Loved this game! I remember being so happy when I unlocked the revolver in multiplayer. The online trophy requirements were bonkers!
It's present in a lot of games, just more refined and sensible as it's contextual. Instead of having to press a button to stay in cover you just stand against a wall or crouch in front of a chest high wall and when you ADS you automatically pop out of cover to take shot and when you let go of it you go back in the cover. You can see it in Farcry, Battlefield, Call of Duty infact majority of FPS games this gen.I've always surprised killzone 2's cover mechanic didn't take off for other FPS games. I though the hold a button to pop out but stay stuck to the code was cool and something you didn't see a lot of outside 3rd person perspectives
(unless im forgetting examples)
I've been eagerly following all your updates on Twitter..... can't wait to check the vid out when I'm home later :)For me as well. I had no plans to do this until Thursday morning. Weird how things work out!
It's actually surreal to look at this and see how obviously... dated it is. Yes, it makes sense, it's 10 years old, but looking back at graphically groundbreaking games that looked "real" at the time and having their shortcomings immediately jump out is always weird.
The line right after it he says "sure it is of of the Quincunx variety" I think.I think it looks surprisingly impressive still, mostly due to its bleak, oppressive atmosphere and art design. Visually it's still a very well executed game.
Highly mediocre experience to be honest though masked by amazing graphics at the time. And that final boss is trash.
Dark1x You mentioned KZ2 uses MSAA but I thought it used Quincunx AA, which is what gave it its overly blurry look.
Quincunx very much is MSAA. It just adds an extra sample in between grids. It adds extra coverage vs 2x, but is blurrier than 4x.KZ2 was Quincunx and KZ3 is MLAA, though I guess Quincunx is kinda MSAA?
Can you elaborate? Positive or negative? Today, if this screen was released for a game in 2019 we'd probably pick apart the blocky shadow being cast by the muzzle flash lol
The line right after it he says "sure it is of of the Quincunx variety" I think.
PS3 OS and online functionality all being fragile syrup...The game had lots of input lag, but not total unplayable, but the game also came out at a time where TV's had enormous amount of input lag of their own. So combine killzone with HDTV's of that era, and you have a game that unplayable to many. I know whats how I felt when I played the game for the first time on a 1080p TV that had loads of input lag. I need to revisit this game though, I think I could enjoy this game more now, then I did back then.