PC game with stuttering problems.
It keeps happening.
This was one of the main reasons I ended up buying a XsX recently even though I own a RTX 3080 PC. PC porting/device issues happens too often and I really can't be bothered spending my time on deeper configurations. I mean, even in Microsoft 1st party titles like Halo Infinite and Forza Horizon 5.
 

Field

Member
Oct 29, 2017
419
They only mention dualsense for the rain and the sound coming from it. Are the haptics not used while actually fighting?
 

TooBusyLookinGud

Graphics Engineer
Verified
Oct 27, 2017
8,099
California
This was one of the main reasons I ended up buying a XsX recently even though I own a RTX 3080 PC. PC porting/device issues happens too often and I really can't be bothered spending my time on deeper configurations. I mean, even in Microsoft 1st party titles like Halo Infinite and Forza Horizon 5.
3090 and I have a Series X and a PS5 for the same reason. When it's no well optimized on PC, I get it on console.
 

EduBRK

Member
Oct 30, 2017
986
Brazil
Its trully baffling how UE4 and Unity has problems on PC, most of the time... the performance is great BUT stutters on shader compilation and asset loading...

Begs the question if the default function to these are simply bad, and devs need to customize the engine to bypass this. Like, shader compilation JIT is the default, if you want to pre compile, you need to write the whole function, it's not trivial, etc...

Still waiting for a DF Tech Deep Dive on these problems.
 

MegaSackman

Member
Oct 27, 2017
17,815
Argentina
Look at that, this video mentions exactly my gripes with the gameplay, while I think the fundamentals are excellent, some attacks are very hard to read or anticipate.

That said, everything is possible of course, you can get really good at the game.
 

flyinj

Member
Oct 25, 2017
11,015
Its trully baffling how UE4 and Unity has problems on PC, most of the time... the performance is great BUT stutters on shader compilation and asset loading...

Begs the question if the default function to these are simply bad, and devs need to customize the engine to bypass this. Like, shader compilation JIT is the default, if you want to pre compile, you need to write the whole function, it's not trivial, etc...

Still waiting for a DF Tech Deep Dive on these problems.

The most frustrating aspect of this is 75% of the time the developers eventually release a patch that fixes stutters if enough people complain about it.

So it is a fixable and avoidable thing, it's just these days developers just seem to think people won't care and they release the game anyways.

Very happy to see DF calling this out. It makes it much more likely that the devs will fix it
 
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jroc74

Member
Oct 27, 2017
29,213
Like some hear...I thought the Dual Sense use was fine.

Not sure if he means all the Dual Sense features but what it does use felt...fine.
 

MegaSackman

Member
Oct 27, 2017
17,815
Argentina
Dualsense not implemented well? Hmm

I was AWED at that hallway in the club. I don't understand it.

I don't think it was that good honestly. It's fine. That hallway you mention might be the best segment. Rain feels like rocks falling from the sky when in Astro or Returnal feels more accurate.

I do appreaciate them implementing these features tho, it addes another layer of immerssion but it's not top class imo.
 

jroc74

Member
Oct 27, 2017
29,213
Their criticism is about the sound from the speaker, not the haptics
That's the thing, that's the first thing I said was cool, lol. The rain in the opening area.

The PC at 8K and the stuttering is interesting. Anyone think we will see some 6K-8K modes in games on consoles before this gen is over?
 
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Qudi

Member
Jul 26, 2018
5,340
Is 8k@60 or 4k@120 with DLSS Quality/Balanced possible on a 3080 🤔 also which version of DLSS is used in here?
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
55,863
That's the thing, that's the first thing I said was cool, lol. The rain in the opening area.

The PC at 8K and the stuttering is interesting. Anyone think we will see some 1080p 6K-8K modes in games on consoles before this gen is over?
What do you mean by 1080p 6K-8K...?
 

Miker

Member
Oct 25, 2017
3,028
Looks like easy choice to go ps5. High/ultra settings for almost everything 4K/60 and dual sense with no stutter on frame rate

Although I do want to put my new 3090 through it's paces

It seems like the stutter is momentary during area transitions and smooth otherwise.

I'd easily take 120 fps with minor stutters that don't affect gameplay over everything else.
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
55,863
lol, I just realized I said it wrong.

