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Phendrift

Member
Oct 25, 2017
32,410
It's the same reason why TWW seems to get a pass. The artstyle makes people overlook how horrible the rest of the game is.

TP had some really decent dungeon design that was marred by everything else around it. It's a really tiring game to play as it just takes forever for it to "start". And after it starts, it feels like the game keeps on explaining itself to you over and over again, like you're a brand new player 15 hours in.



I am fully convinced that people that played TWW for the first time while being a bit younger probably enjoy it more than I do.
Wind Waker was the only 3D Zelda before BotW to capture that sense of whimsical adventure for me. Sailing the sea and charting islands was so fun. It was my favorite Zelda before BotW for that reason. I played them all for the first time around the same time in 2013.
 

Leafshield

Member
Nov 22, 2019
2,934
Ehhh I think this misreads the situation kinda wrt the 2D games. 3D Zeldas are just WAY more hyped and scrutinized. You have to remember the general reception to each one when it released is like a bonafide masterpiece except SS. But they're a bigger deal and more popular, so they are more scrutinized and nitpicked, and the vocal minority come out.

I really really don't think the Oracles or Minish Cap are considered the same tier as Twilight Princess even. They're great for what they are, but no one is looking at them to be the high mark of the series, the blockbuster AAA Nintendo title of the generation.
Even Skyward Sword on Wii was considered a masterpiece by the gaming press on release, it's got something like a 93 on metacritic.

It's more word of mouth over time about how some of the experimental elements didn't work for people. Same goes for Phantom Hourglass and Spirit Tracks, where all three games are packed with fresh ideas that fundamentally changed how the overworld and combat worked alongside various other mechanics. Thing is many players found some of the ideas really fresh, but found others to be a massive deal-breaker in comparison, so that phase of Zelda games also had elements that worked against it over time through word of mouth. Just as a retrospective look at TP shows it up as the brown and grey 'natural' themes of so many games of the time, when games were oh-so-keen to shrug off colour and try to be 'realistic' with mud and rubble and dirty grass everywhere.

All were well-received at launch, but over a decade later, you rarely see them lauded for it. Personally I loved the stylus combat of the DS games but really disliked the overworlds, the sailing in PH is far less interesting than the open sea of WW and the less said about abandoning the overworld for a trains minigame in ST the better. I still preferred both to SS as a left-handed player though, as I liked the dungeons in the portable games but my issue with SS is with the core titular sword mechanic itself.

Agree that the handheld games aren't held up to the same scrutiny as the home console ones as tentpole releases. Which is a shame really- Link Between Worlds is amazing and easily my favourite Zelda game that released between OOT and BOTW.
 
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Leafshield

Member
Nov 22, 2019
2,934
Wind Waker was the only 3D Zelda before BotW to capture that sense of whimsical adventure for me. Sailing the sea and charting islands was so fun. It was my favorite Zelda before BotW for that reason. I played them all for the first time around the same time in 2013.
I'd agree with this. Wind Waker's sailing and charting the sea brought a sense of adventure that worked for me, whereas the boat and train and flight in PH/ST/SS felt way less interesting in comparison. I think it's because the ocean in WW felt more dangerous, sailing at night with these huge crashing waves, whereas overworld travel in the others has none of that and feels very small and safe in comparison.
 

Fuchsia

Member
Oct 28, 2017
6,676
Twilight Princess and Skyward Sword were so bland. Twilight Princess always feels like a better version of Ocarina but with a little bit of bloat and Skyward Sword is a zelda game where they doubled down on everything I don't really love about Zelda games and took away from what I love most (exploration).

Hoping BotW2 goes hard on exploration again but it's tough to get super excited about that when it's seemingly at least a similar overworld on the ground. Really love Zelda when the worlds are interesting and take huge risks.

Hoping we get out of Hyrule again for a 3D Zelda soon.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Even Skyward Sword on Wii was considered a masterpiece by the gaming press on release, it's got something like a 93 on metacritic.

