If Id tech doesn't have dev kits there is a bigger problem somewhere
If Id tech doesn't have dev kits there is a bigger problem somewhere
They did. Halo infinite.Microsoft could have really avoided these bottleneck concerns by having a first party game ready to showcase how easy it is to scale between the machines.
The id engineer says minimum specs are known and targeted during development and the game is designed around that. They don't make the game they want to make and see how far it can scale down with extra work.
I'll take his opinion over that of a wounded fanboy.
Will MS let them do that?That absolutely won't happen - but I wonder, based on how sales turn out, if some games after 2022 come out for Series X, PS5, and PC, while skipping the Series S altogether.
Surely, in a way, this situation is a good thing? It encourages efficient programming, which will also help games run better on Series X/PS5, and helps to rein in projects that are becoming wayyyy too ambitious for their own good. Especially with the current situation, spending 7+ years on a single project may no longer be commercially viable. Limits must be set.
If Nintendo can create a title like Breath of the Wild on the Switch, I really do not see how Series S will hold back a well-conceptualised, engineered and realistic project.
lol that is a real site. I thought you were joking.XboxEra, but i'm trying to figure out what exactly it is. The only thing i know is that some people got tired of the Sony bias and Sony fanboys invading every Xbox threads. Even the Xbox OT thread ended up in console war, so mods had to sticky a warning. Some really embarrassing stuff.
Anyway i don't know if it's a sister site or what exactly it is. I'm trying to figure it out before i'm making a user there just to get a break from this place. Doesn't seem like you can use the same profile though.
How is this cross gen? It will play all the new system games.The strategy at play here is to wave a box so cheap in people's faces they don't even consider the long term impacts of any compromises being made to hit that price point.
Its smart - but ultimately, like you say, muddies the water - because at the end of the day-the Series S is a cross-gen console.
I said "we'll start to see", meaning it won't happen right away of course. That what happens when you put out a console with (some) "outdated" components in it.That's... No, that won't happen. MS didn't design it to last 2 years, only to ditch it. We'll be stuck with it for the entire generation. That's the promise they've made to their consumers with this commitment.
Yes. Different circumstances now. One S replaced the baseline system. One X was marketed as a pricier upgrade and came out a year later. XSX has thus far been marketed as the baseline system with XSS offered as a budget alternative releasing on the same day. The initial allure of next-gen has always been about fancy new equipment. If you can afford it, why settle for the gimped version?Didn't the One S sell more than the One X? Why would that change now? Doesn't the cheaper version usually sell more than the more expensive one?
Apparently the development kit for XSX is the same one you use for XSS. Also given that he works at Bethesda and Doom Eternal has already announced they are working on a next-gen patch the likelihood is pretty damn high.
It's not the same thing.The cheaper PS4 Slim and Xbox One S models have outsold their more powerful counterparts by a significant margin. I really can't see any reason to believe why the Series S won't become the most popular Xbox console this generation since, essentially, it's recreating a similar price dynamic to the one we have in the current gen right now but at the very beginning of the generation instead.
After seeing cuts ms had to do for XSS to get to 300 , ps5 is not 399. Forget about that imoIf ps5 DE is priced 399, I think xbss is a bad deal for the specs. That's a big if and I also understand what's inside those boxes.
Pasting a response of mine to a different poster:The cheaper PS4 Slim and Xbox One S models have outsold their more powerful counterparts by a significant margin. I really can't see any reason to believe why the Series S won't become the most popular Xbox console this generation since, essentially, it's recreating a similar price dynamic to the one we have in the current gen right now but at the very beginning of the generation instead.
Looking at his twitter profile, you'd sure as hell hope so this close to launch.
I think Axel Gneiting is a bit delusional asking for 128GB RAM consoles, if you want 4 people buying your game because nobody can afford the hardware you could just develop your game exclusively for a RTX 3090 paired with 128GB RAM.
Many countries are going broke due to COVID in a couple of years, Xbox Series S cheap price may help a lot the videogame market.
While it's cool that the Series S exist, i can't stop thinking that it'll definitelly hold back the Series X over the years. It's great that we have more options and that more people will be able to enjoy the next generation games, but i can see Sony matching the Series S' price while having better specs in a few years.
control is one of the most poorly optimised games I've ever seen so.....Remedy's Control is getting a next-gen version. Does that count?
No. How on earth did you get that idea?
The next gen (flagship) consoles have the smallest increase in RAM in the history of console generations. Only 2x. Obviously because of the SSD - they don't need the jump we've seen in previous gens. And it's a balancing act - greater cost allocated to the SSD, less cost allocated to the RAM.
For sure. Never said otherwise. But there's more space for those certain assets, because others don't need to be held in RAM. Just thinking of the Epic UE5 demo and what they are able to achieve with limited RAM thanks to asset streaming.