Was in the middle of saying something else and left it in.
ah. Well, I would not expect it to happen often. You get a few games like Ori and the Will of the Wisps at 6K on XSX and The Touryst, but these are graphically simple games that can push those resolutions. Otherwise, there's hardly any point to go above 4K as a target due to TV displays. 8K TVs are probably like 0.01% of the market, and going over solely for supersampling is pretty dumb. It's only feasible here in Sifu because of DLSS + its simplicity in asset quality.
 

Bunzy

Banned
Nov 1, 2018
2,205
It seems like the stutter is momentary during area transitions and smooth otherwise.

I'd easily take 120 fps with minor stutters that don't affect gameplay over everything else.

Yeah 120 is nice to have, the pc isn't hooked up to the oled where PS5 is, need to move it or get a better monitor
 

iconoclast

Member
Dec 15, 2017
152
clicked for the performance comparison but i'm cringing listening to the complaints about combat vs groups of enemies in the first couple minutes.

skill-issue-sounds-like-skill-issue.gif
 
Oct 26, 2017
4,985
This was one of the main reasons I ended up buying a XsX recently even though I own a RTX 3080 PC. PC porting/device issues happens too often and I really can't be bothered spending my time on deeper configurations. I mean, even in Microsoft 1st party titles like Halo Infinite and Forza Horizon 5.
Loading stutter fuels my nightmares, the number 1 issue that plagues my PC gaming experience. I have a beautiful 3080 rig ready for Elden ring...but still preloading a PS5 version just incase it has stuttering issues.

Its not too bad in SIFU, and I cant recall it happening after the first level...
 

Smokey

Member
Oct 25, 2017
4,179
Guess they didn't mention the surround sound being messed up? Sound only comes out of the rear speakers, on the PS5 version at least.
 

jett

Community Resettler
Member
Oct 25, 2017
44,687
I wanna this is a great review/overview of the game, technical analysis aside. Audi pinpoints on the some of the issues I have with the game's design, and him dropping his knowledge of martial arts movies is really insightful.

HDR yeah or nah? Doesn't seem like DF mention it in their videos that much these days.

I don't think it has HDR. It certainly doesn't support HDR on PC.
 

Lukemia SL

Member
Jan 30, 2018
9,391
I wanna this is a great review/overview of the game, technical analysis aside. Audi pinpoints on the some of the issues I have with the game's design, and him dropping his knowledge of martial arts movies is really insightful.



I don't think it has HDR. It certainly doesn't support HDR on PC.

Thanks for letting me know.
 

Yudoken

Member
Jun 7, 2019
812
Loading stutter fuels my nightmares, the number 1 issue that plagues my PC gaming experience. I have a beautiful 3080 rig ready for Elden ring...but still preloading a PS5 version just incase it has stuttering issues.

Its not too bad in SIFU, and I cant recall it happening after the first level...

Ironically enough with Elden Ring and generally From Soft the console version always get the short end of the stick with some sort of framepacing/fps issues or forced effects like chromatic aberration console. Even their worst release which is DS PTDE (which was just the 360 without even a working resolution setting) got upgraded and enhanced thanks to Durante and community mods.

Very disappointing that Sifu suffers from these loading stutters which is really something it should've been fixed way before launch. The fps without the drops is fantastic, you can push the game with a 3080 to dsdr 5120x2880p with DLSS quality and max settings at 100fps (or lower settings/resolution for 120fps and above). The minimalistic design and usage of very few demanding effects result in a game that runs pretty well.
 
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Musubi

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
23,761
This was one of the main reasons I ended up buying a XsX recently even though I own a RTX 3080 PC. PC porting/device issues happens too often and I really can't be bothered spending my time on deeper configurations. I mean, even in Microsoft 1st party titles like Halo Infinite and Forza Horizon 5.

Yup its the reason I almost exclusively game on console. For as streamlined as modern PC gaming is now with clients like steam there is still enough fiddily work that needs to be done sometimes that it just turns me off from playing even if there are upsides like mods.
 

CHC

Member
Oct 27, 2017
10,249
Sorry to bump but it's not worth its own thread... how is PC now after updates with regard to stuttering? I'm not SUPER sensitive to it or anything, but if it's bad I'd prefer to avoid.

Better to buy on a capable PC or PS5?