It's more word of mouth over time about how some of the experimental elements didn't work for people. Same goes for Phantom Hourglass and Spirit Tracks, where all three games are packed with fresh ideas that fundamentally changed how the overworld and combat worked alongside various other mechanics. Thing is many players found some of the ideas really fresh, but found others to be a massive deal-breaker in comparison, so that phase of Zelda games also had elements that worked against it over time through word of mouth. Just as a retrospective look at TP shows it up as the brown and grey 'natural' themes of so many games of the time, when games were oh-so-keen to shrug off colour and try to be 'realistic' with mud and rubble and dirty grass everywhere.

All were well-received at launch, but over a decade later, you rarely see them lauded for it. Personally I loved the stylus combat of the DS games but really disliked the overworlds, the sailing in PH is far less interesting than the open sea of WW and the less said about abandoning the overworld for a trains minigame in ST the better. I still preferred both to SS as a left-handed player though, as I liked the dungeons in the portable games but my issue with SS is with the core titular sword mechanic itself.

Agree that the handheld games aren't held up to the same scrutiny as the home console ones as tentpole releases. Which is a shame really- Link Between Worlds is amazing and easily my favourite Zelda game that released between OOT and BOTW.
The disconnect between what critics were saying and what everyone else was saying was apparent even at the time. Skyward Sword's faults weren't to do with the game aging.
 

Leafshield

Member
Nov 22, 2019
2,934
The disconnect between what critics were saying and what everyone else was saying was apparent even at the time. Skyward Sword's faults weren't to do with the game aging.
Hah, fair enough- to be fair I played It at launch too and remember also feeling the reviews completely failed to touch on the major complaints I had with it.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Hah, fair enough- to be fair I played It at launch too and remember also feeling the reviews completely failed to touch on the major complaints I had with it.
Actually I've changed my mind, because to be fair it could still be that those complaints have become more pronounced in time. Like these days people are more concerned with tight controls than ever, and…well yeah Skyward Sword.
 

Leafshield

Member
Nov 22, 2019
2,934
Actually I've changed my mind, because to be fair it could still be that those complaints have become more pronounced in time. Like these days people are more concerned with tight controls than ever, and…well yeah Skyward Sword.
Part of me wants to try it again with the new portable controls using the right stick for the sword just to see if they work for me, even though I'd always just prefer a bloody button press. Really I know it's not a Zelda I really want to play through again at full price regardless. It's a game so packed full of bloat, the repeated bosses, the fetch quests, escort quests, tadtones. They've got an awesome, soaring main theme and even managed to make flight boring, rendering the two main thematic elements, the sword and the sky, somehow the things I remember as being amongst the worst parts of it.

It's a shame as, like a lot of Nintendo games, it's packed with fun ideas, played with for a while, developed and recalled throughout. Like the bowling bombs, the beetle drone. Awesome items. But those moments of inspiration don't make it worth playing through a padded out long game with poor controls for me.
 

thetrin

Member
Oct 26, 2017
7,702
Atlanta, GA
The ting is, i THOUGHT i was burned out after playing Twilight Princess and Skyward Sword.

Then i played Ocarina again on 3ds, and realized i just dont like those games.

Link Between Worlds was also awesome. I could play a million old school 2D Zelda games.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Leafshield I have actually just bought the remaster so I'm looking forward to playing through the game again (never finished the first time). But I was particularly excited for button controls and they're unfortunately not much better because the camera isn't mapped to the right stick, or rather it is but you have to hold down a button. That breaks it for me.
 
Oct 27, 2017
5,358
Wind Waker was already giving me these "been here done that" vibes, then Twilight Princess even more so as a direct OOT sequel. But then Skyward sword and that incredibly limited overworld that consisted in separated levels is what really made me mad, how could a 3D game released on 2011 feel more limited and restrictive than ALTTP, a super nes game.