All that aside, I still think the XSS should have had 12gb. I guess they couldn't hit the desired price point with that though.
After seeing cuts ms had to do for XSS to get to 300 , ps5 is not 399. Forget about that imo
Imagine at the end of the gen when the Series X is middle tier and the Series SeX (pro model) is pushing things further at like 15tf. The Series S will be producing worse versions relatively than the original Xbox One is now.
It doesn't require "two separate and wholly different versions" though, which is utter hyperbole. It requires them to optimise around a different GPU and RAM configuration, a process which you can guarantee MS will streamline as much as possible in their dev tools.The workload to make two separate and wholly different versions of the same game would be massive.
No doubt, they're game changers. Sony's solution is on a completely different league though. It's absolutely the biggest difference between these consoles.Why would PS4 and PS3 marketing have anything to do with what's going on now? The SSDs in general are game changers....not just Sony's.
Yeah I mean I'm not going to disagree with you. I'm just saying that's what this is. A stop gap measure capitalizing on next gen hype and developer/publisher uneasiness about fully committing to next genAnd if you bought and never upgraded, damn shame, bro, you got fucked.
I really hope it does :)
It is nearly the same difference between xbox One and Xbox one X.Man, I can't imagine the Series S 2-3 years into the generation when games get much more demanding and there's even mid-gen console upgrades.
Theoretically, could we be looking at PS5pro and Xbox Pro in the 16-18TF range? The game between 4TF and 16-18TF is enormous.
I think that's "optimized for series X" and now that you say that maybe that's why Sony included thatso this means we might be seeing more "designed for X" taglines like for project athia
Can devs just say "nah, we're targeting the series x, whatever happens happens with the series s".
It is mostly true now because there are less PC oriented game and it is more multiplatform now.I don't get it. In the PC space there is all kinds of hardware games can run on. A game running on a 2080 with 16GB's of RAM will look and feel better than the same game on a 1060 with 8GB of RAM. Most games come to PC as well and the S and X has the same architecture. Only thing I can think of is that devs don't want the extra work. Can't blame them, but I think the S is going to sell like hotcakes.
After seeing cuts ms had to do for XSS to get to 300 , ps5 is not 399. Forget about that imo
In a few years the XSS will be below 200 dollars the PS4 is just at $200 dollars ...
Sorry, you're a developer, so your opinion doesn't count here. /sI'm cringing fairly hard at people questioning developer takes and asking them to show proof of working on the hardware or whatever. Yikes.
This goes for when it happened with PS5 takes as well. I'm not sure if people realize this, but there is so little bias of any kind in the industry. People are just excited about furthering the medium. If you hear a developer either excited or concerned about stuff, it's usually for good reason. Let's hold up with asking for receipts whenever a developer has an opinion on something.
Which further backs my point that ps5 BOM is also very high. 399 wont happen IMOIf Jeff's rumor is true about huge loss, XSS BOM is pretty higher than 300
Actually base on the "cut" Ms made, I think the opposite. What it told us is 1/3 gpu with cut down ram and SSD and no drives still cost more than half of the more expensive model. 399 ps5de is definitely possible, just because something has half the performance doesn't mean the actual bom only cost half as much.After seeing cuts ms had to do for XSS to get to 300 , ps5 is not 399. Forget about that imo
No doubt, they're game changers. Sony's solution is on a completely different league though. It's absolutely the biggest difference between these consoles.
But back to what we were talking about, you claimed that that phrase was used primarily for PS4 users seeking to transition to PS5, why wouldn't "PS5 exclusive" suffice, as with any gen before this one? Why the specific "designed for PS5" phrase?
The phrase got reactions when the game was revealed as well... But I don't know. We'll have to wait and see.
control is one of the most poorly optimised games I've ever seen so.....
Surely, in a way, this situation is a good thing? It encourages efficient programming, which will also help games run better on Series X/PS5, and helps to rein in projects that are becoming wayyyy too ambitious for their own good. Especially with the current situation, spending 7+ years on a single project may no longer be commercially viable. Limits must be set.
If Nintendo can create a title like Breath of the Wild on the Switch, I really do not see how Series S will hold back a well-conceptualised, engineered and realistic project.
This guy basically echos my thoughts above exactly:
I really just don't get the strategy outside of some bean counter thinking that being ultra price aggressive will deeply cut into the Sony/Nintendo's marketshare, but I'm not sure it's not going just devalue their consumer proposition over the long haul.
I think this is the biggest issue here. There's a whole new SKU with less memory and that SFS thing and 1080p assets that devs didn't think they'd need on their current build just became incredibly important at the very last minute. Pretty bad form tbh