That would be a shame. They are some of the best in the business.Didn't Bungo say we wouldn't be getting any more pre-rendered cutscenes after Forsaken?
The Taken King opening still gives me chills
That would be a shame. They are some of the best in the business.Didn't Bungo say we wouldn't be getting any more pre-rendered cutscenes after Forsaken?
For GAAS? Yes.Do you honestly think that they're just delivering texture assets as uncompressed TIFF files and that's why the games are so big?
I have 6mbps internet with 150gb data cap from AT&T, and I played a ton of Destiny 1 and 2 with friends.I don't think people who have shit internet are playing Destiny 2 an online only game.
Game size seems like such a weird thing to complain about.
Why are people willing to accept increased system requirements for literally everything except storage requirements? Do people expect games to remain the same size forever?
You sound hurt. Hope you're ok.So your theory is that an experienced development studio like Bungie, staffed by industry veterans, are either a) so naive that they are not aware of lossless texture compression, or b) willingly avoiding it in favor of uncompressed image and/or audio data, a technical blunder that would result in a minimum of 2x game data sizes, in some vague service of their GaaS business model? Are they charging for skins by byte? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
nice bait.The Bungie tech team sure has its priorities.
So will Shadowkeep be bigger then a normal Destiny DLC or just the normal smattering of missions and resued assets?
So your theory is that an experienced development studio like Bungie, staffed by industry veterans, are either a) so naive that they are not aware of lossless texture compression, or b) willingly avoiding it in favor of uncompressed image and/or audio data, a technical blunder that would result in a minimum of 2x game data sizes, in some vague service of their GaaS business model? Are they charging for skins by byte? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
So your theory is that an experienced development studio like Bungie, staffed by industry veterans, are either a) so naive that they are not aware of lossless texture compression, or b) willingly avoiding it in favor of uncompressed image and/or audio data, a technical blunder that would result in a minimum of 2x game data sizes, in some vague service of their GaaS business model? Are they charging for skins by byte? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
That steam page is only for Shadowkeep and possibly Osiris and Warmind. It definitely is not including Forsaken. It says 105 GB minimum, so it's unclear which of the mentioned dlc it is including.It's probably already been said, but this is about the PS4 version, which even for something like the current version of the game, ends up needing quite a bit more space for installation due to the method by which PS4 games are installed.
This is up to date with the current version of the game. I just checked the folder on my PC.
The bit in the OP is from the PSN page for Shadowkeep.
Whereas this is from the Steam page for Shadowkeep.
The game isn't doubling in size from a single expansion.
That's not how Destiny works. You don't pick and choose what to install. It installs it all and locks you out of what you don't have.That steam page is only for Shadowkeep and possibly Osiris and Warmind. It definitely is not including Forsaken. It says 105 GB minimum, so it's unclear which of the mentioned dlc it is including.
Even lossless compression takes CPU time to decompress, which could lead to longer load times or pop-in issues, right? If so it could be a deliberate decision without being a technical blunderSo your theory is that an experienced development studio like Bungie, staffed by industry veterans, are either a) so naive that they are not aware of lossless texture compression, or b) willingly avoiding it in favor of uncompressed image and/or audio data, a technical blunder that would result in a minimum of 2x game data sizes, in some vague service of their GaaS business model? Are they charging for skins by byte? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Yeah this makes much more sense. Around 18 gb for expansion sounds about right.It's probably already been said, but this is about the PS4 version, which even for something like the current version of the game, ends up needing quite a bit more space for installation due to the method by which PS4 games are installed.
This is up to date with the current version of the game. I just checked the folder on my PC.
The bit in the OP is from the PSN page for Shadowkeep.
Whereas this is from the Steam page for Shadowkeep.
The game isn't doubling in size from a single expansion.