Thankfully the general criticism seemed to work, stuff we got the best Zelda yet afterwards
 

Leafshield

Member
Nov 22, 2019
2,934
Leafshield I have actually just bought the remaster so I'm looking forward to playing through the game again (never finished the first time). But I was particularly excited for button controls and they're unfortunately not much better because the camera isn't mapped to the right stick, or rather it is but you have to hold down a button. That breaks it for me.
Ah that's a shame, sorry it didn't work out for you, but thanks for letting me know so I can avoid the same fate!
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,245
Yeah after getting Bored of the Wild, I wanna go back to the Traditional OoT style Zelda already, please.
 

Jane

Member
Oct 17, 2018
1,268
I don't know if I've ever seen a thread where I was so against the seeming consensus. Twilight Princess and Skyward Sword are two of my favourite games of all time. Breath of the Wild I mildly enjoyed. If y'all wanted the series to change so much, were you really even that big Zelda fans?
 

Bulebule

Member
Oct 27, 2017
1,812
I still hope for one day that they release 3D Zelda-game where you play as either Link or Zelda, have no sidekicks like Navi/Midna/Fi, have an art style of Skyward Sword, 7-8 full-sized dungeons designed like ones from N64 and GameCube era, a small but dense overworld, progression similar to GBC-games, combat from Wind Waker or Twilight Princess (no motion controls or anything similar needed) but refined, involves partially necessary trading sequence (aka Link's Awakening), no useless collectables, no sci-fi stuff, have a lighthearted story and 100% optional handholding.

... which is never going to happen.
 

HK-47

Member
Oct 25, 2017
5,638
I posit that everyone got tired of the tutorialization and endless handholding and not the core gameplay.

I remember I wanted to replay Windwaker and then realized I couldn't turn off the tutorials and bailed.

Edit: also the Souls games gave me exactly what I wanted out of Zelda games, oddly enough. They feel like the original NES game done in 3d, down to the profoundly weird secrets.
They aren't, because Souls has never nailed the puzzle aspect. Sometimes they dip a toe in (like with Sunken Crown) but never committed to actually doing stuff other than combat and traps.
 

pbayne

Corrupted by Vengeance
Member
Oct 27, 2017
8,484
Skyward Sword was when i noticed people being very vocal about it. But it probably started with people clamouring for a "darker more serious" Zelda, kinda getting it in Twilight Princess then realising it wasnt really what they wanted after all.
 

Ryuelli

Member
Oct 26, 2017
15,209
If you would compare botw with a classic zelda game, i would understand your point. But botw is about having the amount of freedom that cant be seen in any open world game. The game where you can go straight to a boss, gliding and climbing every moutain. It was new, fresh, fun. Im sure the sequel one would have better dungeons. The world reflects the artwork of zelda 1 in some ways. But they should develop another zelda "classic style" game like zelda lttp in 3d. A not too open world, but where you can see the huge distance that you can travel.

"it sucks that Zelda is apparently being influenced"
Not sure what you mean. Zelda has zero things taken from souls games. (The otherway around on the otherhand....) Also, souls is a total diff game.

Wind waker is a good game. But has also flaws. Its unfinished to start with. But i prefer it over zelda tp and zelda ss.

See, I just don't really want that freedom in games anyway. I've never been able to get into series' like Elder Scrolls because I've always preferred carrots on a stick over "See that mountain? You can go there!". I've never been one to just whimsically wander around in games for the sake of whimsically wandering around in games. I've always liked how 3D Zeldas felt big and vast, without actually being big or vast (Skyward Sword aside, because that felt linear). Ocarina of Time isn't a huge game, but it feels like an epic.

As I said in my initial post, I think BOTW is too open, and SS is too closed off.

Giving me "the amount of freedom that can't be seen in any open world game" is a negative to me, not a positive. I prefer open world games that are closer to Red Dead Redemption 2 than BOTW.

I've never played a Souls game (because that's another series I have 0 interest in), but you have multiple people in this very thread comparing BOTW and Souls (especially Elden Ring), so I guess I just misunderstood.

I'm glad that BOTW was financially successful for Nintendo, clearly I'm in the minority of people that didn't love it (and I think I'm in the minority of people who aren't looking for that style of game too), but just because it was financially successful doesn't mean I can't think that it sucks that it's probably the model the series is going to use going forward.

