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Transistor

Hollowly Brittle
Administrator
Oct 25, 2017
37,171
Washington, D.C.
Epileptic PSA: There are reports that animations and flashing lights in this game can cause seizures. Read this article for more information


Why is there controversy surrounding CD Projekt Red and Cyberpunk 2077?

CD Projekt Red has a history of transphobia. This is well documented at this point and not a matter of debate. Due to this context there is particular concern about transphobic or insensitive content in Cyberpunk 2077 itself, such as the decision to tie gender to voice in the character creator, and trans fetishization in illustrations in the game—and these are just examples from prerelease footage. Additionally, there have been concerns about racist imagery and stereotyping. This article goes into depth about some of these issues.


What incidents of transphobia have occurred surrounding the game and the company, and why are they hurtful?

This list will be updated over time as more examples come to light, especially as the game releases and more content is uncovered. If you wish to have something added to this list, please send me a DM and get my attention.


Why is ResetEra allowing an official thread for this game?

There has been a lot of discussion about whether there should even be an official thread for Cyberpunk 2077, and many points of view were considered for this decision. Ultimately, a thread like this can serve as a platform for minority concerns to be aired and discussed respectfully, and given appropriate attention. We've also heard from minority members, including some trans members, who have asked for a space where they can talk about the game without needing to worry about trolling and bigoted posting. We expect all posters in the thread to extend the consideration and empathy to give them that space. We will be moderating as strictly as necessary to make sure they do.


What can I do to help fight transphobia?

Transphobia exists in many aspects of our lives. From casual discrimination such as the continuous misuse of a person's preferred pronouns, to more serious ramifications such as housing being denied, legal rights being taken away, and being discriminated in the legal system. Every trans person either has experienced transphobia in their lives, or will experience transphobia at some point.

Moreover, transphobia is a systematic issue that is present in every level of our society. Politicians fight to take away our rights. Celebrities use coded language and religious justifications, if not outright hostility, in order to continue to deny our existence. Media continues to portray us as the butt of a joke, or acts like we're something to be fascinated by, rather than treated with respect.

Actions speak louder than words: Become active in your local politics, donate to transgender causes, stand up for these issues wherever they arise, and if you know transgender people in your life be there for them and support them.


Here are some pro-trans organizations around the world where you can make a donation and show your support
  • For those of you in the US, The Trevor Project is one of the leading LGBT organizations. They are dedicated to crisis intervention and suicide prevention for people who are in need of support, love, and care.
  • For those of you in the UK, Mermaids is dedicated to the support of transgender, non-binary, and gender-diverse children, young adults, and their families. They have been around since 1995, and have been one of the most vocal voices speaking out against transphobia in the UK, including showing the dangers that transphobia imposes upon our youth.
  • If you would like to donate to CDPR's native country of Poland, you can find the Trans-Fuzja Foundation website here. The Trans-Fuzja Foundation has been around since 2008, and is dedicated to the support of transgender people in Poland in many aspects of life and society, including politics.
We are your friends. We are your family members. We're your coworkers. We're the people you meet on the street. We're the essential workers who keep society running in a pandemic. We're everywhere. We're not some sort of freak or joke, and we're not going away.

I want to give major thanks to Uzzy for lending her talent, time, and effort in putting together graphics and material for this official thread. Without her, this would not have been possible on such short notice. I would also like to give a shout out and thanks to Kyuuji for allowing me to use images and links from her own thread for this posts.
 

JEH

Prophet of Truth
Member
Oct 25, 2017
10,240
I just realized that this isn't an RPG at all, so comparisons to RDR and GTA are absolutely valid. It's an action adventure game with a slightly branching narrative. The story is pretty linear and you're strong-armed into making choices that might completely contradict what you want V to be. None of your choices really matter. Your V isn't your character. Unlike RPGs, you don't learn and build your character--the game decides it for you.

This Steam review pretty much expresses my thoughts on this:

"My biggest issue is that there's no sense of natural progression. Think of how any great RPG starts: you begin as a prisoner in a jail cell; you take your first blind steps out of the vault; your crew abandons you and you're forced to strike out on your own. In other words, you start with nothing and you're forced to (re)build your life. You build connections with people and places slowly. You begin to understand the world and you put the pieces together.