Not sure if serious.Ohh i bet we get 4 new hours of story missions and lots of ship cosmetics for all those GB
Nah, a lot of people just concern trolling. They know if they want to download a big game they just let that shit roll overnight while they sleep. That would be true if it was 80GB of 180GB.Reactions to stuff like this always remind me how shit the internet apparently is in large parts of the US
Imagine thinking you were going to sit there and watch a whole modern, AAA game download in a few minutes while you read your email. Surely you're smarter than that, but dunno maybe not.I was going to install Destiny on my PC today since it's F2P at this point for the base game but once I saw the download size I laughed and closed the Blizzard client.
Common sense is dead fam. Rather be mad about numbers.....literally no one realizes that Shadowkeep itself is not going to be 165? What is the first page of this thread. It sounds like people actually think that.
how much is Bungie paying you for this schilling?I mean it's Destiny, so I'm not surprised.
Queue people lambasting me for being a fanboy even though like...phew you should see some of the criticisms I've had of this game. Sorry I don't like people being completely dumb about stuff.
Where did I say I thought it would take a few minutes? Surely you're smarter than that, but dunno maybe not.Nah, a lot of people just concern trolling. They know if they want to download a big game they just let that shit roll overnight while they sleep. That would be true if it was 80GB of 180GB.
The bigger issue would be storage capacity. If people are still rocking 500GB drives, they might have some decisions to make.
Imagine thinking you were going to sit there and watch a whole modern, AAA game download in a few minutes while you read your email. Surely you're smarter than that, but dunno maybe not.
unhuh. ok. I'm sure you were starting that download in the middle of the day with no expectations of playing at all.Where did I say I thought it would take a few minutes? Surely you're smarter than that, but dunno maybe not.
I've seen people talk about how most of the space taken up in games is from art assets and how that's especially true in first person shooters where they need to have extremely detailed textures for guns so they look good in extreme closeups, and Destiny has way more distinct guns than most shooters and also lots of different armors.
Take the L and move on, you're desperately making shit up in an attempt to defend the download size while also being ignorant of how long it can take to get these file sizes outside of your 1st world bubble. Literally putting words in my mouth and jumping to conclusions; embarrassing.unhuh. ok. I'm sure you were starting that download in the middle of the day with no expectations of playing at all.
your deep concerns about the size of the game are noted. start it and go to bed or stop wasting our time.
lol
Not a single person that I've seen in this thread thought that.Cannot believe anyone thought the 165gb was the size of just the new expansion, on top of the current Destiny 2 install. This is the Division 2 launch patch debacle all over again.
Why are you being so argumentative? And who is 'our' in your condescending response?unhuh. ok. I'm sure you were starting that download in the middle of the day with no expectations of playing at all.
your deep concerns about the size of the game are noted. start it and go to bed or stop wasting our time.
lol
1. Delete games you're not playing.
2. Download thing.
3. Go to work, sleep, play another game, paint, do anything else.
4. Play thing.
I can't really sympathize with the proclaimed woes of large download sizes. If your internet is especially garbo then fair enough, otherwise, there are many ways to not make an issue out of it.
If it's enough to dissuade you from purchasing a game, I highly doubt you were that interested in playing to begin with.
So your theory is that an experienced development studio like Bungie, staffed by industry veterans, are either a) so naive that they are not aware of lossless texture compression, or b) willingly avoiding it in favor of uncompressed image and/or audio data, a technical blunder that would result in a minimum of 2x game data sizes, in some vague service of their GaaS business model? Are they charging for skins by byte? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Good fucking lord I swear no one in this thread ever knows a thing about how installation works. The 165GB number accounts for the temporary space the systems need to decompress and move files, especially on PS4. Currently the game is sub 90GB on PC and yet official system requirement said you need more than 100GB.
Didn't Bungo say we wouldn't be getting any more pre-rendered cutscenes after Forsaken?
To play Destiny you have to have everything downloaded, even if you don't own all the expansions. So, if it's 105GB on Steam then I bet it'll end up being about that on consoles too.Yeah but at 105GB, that doesn't include Forsaken and all the previous dlcs, right?
edit: actually they do mention Osiris and Warmind if you preorder, so maybe the size includes those although it says 105 minimum, so who knows