Yes, Wind Waker has flaws. So does literally every game in existence.

The artstyle makes people overlook how horrible the rest of the game is.

In your opinion. I think it's the best game ever made. :)
 
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Xwing

This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
9,939
Your the 1st person I've seen call SS' characters weaker than others which I find interesting as I find SS was universally praised in atleast one category and that was it's characters and story

I think you misunderstood, I'm saying IF it had had weaker story/characters, it would have dragged in the second half, but because they did have stronger characters, I stayed invested. Sorry if my wording was a bit awkward.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,540
I feel like Link Between Worlds was the direction I wanted Zelda to go in and I'm disappointed that they instead went with the BotW formula.

Also, I feel like Twilight Princess is the game that I wanted Ocarina of Time to be (similar vibe, but with much better graphics, world design, dungeon design, combat gameplay, and a great companion), so I'm always surprised that fans will defend OoT as the best game ever, while complaining about Twilight Princess. Yes, the first hour or two is a slog but after that, it's great.
 

Splader

Member
Feb 12, 2018
5,064
I still want a traditional Zelda game and I truly hope BOTW2 is a step back in that direction.

I tried the first game 3 or so times, each time playing for around 4-6 hours, and each time I ended up dropping it entirely. Shrines were a really boring replacement imo.
 

Parthenios

The Fallen
Oct 28, 2017
13,634
I still want a traditional Zelda game and I truly hope BOTW2 is a step back in that direction.

I tried the first game 3 or so times, each time playing for around 4-6 hours, and each time I ended up dropping it entirely. Shrines were a really boring replacement imo.
All of the best parts of BotW are the more linear segments that play like a traditional OoT Zelda game. Great Plateau is the best area and also the only one where you collect new abilities in "dungeons" to progress.
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
34,578
Is it seriously a controversial opinion around here to say that all Zelda games are at least pretty good?
That's the thing about the series. Major releases are spaced apart and each one is HIGHLY anticipated. Everyone knows the highest highs the series can reach and fans expect the moon from a new Zelda release. So even if it a game is technically really solid like TP or SS, it can feel extremely disappointing due to very high expectations and long waits between releases. So the games can definitely be pretty good, but people anticipate excellence. And when a game exceeds excellence (BOTW), we end up discussing the game for like five years straight haha
 

Splader

Member
Feb 12, 2018
5,064
All of the best parts of BotW are the more linear segments that play like a traditional OoT Zelda game. Great Plateau is the best area and also the only one where you collect new abilities in "dungeons" to progress.
Huh, tbh I didn't even realize the game had many linear parts. I've been telling myself to give it one last shot, this time with the pro controller, for a couple years now. I wanted to wait until the sequel was closer to release.
 

Irikan

Avenger
Oct 25, 2017
2,398
I feel like Link Between Worlds was the direction I wanted Zelda to go in and I'm disappointed that they instead went with the BotW formula.

Also, I feel like Twilight Princess is the game that I wanted Ocarina of Time to be (similar vibe, but with much better graphics, world design, dungeon design, combat gameplay, and a great companion), so I'm always surprised that fans will defend OoT as the best game ever, while complaining about Twilight Princess. Yes, the first hour or two is a slog but after that, it's great.
ALBW is incredible and one of my favorites, but I think it's better if we have more open Zelda games like BOTW and more tight foused games like ALBW, it keeps it more fresh and less chance to make people tired of the formula like it did before I think. I just hope we don't have to wait for much longer to get more Zelda games like ALBW lol
 

MrPhiliasfrog

Member
Oct 25, 2017
827
I don't know if I've ever seen a thread where I was so against the seeming consensus. Twilight Princess and Skyward Sword are two of my favourite games of all time. Breath of the Wild I mildly enjoyed. If y'all wanted the series to change so much, were you really even that big Zelda fans?

Personally, I don't think there is one Zelda game that I don't like. Each has their own strengths and weaknesses. Having said that, the formula was getting a little stale for my taste, especially after playing SS. The world felt too limited and the sense of exploration was completely gone.