Cyberpunk couldn't be more disappointing in this regard. I chose the Nomad start because I wanted to approach the city from the outside. I hope this isn't a spoiler -- it's something I would want to know before buying this game -- but there's a montage about 25 minutes into the game that just flat-out shows V developing a relationship with another key character. This montage transports you from the desert to the heart of the city. It sets you up with a place to live and a core group of people to interact with. It establishes you. Why? That's why I'm playing the game -- I want to do all that stuff myself!

Also, after you finish Act 1 and the Interlude, side quests just fly at you from out of nowhere. I couldn't understand why all these random cops, corpos, and gang leaders trust me and are trying to give me jobs when my Streetcred is so low. You are constantly bombarded with text messages and phone calls from people who should want nothing to do with you. Again, there's no sense of progression. The game fast-forwards you through the most meaningful part of an RPG and then makes SO MUCH available to you without having to earn it through gameplay and character development.

On top of all of this the main quest is SO URGENT. If I'm actually trying to roleplay as V then the only quests I would complete are the main quests. This is an issue that plagues many RPGs, but Cyberpunk might be the worst case of it.

I'm not one of the ultra-hyped and ultra-disappointed people who are devastated by the state of this game. I'm certainly dissappointed, but mostly I just want RPG lovers to know that this game is so far off the mark. Play it as a scripted Action/Adventure game and you might enjoy it."

Except when you try to play it like Action/Adventure game, the game falls flat because of the terribly shallow world and AI compared to games like GTA and RDR2. Honestly, this game should have much better if it were a linear, non-open world game. CDPR has no clue how to create a believable sandbox a setting like this needed.

Apparently according to reddit over the last few months CDPR has slowly been removing RPG from their marketing material and calling it an action adventure.

The dialogue system reminds me of Fallout 4 as in nothing you say every matters. It's one dialogue choice that moves the conversation forward and 2-3 questions you can ask that don't make a difference. This game is just really making me want to replay the newer Deus Ex games.

The sooner people realise that in its current state this game should be played like basically Mafia 2 the better. The disparity in quality between the main story missions/character drive side jobs and the free roam content is astronomical.

I was struggling to really get into this at the beginning because I was free roaming and trying to play it I did in the Witcher 3. It wasn't until I started just driving straight from mission to mission where everything started clicking. The polish and attentional to detail in the unique missions is where the quality is here.

Don't get me wrong, Night City is incredibly vast and beautiful but it completely fails at actually providing anything fun to do. The biggest issue with the game really is the AI. They're just so incredibly stupid and lifeless that it sucks energy out if the open world activities. You're better off just using the city itself as a detour between missions to enjoy the sights travelling between missions than actually trying to engage with it in a meaningful way.

I'm just now starting to realize this but this being combined with apparently the main story being short is very disappointing.
 

FF Seraphim

Member
Oct 26, 2017
13,736
Tokyo
Okay I think I hit a quest bug and need some advice:

So I am doing the quest where you jack into a memory of the mayor's guard and find out how he really died. I finish and it still says talk to Jefferson instead of the police officer they gave me the phone number to. I call the guy and no answer.
Did I get a quest bug or is there something I am missing?
 
Oct 25, 2017
11,277
So, I'm actually underwater here
EpGPJ8vWEAEc4bK
 

Lylo

Member
Oct 25, 2017
3,174
This is Post Of The Thread. I've looked for quoted responses because I had the same question and I must have seen 20+ replies. Keep em coming.

Full disclosure, I have a copy ready to play on PS5 and I'm not sure if I should open it. This game sounds like a huge disappointment.

I'm playing the game on PS5 and i'm having a blast. I'm focused on main history missions and don't do too much free roam/open world things. The game crashed on me once, i sent the report to Sony, restarted the game and continued to play from where i stopped. I had some visual bugs, but nothing game breaking so far. Despite the issues, this game is really fun.
 

Sanctuary

Member
Oct 27, 2017
14,233
How do you actually use drop boxes to send stuff back to your apartment? The only option I ever have is "sell".
 

Kaeden

Member
Oct 25, 2017
7,915
US
Anyone attempted a refund from GOG and get anything other than an automated response asking if I'd like a credit back to your GOG account? Replied saying I wanted it back to my credit card and haven't heard anything. I assume there are a few doing the same so it might take a while, just wondering if anyone has heard more.

