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TCG276

Member
Dec 17, 2017
520
I'm excited to see what both these machines can do. They will both have amazing games with much greater graphic fidelity and sound than current gen. I believe the differences in power will not be as stark as they were with the power discrepancies between the Xbox One and PS4, but I could be wrong. We will need to wait and see.

One thing I do want to push back against is the idea that either of these consoles are just mini PC's. Both have lots of innovations and customizations. People who try to downplay the incredible work the engineers have put into either of these consoles don't have a clue what they are talking about.
 
Dec 8, 2018
1,911
We moved from "the github isn't true" to "TF isn't everything", feels like what happened with Xbox One and PS4. I will buy ps5 first because they make better games but sony made a choice on having a lower perfromance machine (theoretical) they can reverse the disadvantage via price or their gamble on custom hw paying off. But ps5 is definitely weaker than SX just via the numbers.

Any 3rd party dev that chimed on this? I think they would prefer higher TF overall

One dev in the PS5 thread said he would take the SSD any time over a couple of TF
 

ImaginaShawn

Banned
Oct 27, 2017
2,532
Memory bandwidth is a wash, as the XSX only has that advantage for 10GB's worth. But you're sort of completely omitting the advantages of higher clock speeds (as discussed in the DF video) as well as the SSD and data transfer speeds, controllers, more advanced 3D audio chip etc.

Ultimately, yes, the XSX has the Tflop and performance advantage, but the PS5 has its own advantages. It's not as clear cut across the board as you're making it seem.
Yes it is. I'm not fooled by boost clocks.
 

Klokwerk

Member
Oct 29, 2017
235
"Teraflops is a metric, it's not really equivalent to performance" - Digital Foundry

Yeah, when you know that (I work in IT), it's really boring fanboys constantly fighting for teraflops... It doesn't mean anything. You can get a much better performance with less teraflops. There are dozens of parameters in performance. Stop using this word you don't understand. Fight on games or technology. And learn from guys like DF.
 

Tiago Rodrigues

Attempted to circumvent ban with alt account
Banned
Nov 15, 2018
5,244
this @ $399.99 and the next gen war is over.

The problem is...the PS5 costs €450 to produce per unit. Plus packaging etc. I can't imagine this being €400. That would mean Sony loses over 50$/€ per unit. That's more than they were losing per PS3 right? I know PS Plus gives them more money than the entire Xbox division to MS in comparison but is that something they would do?

This is sounding more and more like PS5 €500 and Xbox Series X 550/600€ or $ to me.
 

lupinko

Member
Oct 26, 2017
6,154
MLB The Show will be the best on PS5 then? Since that series is known for horrendous load times.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Finished the video. Best breakdown and in-depth look yet. Fantastic job DF and Dark1x


Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.

Why are you comparing the Xbox One S with the PS4? It should be Xbox One vs PS4.

Your comparison misses the mark for a number of reasons though.

Firstly, the Tflop and performance delta was much greater with the PS4/Xbox One than it is with the XSX/PS5 (40% vs 16%).

Secondly, the clock speed difference of the One vs PS4 is far less too, with a 22% difference in clock speed with the PS5/XSX (2.23Ghz vs 1.825GHz) vs a 6.6% difference with the XO/PS4 (853 MHz vs 800 MHz).

Finally, the memory bandwidth and set up differences were far greater with the PS4/XO than they are going to be next gen too.
 
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zombiejames

Member
Oct 25, 2017
12,015
Yes it is. I'm not fooled by boost clocks.
The way the PS5 "boosts" is in no way like most people think, like on PCs and smartphones. Cerny made that really clear and it's one of the first things they talk about in the DF video. It's not like the PS5 will run at 3.5GHz for two minutes, get too hot, and throttle down.
 
Oct 26, 2017
7,981
Yeah but I mention racing games because people always complain about cardboard trees and crowds lol
IDK if SSD will help with that because you usually need all LOD of those in memory because there's so many instances of them in the map. (unless they make every spectator and tree unique, lol) Cardboard crowd and people aren't so much of a problem in GT sport but there's still some there if you look.

First thing I'd expect from the SSD is letting you zip through the whole line up of cars in the menu without any pauses, but I guess that's not very adventurous. For GT7 I expect raytracing to be the most impressive use of the new hardware, and they've already done a demo of it.
 

mordecaii83

Avenger
Oct 28, 2017
6,878
Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.
There was a MUCH larger difference (40%) compared to now (17%). Also, the XB1 had a near crippled RAM setup which hurt as much or more than the TF difference.
 

InfiniDragon

Member
Oct 25, 2017
2,336
If only Sony had a few good studios designing games specifically tailored to the higher clocked 36CUs.

This why I said it's possible; Sony's first party output is normally insane so it could be the reverse, but it is possible that MS might have the graphical edge this time around although it will not be massive as the difference in stats in smaller than PS4 vs. Xbone.
 

Klokwerk

Member
Oct 29, 2017
235
Memory bandwidth is a wash, as the XSX only has that advantage for 10GB's worth. But you're sort of completely omitting the advantages of higher clock speeds (as discussed in the DF video) as well as the SSD and data transfer speeds, controllers, more advanced 3D audio chip etc.

Ultimately, yes, the XSX has the Tflop and performance advantage, but the PS5 has its own advantages. It's not as clear cut across the board as you're making it seem.

Yes, PS5 may be ultimately faster in games due to the big SSD advantage in loading data and higher clock. No way to be sure right now.