Botw is still my favorite Zelda game because of how much it lets you explore at your own pace and lets you figure things out.
 

aloner

Member
Jun 30, 2021
2,506
Australia
Skyward Sword was certainly the turning point of widespread sentiment, but i can certainly see when they have more powerful hardware attempting something more like God of War and aiming for a cinematic, wide linear Zelda
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
34,578
I don't know if I've ever seen a thread where I was so against the seeming consensus. Twilight Princess and Skyward Sword are two of my favourite games of all time. Breath of the Wild I mildly enjoyed. If y'all wanted the series to change so much, were you really even that big Zelda fans?
The best games ever made have come from creative people being given an opportunity to be creative. It's not that people want the series to "change" but rather keep the experiences fresh by experimenting with and embracing new ideas. TP and SS are usually dragged through the mud a bit because it's just more of the same from a series that's been bringing fresh ideas built upon a familiar blueprint throughout its life.
 

Parthenios

The Fallen
Oct 28, 2017
13,634
Huh, tbh I didn't even realize the game had many linear parts. I've been telling myself to give it one last shot, this time with the pro controller, for a couple years now. I wanted to wait until the sequel was closer to release.
Linear, great segments of the game:

Great Plateau (the initial starting area)

The "pre-dungeon" part of the Zora area is 100% Ocarina of Time. It's raining the whole time so you can't climb so you progress through paths and it's a lot better paced, plus it's got the best integration of side characters

There's an area where you lose all your stuff like the beginning of a Metroid game and have to solve the area sort of puzzle like, definitely a highlight

Yiga Fortress, also has one of the only unique boss fights at the end

Climbing a mountain to see a dragon

Kokiri Forest

Hyrule Castle at the end of the game.

A cool thing about the structure of BotW is that a player could play just these sections of the game. It would still be missing the item based progression and integrated storytelling of the past Zeldas.
 

Galadrome

Member
Mar 4, 2021
79
Skyward Sword motion controls were a lot of fun, I think gamers just hate being at all outside of their comfort zone lol. The rest of the game felt somewhat rote and was filled with strange, tedious design choices but I powered through due to the fun controls.

SS definitely is where this feeling originated, but frankly I think it really begins with Wind Waker. Wind Waker is where the relationship between the overworld/dungeon becomes cemented and highly formulaic, and Twilight Princess follows the same rough formula with only slight changes. Ocarina, if you go back and play it, actually deviates quite a bit and better resembles A Link to the Past. WW is where the game's start to get very handholdy and the dungeons start to get far, far more linear. These two factors, imo, lead to a sense of rote-ness that you can feel from WW until BotW.
 
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NuclearCake

Banned
Oct 27, 2017
9,867
Skyward Sword motion controls were a lot of fun, I think gamers just hate being at all outside of their comfort zone lol.

I didn't like those controls at all. Well, more specifically the combat and its flow. It was all fun for about the first hour or so and then I realize that it's pretty much all there is to the combat. The enemies are all the same and the parry shield move is so ridiculously overpowered, that I just end up doing the following...

1. Wait for the enemy to attack.
2. Parry.
3. Waggle and kill the enemy, once they get stunned.

This strategy worked for the entire game. Even if I missed a parry move the damage I took was so minimal that it really didn't matter.

Because of this, I got really bored with the combat even before the second dungeon.

The game makes you fight enemies more often than OOT,MM,WW and TP too. Possibly because they wanted to get the most out of the motion controls but it just backfired for me.


The motion controls really didn't add much to the experience in the end and all other aspects could have easily been done with a normal controller. For example, the swimming controls are much worse in SS than in any other 3D Zelda. But they really didn't have to be. Nintendo just wanted to shoehorn motion controls. That's it.
 

Deleted member 91227

Feb 4, 2021
5,002
I never did personally. Other than the DS games, I loved all the 3D Zelda games and like them all more than BOTW—though I still really liked that game. That said, I'm all for open world Zelda, I just want a bunch of big, unique, themed dungeons in it and not just shrines and 4 similar-ish dungeons like BOTW. The dungeons are the main draw of the series for me.
 

