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Cantaim

Member
Oct 25, 2017
33,492
The Stussining
Nobody's posted this one yet? I know we all know what it looks like, but you can't ignore it when you're talking about cursed box art.

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This one transcended when Capcom made it official and made bad boxart megaman a fighter in one of their games.
 

Phellps

Member
Oct 25, 2017
10,882
Oh man, Tomb Raider has a lot of these, in the form of a weird ass collection of semi-naked Lara Croft renders purely to objectify the character.

Like, really...

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What the fuck is this?
 

Vitet

Member
Oct 31, 2017
2,573
Valencia, Spain
Are you a Spaniard by any chance? Some of these are classics I haven't heard of in a good while, I feel like the only one that's missing is Ke Rulen Los Petas, heh.

But yeah, I actually love the cover arts themselves, I was referring to in-game art like the one in the OP.
Yes, they are all from the 80s Spanish Golden Era. In-game they try to use the same cover art in a lot of games, but the low resolution tends to deform the artwork.
 

kurahador

Member
Oct 28, 2017
17,652
iyifZId.jpg


I thought this was weird then. But seeing how they did reboot Lara, pretty sure Jo Chen accidentally predicted this.
 

Papertoonz

One Winged Slayer
Member
Oct 26, 2017
3,270
Promo art for Street Fighter EX2. Spoilered because it looks like something from deviantart. Note that Skullomania's story is that he is a middle manager who dresses up like a superhero in his spare time.

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yeah that is from the secret files, they are booklets that contain art and info with each one themed around one game. That image is from the EX2 issue and they all have some pretty strange artwork

latest

latest
latest
 

skeezx

Member
Oct 27, 2017
20,338
I wouldn't count this as "bizarre" or "cursed" but I recently learned that up until Ocarina of Time the official art for The Legend of Zelda was outsourced to animation studios. At least in Nintendo's case during the NES/SNES era it was common for in house staff to create rough illustrations and then send them out to outside studios where professional illustrators would take over.

Anyways in Ocarina of Time's case they went the same route and sent illustrations to an out of house studio but they weren't happy with the results. Nintendo wanted a "cool" link that was different from his predecessors so Yusuke Nakano who had worked on the rough illustrations asked if he could just do the entire thing himself and Yoshiaki Koizumi who was responsible for character design gave the green light. Koizumi actually already had a polygonal model of Link (fun fact: he's the one responsible for shrinking Link's nose) so Nakano used that as a reference, Koizumi had made a water color of Link but Nakano never saw it. Both Koizumi and Nakano apparantly referenced a famous hollywood actor when drawing Link but who that actor is was never specified as far as I know.

(Official art from Zelda, Adventure of Link, A Link To The Past, and Link's Awakening from left to right)
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(Link from Ocarina of Time)
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OoT's artwork always bugged the hell out of me growing up with 80s anime style zelda. Way too sterilized

Though it was 1998, game needed to compete with the likes of FF7 and MGS worldwide so they pretty much had to go that route, I can't hate on it too much
 

NDA-Man

Member
Mar 23, 2020
3,194
This one transcended when Capcom made it official and made bad boxart megaman a fighter in one of their games.

That was Street Fighter X Tekken
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The idea was, because SFxT was a big crossover, and Sony was asking them to include their cat mascots, they'd have a little fun and include Bad Boxart Megaman, just for a laugh. At the time, there were three other Mega Man games in the works, so Bad Boxart Mega Man was just a silly little in-joke that some fans would appreciate, while there'd be plenty of actual Mega Man.

...

And then those three got silently killed, so Mega Man fans were left with just a deliberate piss-take as official Mega Man content from Capcom.
 

Garlador

Banned
Oct 30, 2017
14,131
OoT's artwork always bugged the hell out of me growing up with 80s anime style zelda. Way too sterilized

Though it was 1998, game needed to compete with the likes of FF7 and MGS worldwide so they pretty much had to go that route, I can't hate on it too much
I loved the original Zelda art and grew up with it, but I really adored Ocarina of Time's switch.
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I think it helped that I also grew up with Katsuya Terada's artwork as well.
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Going back to cursed art, who else remembers when the Death Note guy did Castlevania?
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Look what they did to Maria...
MARIA.png

Why is the owl trapped in a giant coathanger? What's going on?!
 

NerevaRising

Member
Oct 5, 2018
1,077
Age of Conan genuinely got Playboy to feature one of their main characters in a photoshoot to help sell the game back in 2007:
A number of games were involved in that. Bloodrayne was another


It was the BMX XXX and The Guy Game era of gaming

Triss Merigold also "posed" for playboy to promote The Witcher 2. I think you can even download the pictures from the bonus content for the Witcher 2 on Steam and GOG
 

djplaeskool

Member
Oct 26, 2017
19,828
That was Street Fighter X Tekken
maxresdefault.jpg


The idea was, because SFxT was a big crossover, and Sony was asking them to include their cat mascots, they'd have a little fun and include Bad Boxart Megaman, just for a laugh. At the time, there were three other Mega Man games in the works, so Bad Boxart Mega Man was just a silly little in-joke that some fans would appreciate, while there'd be plenty of actual Mega Man.

...

And then those three got silently killed, so Mega Man fans were left with just a deliberate piss-take as official Mega Man content from Capcom.