I've tried to play it a couple more times hoping I'd change my mind but the bugs are just too much in my face. Being unable to pick up and interact with stuff is really the deal breaker for me atm.
 

airbagged_

Member
Jan 21, 2019
5,649
Charleston, SC
I keep getting an error every time I close the game but whatever

Installed 1.04 and somehow the performance feels.. worse?

The game is 100x better after the prologue tho.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,618
I'm guessing all the effort that went into writing V into essentially three different characters with the different life paths instead of one Geralt on one journey full of the same choices is at least part of the reason there's complaints about the open world activities being bland, but on the other hand a lot of praise for main missions?

The main missions are allowed to be way more focused on the type of V that you chose to play at the beginning, but at the cost of having a varied but cohesive whole that encompasses a single character that's allowed to freely come across a wider range of unique encounters and choices.
The lifepaths are 10 minutes long and have no effect on the story at all outside extra dialogue options that do nothing.

All V's are exactly the same
 
Sep 7, 2018
2,521
Any tips for doing the Tyger Claw Dojo mission? I can distract the guy at the door, but as soon as I walk in there's another guy right there.
 

Xiaomi

Member
Oct 25, 2017
7,237
Everytime somebody says the shooting is good i add a name to a mental list titled "people who are high as fuck"

Yeah... Even on kbm there are times that my shots hit invisible obstacles, bullet sponge enemies that inexplicably take a few hundred damage from a revolver headshot while others take 10k+ damage in the same area, spammy guns like the Lizzy pistol that you can just dump into enemies with reckless abandon, an upgrade system that hardly seems worth the materials, certain weapons feeling like pea shooters despite being dps "upgrades," and AI that sometimes just doesn't respond to being shot.

Then there's the lethal/nonlethal split that almost doesn't matter outside a few specific bonus objectives in side missions. It's below standard in a lot of ways.
 

Vommy

Chicken Chaser
Member
Oct 27, 2017
4,929
I fell through the world 3 times now jumping on roofs. Guess I should just walk on the road.
 

Betty

Banned
Oct 25, 2017
17,604
This game's role playing options make Fallout 4 look like Fallout New Vegas.

I thought for sure playing Nomad would mean we get to slowly approach Night City and actually drive to it, but nope, just a montage before you're dumped right inside it.
 

Bookman

Member
Oct 27, 2017
1,228
Made a thread but was advised to ask here.
I bought cyberpunk on stadia. I asked about performance on stadia compared to consoles but was also interested to here what you guys think. Would you recommend playing cyberpunk on stadia or wait for the ps5 or series x version.
Is it the pc version in stadia and does it have rayracing etc..

Long story short: im not super into cloud gaming but bought cyberpunk just to get a free chromcast ultra and a controller. I want to have a decent/satisfying experience with this game and just curious if you guys should wait for the next gen versions on consoles or just go all in with the stadia version?
 

Robotoboy

Member
Oct 7, 2018
1,081
Tulsa, OK
T1LkWVQ.jpg

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vRuE3kl.jpg

This is a little yikes... It's like "Sure the police are brutal, but it's societies problem that causes this. If only people would just be thankful and good, then the police wouldn't have to be monsters. They mean well!!"

Big oof from me...

Also I finally realized a big thing bothering me... It's like they fused the future from Idiocracy, and Blade Runner... and it doesn't hit well.
 
Dec 3, 2018
254
The game is fun, but the bug complaints are 100% Valid.
After 3 hrs I ran into at least 12 bugs, and 2 of them were quests that simply did not work, I had to die to get them to work.
 
Oct 27, 2017
202
Budapest
Anyone attempted a refund from GOG and get anything other than an automated response asking if I'd like a credit back to your GOG account? Replied saying I wanted it back to my credit card and haven't heard anything. I assume there are a few doing the same so it might take a while, just wondering if anyone has heard more.

I've tried to play it a couple more times hoping I'd change my mind but the bugs are just too much in my face. Being unable to pick up and interact with stuff is really the deal breaker for me atm.
I sent in my refund request around 24 hours ago, same experience so far. I imagine they have a lot on their plate currently (and it also is a Sunday today, I don't know how much that matters).
I am going to give support a few more days before pinging them.
 