TheWildCard

Member
Jun 6, 2020
2,329
I liked Twilight Princess, but there was a feeling of "yeah I don't think I need to play another one of these games from here on" after finishing it. And to be honest I was feeling fatigue even with Wind Waker and Minish Cap, both games that didn't evolve the formula in meaningful ways. Even A Link Between World was just a tiny baby step in terms of shaking things up. I'm not gaga over BOTW but I am glad it was the table-clearing teardown and rebuild I wanted from the series for a long while.
 

Miamiwesker

Member
Oct 25, 2017
4,695
Miami
The best games ever made have come from creative people being given an opportunity to be creative. It's not that people want the series to "change" but rather keep the experiences fresh by experimenting with and embracing new ideas. TP and SS are usually dragged through the mud a bit because it's just more of the same from a series that's been bringing fresh ideas built upon a familiar blueprint throughout its life.


But souls games including Elden Ring hasn't really changed much at its core and people still love those. I don't get why the Zelda formula went from the most critically awarded formula to "so stale and old" in what 8 years? To me that formula is still incredible and most gamers don't even dare try to replicate it cause making levels as unique and interesting as Zelda dungeons is very difficult. Then trying to craft a 30-40 hour experience that isn't a big empty field of repetitive stuff is also hard.

I agree the combat and some of the mechanics could be updated but I don't get why the whole structure of Zelda had to be thrown out.
 

deathsaber

Member
Nov 2, 2017
3,106
I don't know if I ever really expressly felt that way on the mainline games

We had:
1. Ocarina- the original brilliant blueprint for all things Zelda
2. Majora's mask- yes, basically milking more out of Ocarina engine- but also a very different, more difficult, much darker tone game, just very unique, despite other "samey" core elements.
3. Wind Waker- rewrote EVERYTHING visually about the series so nothing repetitive at all, completely different overworld concept- fresh.
4. Twilight Princess- so yeah- maybe this is a nostalgia trip to the look and a lot of concepts harkening back to Ocarina after mixed reception to Wind Waker, but I never for a minute felt bored. If anything, I didn't like the wolf Link start, and it was major relief to finally get Link into his green suit with sword/shield. And when we got there, it was Zelda with the best dungeons of the series. I'll allow this re-tread because it was much wanted by the fanbase
5. Skyward Sword- obviously, completely different gameplay- personally I hated it, but it wasn't a retread.

Granted, it did astound me how much of a complete revision Breath of the Wild wound up being- I just assume it was going to be more of the same, just with the "large open overworld" trend that many things were starting to adopt, but they really did re-write the book on everything here.

That said for future games, there is huge room for improvement on that formula- better and more substantial dungeons more like old games would be welcome, more of a central narrative would be good, I'd like less weapon musical chairs, and more of a system of crafting and upgrades there (take some cues from Fromsoft here- let us take something we like and roll with it a whole game if we want via upgrading- and let us repair weapons - and certainly break a whole lot less))
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
34,578
But souls games including Elden Ring hasn't really changed much at its core and people still love those. I don't get why the Zelda formula went from the most critically awarded formula to "so stale and old" in what 8 years? To me that formula is still incredible and most gamers don't even dare try to replicate it cause making levels as unique and interesting as Zelda dungeons is very difficult. Then trying to craft a 30-40 hour experience that isn't a big empty field of repetitive stuff is also hard.

I agree the combat and some of the mechanics could be updated but I don't get why the whole structure of Zelda had to be thrown out.
The Zelda series, outside of TP and SS, has always tried new things out while keeping the game itself familiar. It started to get to a point of staleness where it's like "oh ok it's just dungeons now AND they think I'm an idiot that needs to be walked through everything". Even with BOTW 2 as a sequel, there's no telling what changes they'll make or what it will look like in the end that's part of the excitement for the series.

As for Miyazaki games, I have disliked every single one of them prior to Elden Ring which I am a geek about. And fans of the series are very divisive about individual differences between Miyazaki games and typically end up loving some and detesting others. So it's definitely a poor example of a series that keeps things consistent.
 

