it's weird how after playing the Halo test flight and this I would assume that Battlefield was the free-to-play game.
they really should've put breakthrough in this beta, a lot of people are playing this and forming opinions based on conquest which is not everyone's cup of tea
yep never been a CQ fan. Give me Rush(or whatever modern equivalent they call it now). Though I kind of dig this zone version more than classic CQthey really should've put breakthrough in this beta, a lot of people are playing this and forming opinions based on conquest which is not everyone's cup of tea
It isnt that. Its not typical mouse lag, the mouse just feels weird.
Maybe it's a placebo, but I turned off crossplay on Playstation 5 to test it out.
Had way more fun. Less getting killed from long distances and I was winning more engagements.
Full server too. If youre on PS5, try it out.
They need to let us turn off crossplay with PC and only allow it between PS/Xbox.Seriously.
90% of the people in the server were PC players. The fuck? Where is the balance?
Not really because you still have no idea what weapon or loadout they have. The specialist just gives a unique gadget and some other perks. So you can't see an engineer and know they probably have a launcher and a certain type of weapon for instance.
I don't think they should have removed the revive from distance. Just put a timer on it. Or make it use up half the charges or something so you could only do it twice in a life or something.
Heh. When you start or before you spawn in. Like a lot of features, it's missing right now.Sorry if this has been asked but how do you open the map on PS5?
It's weaker than Warzone for sure, but I also think the average distance of engagement is a lot longer here as well, and in those fights M&K has a big advantage. Up close I can hold my own as a controller player, but tracking someone at long range is really hard in comparison to a mouse.Some of the best and most dominant players in Warzone use controller, why is it an issue here? Weak aim assist?
I feel that there's no aim assist at all atm. Unless i'm mistaken and there is... if so, it's very weak. Hecc controller gunplay in both MW2019 and Cold War feels superior than 2042 so far imo.Some of the best and most dominant players in Warzone use controller, why is it an issue here? Weak aim assist?
Most games don't reach half of that at peak and it's not even open yet. It's pretty good.
Maybe it's a placebo, but I turned off crossplay on Playstation 5 to test it out.
Had way more fun. Less getting killed from long distances and I was winning more engagements.
Full server too. If youre on PS5, try it out.
Yes, happens to me too on Series X. You'll see it in the sky and such.
Both my brother and I have had rounds like that on Series X. My first round, the first 3 - 4 engagements were like that. Sometimes it seems like certain people take no damage, then you move to a different target and drop them with ease.
One thing I wish DICE aped from Apex is their ping system. Having played both games tonight, it's like a night and day difference.Played some Apex after this and I feel the movement is a mix between Apex and BFV especially with the grapple hook. Apex still feels better since this is still Battlefield in the end.
One thing I wish DICE aped from Apex is their ping system. Having played both games tonight, it's like a night and day difference.
This is one positive I noticed immediately as well. Way less jank when driving. Though we'll see when the envitable snowmobiles are released. That will be the real test. They were awful in BF4.Had a good couple of matches just now.
To steer away from my criticism, I would like to compliment DICE on the vehicle weight, namely the armoured jeep thing with the mini gun on top. It seems like the engine has finally, finally got the feel of driving right relative to server latency. Battlefield has always had this weird quirk where brushing up against objects or smashing through barriers in a vehicle results in slight lag/stutter to the vehicle physics as the engine attempts to taper and approximate the impact. I feel it's mostly totally fixed here. Slamming into walls and other objects, or breaking through fences and going off jumps, doesn't result in the weird physics banding and instead flows seamlessly.
Really happy this has been improved.
Maybe it's just me but I thought there would be 4 normal classes with class specific gadgets (medic, assault, engineer, recon) and separate specialists/heroes. Like in Star Wars Battlefront.This feels like a chinese knockoff of Battlefield.
I just saw like 6 Falcks, killing each other. What the fuck.