True. CPU and mem bandwidth matter too. And MS wins in those areas too.
*nods head*Yeah but I mention racing games because people always complain about cardboard trees and crowds lol
We moved from "the github isn't true" to "TF isn't everything", feels like what happened with Xbox One and PS4. I will buy ps5 first because they make better games but sony made a choice on having a lower perfromance machine (theoretical) they can reverse the disadvantage via price or their gamble on custom hw paying off. But ps5 is definitely weaker than SX just via the numbers.
Any 3rd party dev that chimed on this? I think they would prefer higher TF overall
Yes it is. I'm not fooled by boost clocks.Memory bandwidth is a wash, as the XSX only has that advantage for 10GB's worth. But you're sort of completely omitting the advantages of higher clock speeds (as discussed in the DF video) as well as the SSD and data transfer speeds, controllers, more advanced 3D audio chip etc.
Ultimately, yes, the XSX has the Tflop and performance advantage, but the PS5 has its own advantages. It's not as clear cut across the board as you're making it seem.
Good things both consoles have super fast SSDs then.One dev in the PS5 thread said he would take the SSD any time over a couple of TF
"Teraflops is a metric, it's not really equivalent to performance" - Digital Foundry
You can quote all the magic pixel fairy dust you want, but the proof will be in the games, which will run better and look better on XsXBut not geometry rate, fill rate, cache bandwidth, shader utilization, I/O speed, audio acceleration, simplified memory access...
Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.
The way the PS5 "boosts" is in no way like most people think, like on PCs and smartphones. Cerny made that really clear and it's one of the first things they talk about in the DF video. It's not like the PS5 will run at 3.5GHz for two minutes, get too hot, and throttle down.
and if so will be the smallest difference in consoles we have ever seen.You can quote all the magic pixel fairy dust you want, but the proof will be in the games, which will run better and look better on XsX
MLB The Show will be the best on PS5 then? Since that series is known for horrendous load times.
IDK if SSD will help with that because you usually need all LOD of those in memory because there's so many instances of them in the map. (unless they make every spectator and tree unique, lol) Cardboard crowd and people aren't so much of a problem in GT sport but there's still some there if you look.Yeah but I mention racing games because people always complain about cardboard trees and crowds lol
There was a MUCH larger difference (40%) compared to now (17%). Also, the XB1 had a near crippled RAM setup which hurt as much or more than the TF difference.Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.
But not geometry rate, fill rate, cache bandwidth, shader utilization, I/O speed, audio acceleration, simplified memory access...
If only Sony had a few good studios designing games specifically tailored to the higher clocked 36CUs.
Memory bandwidth is a wash, as the XSX only has that advantage for 10GB's worth. But you're sort of completely omitting the advantages of higher clock speeds (as discussed in the DF video) as well as the SSD and data transfer speeds, controllers, more advanced 3D audio chip etc.
Ultimately, yes, the XSX has the Tflop and performance advantage, but the PS5 has its own advantages. It's not as clear cut across the board as you're making it seem.
MLB The Show will be the best on PS5 then? Since that series is known for horrendous load times.
The way the PS5 "boosts" is in no way like most people think, like on PCs and smartphones. Cerny made that really clear and it's one of the first things they talk about in the DF video. It's not like the PS5 will run at 3.5GHz for two minutes, get too hot, and throttle down.
What do you mean? Thats not what was said, they mentioned certified PS5 compatible drives are different, and a positive is that's it's not proprietary, but the cost and form factor could be an issue, and that it's still far away. Nothing really that can be concluded outside of that.SSD crazy, Sony riding top of the wave with drive upgrades, Tempest should make for great sound, PS5 going to be incredible.
One dev in the PS5 thread said he would take the SSD any time over a couple of TF
Yes, PS5 may be ultimately faster in games due to the big SSD advantage in loading data and higher clock. No way to be sure right now. Looks very close.
It will certainly have the best audio, that's all we can say for now.
Jesus, there is a reason MS went to them for the 1X and series X. It's the same reason that Sony went to them for the PS5. DF gives a fair shake based on the tech provided and the results NOT the name on the box.I cannot believe that people are actually calling DF biased in here, WTF. GTFO to Twitter, Reddit or whatever with that.
Interesting analysis, I honeslty feel like I learned more from this than from the Cerny stream
You can quote all the magic pixel fairy dust you want, but the proof will be in the games, which will run better and look better on XsX
One dev in the PS5 thread said he would take the SSD any time over a couple of TF
That was a great, informative video. Thanks for that DF!
I'm 100% convinced the audio tech they're using on the PS5 has relations to Sony's 360 Reality Audio. As soon as I heard Cerny talk about possibly letting you take a photo of your ear I immediately smiled because 360 Reality Audio does exactly that using your smartphone.
Can't wait to see how everything shapes up as we learn more and see real world examples of what the next gen machines can do :)
I'm pretty sure the Series X has a dedicated chip for audio too thoughI read a comment on reddit that stated the difference of TF between the consoles is due to the audio. Instead of adding more power to have audio on the chip, Sony made a dedicated chip for audio.
Won't ever know how impactful it was on performance.Was it innovative when Microsoft did it? Did it make much of a difference when the Xbox One S gpu overclock to 914Mhz and the PS4 was 800Mhz? Nope. XBS games still had lower resolutions and frames rates. PS4 still had more CUs.
Some ppl reeealy think and want this to be like this gen, lol. But muh tf!!!!Finished the video. Best breakdown and in-depth look yet. Fantastic job DF and Dark1x
Why are you comparing the Xbox One S with the PS4? It should be PS4 vs Xbox One, and they had the same GPU clock speed. That said, the Tflop and performance delta was much greater with the PS4/Xbox One than it is with the XSX/PS5 (40% vs 16%).
The clock speed difference even with the One S vs PS4 is less too, with a 22% difference in clock speed with the PS5/XSX vs 14% with the XOS/PS4.
Add to that, the memory bandwidth and set up differences were far greater with the PS4/XO than they are going to be next gen too.
The Show is multiplat now if you weren't aware.
Ok but why would we trust a dev more than fanboys on a gaming forum ? Surely they know better.
What do you mean? Thats not what was said, they mentioned certified PS5 compatible drives are different, and a positive is that's it's not proprietary, but the cost and form factor could be an issue, and that it's still far away. Nothing really that can be concluded outside of that.
John said that about the Xbox card. Slight bout of amnesia?Well you know, a really forward thinking and customer friendly implementation. And more.
Maybe you need to watch it again.
More like...
Seems like it. It's pretty fascinating though that the frequency rate will not be dictated by the temperature but by a power budgeting chip which will balance power between the CPU and GPU. This means someone playing in Alaska will have the exact same performance and frequency as someone in Mexico. Pretty cool stuff, but yeah overall ideally you wouldn't have to budget these clocks and have them fixed like the XSX.The AMD Smart Shift stuff is kinda wild?
Like, if you want to use the CPU to the full capacity you have to downclock your GPU. And if you want to use your GPU to full capacity you have to downclock the CPU.