Hero Prinny

Banned
Oct 25, 2017
3,192
Skyward sword i would say. I tried the switch version cause as the years went on my opinion of the game got clouded and all i could remember was hating the motion controls cause they just straight up wouldnt work for me. However, i did the first 3-4 dungeons on the switch and dropped the game, it wasnt that the controls were bad, the game itself was actually pretty dull too. Glad BotW ended up being what it is
 

Miamiwesker

Member
Oct 25, 2017
4,695
Miami
The Zelda series, outside of TP and SS, has always tried new things out while keeping the game itself familiar. It started to get to a point of staleness where it's like "oh ok it's just dungeons now AND they think I'm an idiot that needs to be walked through everything". Even with BOTW 2 as a sequel, there's no telling what changes they'll make or what it will look like in the end that's part of the excitement for the series.

As for Miyazaki games, I have disliked every single one of them prior to Elden Ring which I am a geek about. And fans of the series are very divisive about individual differences between Miyazaki games and typically end up loving some and detesting others. So it's definitely a poor example of a series that keeps things consistent.

You can't say outside SS, SS is by far the most drastic change to the game of the pre BOTW 3D Zelda's. Out of the 5 3D Zelda's only TP really felt like a copy and that was intention to be a sort of super OoT which I felt it was.

It doesn't feel to me like the staleness came from some fatigue of the formula but rather people just started to not like it. All of a sudden people don't want to solve little puzzles. People don't want to go through lost woods following some music. People don't want to be forced to find a key to this door to progress. They don't want to be forced to do some mini game. Yes the games were way too easy, I'm thrilled they addressed some of that with BOTW but it seems to be people don't want elements of what those games had.

It comes at a time when players want to do what they want when they want. While linear games can still have success Zelda wasn't ever linear, it startled the line between linear and exploring, it did so by having all kinds of fun activities and different varied gameplay scenarios to get through. It seems to me like people kept getting more and more bored of the activities and just wanted to run around exploring stuff. And that's what BOTW gives, it gives the player the power to kind of tailor their experience but to me at the expense of good pacing and tight level design.
 

ghostemoji

Member
Oct 27, 2017
4,833
Twilight Princess was the moment for me. That game is good dungeons glued together with bad/tired everything else.
 

LordByron28

Member
Nov 5, 2017
2,348
I'd say they just got too stuck on the ALttP formula. I think BotW went back to the original Zelda's premise. The sense of adventure and fun of going out and exploring the world. Obviously they used modern open world games and advancements already made from WW, TP and SS to best inform how to return back to the original Zelda's formula.
 

Brodo Baggins

Member
Oct 27, 2017
4,064
I like all the 3D Zelda games a lot, and would have been happy to keep playing the same formula forever. Twilight Princess felt the most like treading water for me, but I actually really loved Skyward Sword.

BotW was still a huge jump forward for the series, and a welcome change, but it was not necessarily something I felt the series needed.
 

panama chief

"This guy are sick"
Member
Oct 27, 2017
4,077
wheres my Minish Cap sequel? enough 3D. people are gonna complain regardless Nintendo.
give us a new Oracle of Season/Ages but please dont give it to the folks who handled Links Awakening
 

Tavernade

Tavernade
Moderator
Sep 18, 2018
8,735
I'm kinda surprised at where this topic went, since it always felt to me that outside the pre-DS handheld games, every Zelda did 'something' to massively alter the formula, even if it was just visually.

I felt Twilight Princess/SS were stale-y, but that was based on a very similar "forest dungeon then fire dungeon then water dungeon" progression I was getting sick of. If there'd been more visual variety I might have liked them more.
 

SmittyWerbenManJensen

▲ Legend ▲
Member
Oct 27, 2017
4,716
Floater’s Cemetery
TP and SS, mainly because of the excessive padding and dialogue. It's insulting and a waste of my time.

Now, all we need is a game with BOTW's high quality open world and freedom, and the dungeon design/quality of TP. It would be one of the GOATs.