Karish

Member
Oct 25, 2017
2,530
HDR settings I think I finally love:

Max brightness: 900
Tone mapping: 0.8
Paperwhite: 170

This is on an LG B8. HDR is not perfect but I swear the game still looks better with it on than without. I think people saying turn it off are ignoring the bigger picture.

Anyway, since the 1.04 patch on PS5, and simply more time with the game, I've gone from being very underwhelmed to kinda loving this game.
 

Snake__

Member
Jan 8, 2020
2,450
Wow...
Just wow...

I finished Act 1 and I'm loving it so far.
That was epic

Also I'm playing on Series X in quality mode and have had minimal problems
Doesn't seem near as bad as Skyrim was on PS3
 

MavFan619

Member
Oct 25, 2017
661
New York
This game's role playing options make Fallout 4 look like Fallout New Vegas.

I thought for sure playing Nomad would mean we get to slowly approach Night City and actually drive to it, but nope, just a montage before you're dumped right inside it.
Corpo is the same montage and you're broke. I only picked it in hopes I would have extra money. Now all it matters is some extra dialogue that barely matters.
 

HiLife

Avenger
Oct 25, 2017
39,683
Not going to lie. The couple hours I put into the series x patch has done a great job with immersing me more than the initial 10+ hours where I was playing without it. There's still some pop-in (particularly on the street when driving) but now I kind of have an idea on how next gen update could potentially look. I'd be fine with this, but at 60fps because...30fps still sucks.
 

TheWorthyEdge

Member
Oct 25, 2017
6,814
Cyberpunk Thots

~10 hours

This is a really weird game. Starting with the good. The design of the actual world is really great of course. That's the one thing I think we did expect. Colors are great, architecture is super interesting and overall it's extremely believable. There's a LOT of detail pumped into the little nooks and crannies of the city. Actual LIFE in the city however tells a much different story. But that'll come later. Animations during dialogue is really good. Gunplay actually feels really nice! There's a good amount of weight to the weapons and the overall perks for the actual weapons are fun. The actual story itself is for the most part interesting but there are a lot of lulls in it MAINLY because you THINK it's an RPG you begin doing side quests and roaming the city trying to find SOMETHING to do.

The thing that I think really makes this game an interestin' one is that it's a good linear action FPS but not a very good RPG at all. I was expecting something along the lines of a Divinity or Prey at the LEAST, but instead it feels more like Borderlands or even as shallow as Spider-Man (skill trees). The actual choices themselves, as far as I've gotten, are not minimal per se but there aren't many of them. Your character never really feels like YOUR character. It feels like their character with very limited player agency. It's your normal "Option 1 or Option 2" dialogue choice which, in my opinion, really sucks. I was expecting a lot more. Not only that but your choices don't matter at all and there's no progression in "your" character. This is NOT your character. It's their character through and through.

I really like how some of the leveling works here. Based on what you're doing in game, whether it be stealth, using assault weapons, or using katanas, you'll level that up organically. I really like that, but that's honestly as far as the RPG stuff goes. Of course you get perks and abilities but it's not much deeper than all of the other RPG-lite games that I think shouldn't even have those mechanics in the first place.

Another thing that feels so off is that there really is no character progression. You're just...already there??? I don't know how to really put that into words other than...CDPROJEKTRED progresses V for you. That brings me back to the "life" of the world itself. As stated before it's INCREDIBLY gorgeous and the design of the world is truly a marvel, but the city has no life to it at all. NPCs walk around aimlessly, cars are driving along set paths and don't care about pedestrians, and there's nothing ever really...emerging from the world itself. For something that feels so vibrant it's so lifeless. The AI is also incredibly bad. I was expecting a decent bit of interactivity within the world. Something along the lines of Prey but still lesser than that. Maybe Dishonored is more apt. But instead you get Borderlands levels of shallow world interaction. I'd honestly say GTA has a much more enticing world, and feels more sandbox than this.

This game is TRULY not an RPG. It is way more open world Action FPS and it's crazy the way this was marketed and talked about. I think if you go into this game expecting a in depth RPG, you'll come out really disappointed. If you go in expecting something more linear and more Action/Adventurey than true RPG you might be satisfied. It really is such a fucking mess and I'm not sure they even knew what they wanted with this.
 

fulltimepanda

Member
Oct 28, 2017
5,811
Some dwelling on the story/world side of things;

The main story has good beats but fails to capture the breadth of the Night City that they paint in the beginning IMO. It's similar to TW3 in how they narrow in the story. It worked in TW3's case as the world was small but Night City is presented as this huge city, millions of corps with billions of people yet out of all that you only really focus in on a handful. Which ends up being super jarring as it feels like there should be way more players with more twists but you hit a point (the game tells you) and realise that's all there is to it.