It will certainly have the best audio, that's all we can say for now.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
SSD crazy, Sony riding top of the wave with drive upgrades, Tempest should make for great sound, PS5 going to be incredible.
What do you mean? Thats not what was said, they mentioned certified PS5 compatible drives are different, and a positive is that's it's not proprietary, but the cost and form factor could be an issue, and that it's still far away. Nothing really that can be concluded outside of that.
 
Dec 31, 2017
1,430
Honestly that 36CU is most likely only there because of BC purposes and they just tried to push the clock speed as high as they could to make up for it. Console is inferior, that`s all there is to it. No pint in trying to pretend like some secret sauce SSD and 3D audio will anything.

The real joke will be if both consoles are priced the same!
 

Bobbyleejones

Banned
Aug 25, 2019
2,581
I read a comment on reddit that stated the difference of TF between the consoles is due to the audio. Instead of adding more power to have audio on the chip, Sony made a dedicated chip for audio.
 

Governergrimm

Member
Jun 25, 2019
6,632
I cannot believe that people are actually calling DF biased in here, WTF. GTFO to Twitter, Reddit or whatever with that.

Interesting analysis, I honeslty feel like I learned more from this than from the Cerny stream
Jesus, there is a reason MS went to them for the 1X and series X. It's the same reason that Sony went to them for the PS5. DF gives a fair shake based on the tech provided and the results NOT the name on the box.

It should be noted that they give their criticisms and opinions with far more tact than the average ERA user. Keep doing your thing Dark and dictator.
 

Gay Bowser

Member
Oct 30, 2017
17,754
You can quote all the magic pixel fairy dust you want, but the proof will be in the games, which will run better and look better on XsX

Imagine thinking that "geometry rate, fill rate, cache bandwidth, shader utilization, I/O speed, audio acceleration, simplified memory access," and indeed anything other than pure graphics compute is "magic pixel fairy dust."
 

TheNexus

Brand Marketing Specialist
Verified
Oct 25, 2017
574
That was a great, informative video. Thanks for that DF!

I'm 100% convinced the audio tech they're using on the PS5 has relations to Sony's 360 Reality Audio. As soon as I heard Cerny talk about possibly letting you take a photo of your ear I immediately smiled because 360 Reality Audio does exactly that using your smartphone.

Can't wait to see how everything shapes up as we learn more and see real world examples of what the next gen machines can do :)

Yup. 360 Reality Audio is also available for many kinds of headphones not just Sony which is a similar approach to what Tempest engine is aiming for. The software analyzes your ear pics in real-time for use with Tidal, Deezer and other upcoming applications. With PS5, I expect there to be a similar app that lets you take pics with your phone, probably via a QR code and it will do it on the fly. Really phenomenal stuff, I'm really looking forward to testing out the already supplied sound profiles.
 

Jeffram

Member
Oct 29, 2017
3,944
Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.
Won't ever know how impactful it was on performance.

Definitely won't make the ps5 more performant but the clock difference is more than twice as much (as a percent) and the TF difference is less than half as much (as a percent) so it should be 4-5x the gap closing of that gen. Whatever that impact was lol.
 

jroc74

Member
Oct 27, 2017
29,202
Finished the video. Best breakdown and in-depth look yet. Fantastic job DF and Dark1x




Why are you comparing the Xbox One S with the PS4? It should be PS4 vs Xbox One, and they had the same GPU clock speed. That said, the Tflop and performance delta was much greater with the PS4/Xbox One than it is with the XSX/PS5 (40% vs 16%).

The clock speed difference even with the One S vs PS4 is less too, with a 22% difference in clock speed with the PS5/XSX vs 14% with the XOS/PS4.

Add to that, the memory bandwidth and set up differences were far greater with the PS4/XO than they are going to be next gen too.
Some ppl reeealy think and want this to be like this gen, lol. But muh tf!!!!

Still waiting to see how they handle suspend, resume tho. That was my next gen wish.

I'm satisfied with what I saw today, and in this clip.
 

Altair

Member
Jan 11, 2018
7,901
Ok but why would we trust a dev more than fanboys on a gaming forum ? Surely they know better.

There's nothing better to know lol. It's purely his opinion. I'm sure some devs feel similarly while other devs would prefer higher flops for higher resolution and better framerates. This isn't black and white. One isn't factually better than the other when it comes to a devs preference.

Are we now saying PS5 = XSX overall?

No. The XSX is the more powerful system no matter how one spins it.
 

Hieroph

Member
Oct 28, 2017
8,995
What do you mean? Thats not what was said, they mentioned certified PS5 compatible drives are different, and a positive is that's it's not proprietary, but the cost and form factor could be an issue, and that it's still far away. Nothing really that can be concluded outside of that.

Well you know, a really forward thinking and customer friendly implementation. And more.

Maybe you need to watch it again.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Well you know, a really forward thinking and customer friendly implementation. And more.

Maybe you need to watch it again.
John said that about the Xbox card. Slight bout of amnesia?

Edit: 20:55 onwards.
 
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LuckyLocke

Avenger
Nov 27, 2017
863
The AMD Smart Shift stuff is kinda wild?

Like, if you want to use the CPU to the full capacity you have to downclock your GPU. And if you want to use your GPU to full capacity you have to downclock the CPU.
Seems like it. It's pretty fascinating though that the frequency rate will not be dictated by the temperature but by a power budgeting chip which will balance power between the CPU and GPU. This means someone playing in Alaska will have the exact same performance and frequency as someone in Mexico. Pretty cool stuff, but yeah overall ideally you wouldn't have to budget these clocks and have them fixed like the XSX.