The best thing about Bad Box Art Mega Man was 80s glam-rock Roll
zs5duuP.png
 

Gaia Lanzer

Member
Oct 25, 2017
7,679
Ah, that time when Suikoden got a Joe D'Amato/Jim Wynorski-type 80s swords and sorcery movie!

The Amano artwork for Final Fantasy XV, which they revealed with a lot of fanfare back then:

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Sorry, but it is just ugly. It's chaotic, dull and drab in colors and the style doesn't match FFXV's at all.
I love the art, but it has jack shit to do with the game. I'm wondering if this was done EARLY into development, maybe around the time Versus was still happening or on the brink between Versus XIII and FFXV, when they had more concepts they planned on including but decided they didn't have enough time to include them all.

OoT's artwork always bugged the hell out of me growing up with 80s anime style zelda. Way too sterilized

Though it was 1998, game needed to compete with the likes of FF7 and MGS worldwide so they pretty much had to go that route, I can't hate on it too much
Being honest, I've always hated a LOT of the post-OoT era of LoZ artwork. Especially a lot of the NPCs that look dopy and goofy IMO. I've posted about such in past threads, but also growing up with the 80s anime LoZ style (which looks straight anime, cel-shaded in the artworks), OoT came around and I was like, "Eww, that's this crap?!". I didn't wind up playing OoT until much later, because I never got a N64 (I went the PS1 route) and when I finally got to play it, I still couldn't get into it. For me, personally, the most visually pleasing post OoT LoZ games are probably the more stylistic ones, like Wind Waker, Skyward Sword and Breath of the Wild.
 
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UnluckyKate

Member
Oct 25, 2017
10,604
I guess only natural since David Finch was making covers for Top Cow's Tomb Raider series at the time
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Pretty cool that cover, thanks for sharing!

I present to you Victor Interactive Software's (Publisher of the game; now called Marvelous) bishoujo interpretation of Lara Croft (Or better yet, Leila Croft / レイラ・クロフト) for the first Tomb Raiders (Renamed so for Japan to sound similar to that Raiders movie) game:
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And the villains:
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so... hum... this looked like Rival School art and wanted to check if it was the same artist.

Googled Leila Croft.

Turns out... She's a porn star.

Yep.
 

Deleted member 17388

User requested account closure
Banned
Oct 27, 2017
12,994
so... hum... this looked like Rival School art and wanted to check if it was the same artist.

Googled Leila Croft.

Turns out... She's a porn star.

Yep.
Mmm... yep.
I guess the only way to get actual (somewhat) related results is searching the name in katakana 😅
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Plus she was renamed after the II title, since publishing duties went to EIDOS own company in Japan later on.

I tried to search who's the artist too, my guess is someone working for Marvelous at the time, probably in a game close to the release of the first TR game in Japan (97), so maaybe an artist who worked in Saturn's Hyper Securities S?
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But honestly, the art isn't very close...
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
I present to you Victor Interactive Software's (Publisher of the game; now called Marvelous) bishoujo interpretation of Lara Croft (Or better yet, Leila Croft / レイラ・クロフト) for the first Tomb Raiders (Renamed so for Japan to sound similar to that Raiders movie) game:
7qt0rsM.jpg
Looks like a Street Fighter Alpha character
 

Don Fluffles

Member
Oct 28, 2017
7,090
Where's that KoF art where everyone's staring at you like you drove to the wrong house?
Uncanny valley to the max.
 

SolVanderlyn

I love pineapple on pizza!
Member
Oct 28, 2017
13,528
Earth, 21st Century
Holy shit, I only JUST NOW realized who these characters are supposed to even be. Barbarossa was obvious as he's the only one that looks like himself, but below him is Teo McDohl and Windy. To the upper right is Tir McDohl with Odessa below him

This makes this art even worse in my opinion as my mind always jumped to the conclusion that these were all total randos they slapped on the cover
 

JeremyParish

Retronaut
Verified
Oct 25, 2017
543
Raleigh, NC
Holy shit, I only JUST NOW realized who these characters are supposed to even be. Barbarossa was obvious as he's the only one that looks like himself, but below him is Teo McDohl and Windy. To the upper right is Tir McDohl with Odessa below him

This makes this art even worse in my opinion as my mind always jumped to the conclusion that these were all total randos they slapped on the cover

I'm pretty sure archer bro there is meant to be Futch. You can see a smaller version of him riding on the inset dragon. And I suspect the woman on the right side is meant to be Leknaat, since she's wearing purple. Basically, it's a grab bag of characters you meet in the first 20 minutes of the game.
 

SolVanderlyn

I love pineapple on pizza!
Member
Oct 28, 2017
13,528
Earth, 21st Century
I'm pretty sure archer bro there is meant to be Futch. You can see a smaller version of him riding on the inset dragon. And I suspect the woman on the right side is meant to be Leknaat, since she's wearing purple. Basically, it's a grab bag of characters you meet in the first 20 minutes of the game.
Oh, you're right, I didn't even notice the arrows or the dragon. Not that Futch used arrows anyway, lol.

If that is Futch it's the most mature looking ten year old of all time, ahaha
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
At the risk of opening a can of worms, Sonic Mega Collection featured scans of every Archie comic until that point, meaning they're essentially official artwork

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Great game, but this is too much.

I do appreciate that it's basically those "here's what Mario would look like if he was REAL" pieces of artwork that go viral but officially licensed