It also feels like there's just so much thrown away about the world. There's lore and world building snippets absolutely everywhere but as far as your interaction goes with what is happening in game, it's little to none outside of the handful of quests you are thrown. e.g. for as many gangs there are in Night City, I didn't find a distinct gang war questline. They all stuck to their little areas doing their own things. Saw maybe one or two shoot ups driving through areas but it didn't seem like it was gang related.
 

enzo_gt

Member
Oct 25, 2017
6,299
The lifepaths are 10 minutes long and have no effect on the story at all outside extra dialogue options that do nothing.

All V's are exactly the same
Is this a recent finding?

A lot of reviews mentioned that different life paths lock you out of quests, relationships, and I think some missions play out differently (though the last one may have been due to decision making, not necessarily the life path). But this could just be from a lack of properly experimental testing or some randomness in how/when quests are presented.
 

Dmax3901

Member
Oct 25, 2017
7,901
I just realized that this isn't an RPG at all, so comparisons to RDR and GTA are absolutely valid. It's an action adventure game with a slightly branching narrative. The story is pretty linear and you're strong-armed into making choices that might completely contradict what you want V to be. None of your choices really matter. Your V isn't your character. Unlike RPGs, you don't learn and build your character--the game decides it for you.

This Steam review pretty much expresses my thoughts on this:

"My biggest issue is that there's no sense of natural progression. Think of how any great RPG starts: you begin as a prisoner in a jail cell; you take your first blind steps out of the vault; your crew abandons you and you're forced to strike out on your own. In other words, you start with nothing and you're forced to (re)build your life. You build connections with people and places slowly. You begin to understand the world and you put the pieces together.

Cyberpunk couldn't be more disappointing in this regard. I chose the Nomad start because I wanted to approach the city from the outside. I hope this isn't a spoiler -- it's something I would want to know before buying this game -- but there's a montage about 25 minutes into the game that just flat-out shows V developing a relationship with another key character. This montage transports you from the desert to the heart of the city. It sets you up with a place to live and a core group of people to interact with. It establishes you. Why? That's why I'm playing the game -- I want to do all that stuff myself!

Also, after you finish Act 1 and the Interlude, side quests just fly at you from out of nowhere. I couldn't understand why all these random cops, corpos, and gang leaders trust me and are trying to give me jobs when my Streetcred is so low. You are constantly bombarded with text messages and phone calls from people who should want nothing to do with you. Again, there's no sense of progression. The game fast-forwards you through the most meaningful part of an RPG and then makes SO MUCH available to you without having to earn it through gameplay and character development.

On top of all of this the main quest is SO URGENT. If I'm actually trying to roleplay as V then the only quests I would complete are the main quests. This is an issue that plagues many RPGs, but Cyberpunk might be the worst case of it.

I'm not one of the ultra-hyped and ultra-disappointed people who are devastated by the state of this game. I'm certainly dissappointed, but mostly I just want RPG lovers to know that this game is so far off the mark. Play it as a scripted Action/Adventure game and you might enjoy it."

Except when you try to play it like Action/Adventure game, the game falls flat because of the terribly shallow world and AI compared to games like GTA and RDR2. Honestly, this game should have much better if it were a linear, non-open world game. CDPR has no clue how to create a believable sandbox a setting like this needed.

This is so fucking spot on omg.
 

dlauv

Prophet of Truth - One Winged Slayer
Member
Oct 27, 2017
11,513
different life paths lock you out of quests, relationships, and I think some missions play out differently (though the last one may have been due to decision making, not necessarily the life path). But this could just be from a lack of properly experimental testing or some randomness in how/when quests are presented.
They do but it's small stuff overall. The big thing is an extra dialogue choice from time to time but there are quests and incidental dialogue that characters will say to you tied to your life path.
 

Xiaomi

Member
Oct 25, 2017
7,237
Is this a recent finding?

A lot of reviews mentioned that different life paths lock you out of quests, relationships, and I think some missions play out differently (though the last one may have been due to decision making, not necessarily the life path). But this could just be from a lack of properly experimental testing or some randomness in how/when quests are presented.

