The PvP in this game is unenjoyable for those without skill (of any sort, be it reflexes, response time, map awareness, movement, position awareness, etc.), because on top of playing against those who are objectively better than you in soft skills, those same skilled players have access to incredibly powerful weapons that can only be obtained either through success or time in PvP.
A great comparison would be id's reflection on DOOM 2016's multiplayer. Long story short, the devs hated it, because if a good player matched a bad player, the good player always won, and the bad player felt like there was nothing she could do other than take the L. Eternal's Battlemode solves this issue by making multiplayer asymmetric and giving more room for "bullshit" and chaotic randomness to decide each match. Mayhem and Gambit are analogous to Battlemode in that way.
Long story short, bad players have and will always hate Crucible because it's designed to favor those with skill, time, and (especially) both.
If you want to make PvP in Destiny more enjoyable, you need to commit to building soft skills (mentioned above). It'll take a long time, and you can decide if being good at an ultimately meaningless game is worth your time. After that, you can put time into getting the high tier PvP weapons, and then combine the two (soft skills and hard weaponry) to stomp on your opposition. Or you could be an idiot and just pay for the high tier weapons like the 2 recov knobs that roam this thread.