You get pretty much the same story regardless of life path. Occasionally you'll see a dialogue option tied to your life path but they don't seem to unlock or block off any content.
 

azfaru

Banned
Dec 1, 2017
2,275
Does anyone know why the UI at the edge of my screen is like almost touching the edge of the screen itself. And there are some that are even cut off from it. I'm using Fullscreen setting. Is that part of the issue?
 

Okabe

Is Sometimes A Good Bean
Member
Aug 24, 2018
19,941
Did I just hear a Celldweller song on the radio ? LMAOOO

I mean it makes perfect sense considering what game I'm playing but that caught me by surprise
 

Kaeden

Member
Oct 25, 2017
7,915
US
I sent in my refund request around 24 hours ago, same experience so far. I imagine they have a lot on their plate currently (and it also is a Sunday today, I don't know how much that matters).
I am going to give support a few more days before pinging them.
Yeah that's what I figured. I'm at about 2.5 days now and hoped I'd hear something by now. I've never refunded with them before so I guess there's some apprehension because they make it a point to say they can refuse to refund for people who are 'hurting the developers.' I assume this is more for people who abuse the policy. Only played it for under 5 hours, hoping they honor the request.
 

TheWorthyEdge

Member
Oct 25, 2017
6,814
I must smile a bit over "your V is not your character" or "this is no RPG, this is an action adventure"

this also applies on Witcher 3 :-)

Correct, and I think that's why I wasn't really hooked by the Witcher either. CDProjekt has never really clicked with me HOWEVER I jumped into this game expecting something akin to an actual RPG. Which is what they marketed it as. It is not one.

:-)
 
Oct 27, 2017
2,891
What I'm reading in this thread, and hearing from people outside ERA either personally or on Twitter paints this game as a disappointment but to varying degrees. This is the first time in a long while where I seriously question the reviews. Game is undercooked on PC, PS5 and XSX and the base console versions are literally nausea inducing. How the hell is this game a 90? I know these things are obviously subjective but this is a game that promised the moon and fell short in many ways it seems. I think the lacking interactivity with the world and the borderline linear approach to rpg character building seems at odds with its proud touting of being the " the next generation of rpgs".
 

The GOAT

Member
Nov 2, 2017
848
The game has been fairly disappointing, thus far. The story has zero engagement, and most of the characters are flat archetypes. The pretty RT has worn off and what's left hasn't pulled me in (I'm 12 hours in) Sure, there's a few bugs, which I expected with a game world like this. I get stuck in scan mode a lot, and have no way to get out, other than killing the game and restarting it. The visual bugs, people through the ground, debris floating in the air, takes you out of the world, but it doesn't bother me that much. It's not that the game doesn't feel finished, it's just that it's dull. I keep waiting for it to really pick up, but I'm not sure it's going to.

Maybe I expected to much out CDPR. I loved the Witcher 3 and both expansions. Had 200+ hours in it, but Cyberpunk doesn't feel like the same studio.
 

Kschreck

Member
Oct 27, 2017
6,076
Pennsylvania
I definitely hope this is one of those games that get WAYYYY better as time goes on with support. The world looks so interesting but it sounds like it's pretty broken and limited right now. Still the company put so much work into this game that I think long term support is something they will absolutely want to pursue and hopefully in a year from now this game will be something worth while.
 

GodlyTwins

Member
Oct 30, 2017
256
Damn wtf is my series X bork'd?? I'm only 2-3 hours in and a few times when driving I have like a 3-5 second pause where I can't do anything...
 

Jeremy

Member
Oct 25, 2017
6,639
What I'm reading in this thread, and hearing from people outside ERA either personally or on Twitter paints this game as a disappointment but to varying degrees. This is the first time in a long while where I seriously question the reviews. Game is undercooked on PC, PS5 and XSX and the base console versions are literally nausea inducing. How the hell is this game a 90? I know these things are obviously subjective but this is a game that promised the moon and fell short in many ways it seems. I think the lacking interactivity with the world and the borderline linear approach to rpg character building seems at odds with its proud touting of being the " the next generation of rpgs".

The game's strengths would probably be more apparent and its weaknesses probably less apparent if you mainlined the main quest because you were trying to beat a deadline.