I'm convinced their team is just way too little for this. They squandered such an opportunity to be at the forefrontStadia could, no idea why Google doesn't go this route as well. As we both know, they don't always make the best choices.
I'm convinced their team is just way too little for this. They squandered such an opportunity to be at the forefrontStadia could, no idea why Google doesn't go this route as well. As we both know, they don't always make the best choices.
the sprinted ahead to beat xcloud to market but forgot to bring a library with themI'm convinced their team is just way too little for this. They squandered such an opportunity to be at the forefront
The Amazon Music subscription is $80 annual charge or $7.99/mo. with Prime, or $9.99 per month stand alone. For gaming, I imagine they'll offer similar options, but maybe a bit more expensive due to higher bandwidth usage. I highly doubt it's $5.99/mo stand alone.
I guess you dont know how Prime works. There's tons of separate TV apps you can subscribe to separately. I suspect they will just simply add a Luna app to that which will be billed separately it's not like your Prime membership price is increasing.I'm going to guess that once out of Early Access, Luna+ will be
$5.99/mo. for Prime members
$9.99/mo. without Prime
They aren't going to add this as part of Prime. People would lose their shit if Prime got a price increase for this, and they're not going to give it away for free.
I'm convinced their team is just way too little for this. They squandered such an opportunity to be at the forefront
Music is a little different because they have to keep a catalog of millions of songs to compete with all the other $10 services and are forced to pay license holders on a per play basis. With gaming they can limit their costs by doing lump sum deals and limiting catalog size since that model has yet to be standardized. I don't know what they need to charge and how many subscribers they need to make a profit, but it scales a lot better than with music which is pretty linear in costs.
Lowers the bar significantly, especially for smaller devs who don't have resources or experience with porting. Stadia requiring Linux is just arrogance.
Nintendo I agree, they take things their way for good or bad. Microsoft is completely ready. Sony is another story and uncertain how they'll adapt.Stuff like this will never replace Nintendo and Sony, it's a great way to play 3rd party games though for cheap
Why should Google pay a licensing fee to Microsoft for Windows on a game that doesn't use Windows at all?
fucking wow. Stadias vulkan API porting requirement looks so much stupider now.
It's common sense that Google wouldn't rely on Windows to do something like that. I'm a bit surprised that Amazon did go that way actually.Lowers the bar significantly, especially for smaller devs who don't have resources or experience with porting. Stadia requiring Linux is just arrogance.
They could go on private games tho, Twitch could finally catch up to the cam sites it has been chasing all this time.The last thing a big twitch streamer wants to do is play with their fans. It's unbelievably boring for the viewers.
It's common sense that Google wouldn't rely on Windows to do something like that. I'm a bit surprised that Amazon did go that way actually.
Microsoft has so much power in the cloud (gaming specifically now) space it's crazy, from hosting PS Now to licensing Windows to Amazon for Luna, not to mention their own service skyrocketing thanks to Gamepass.
Huh? Linux is the only option for Stadia, devs can't put their Windows games that they already have working for Steam onto Stadia. Why should game devs spend weeks or months porting a game to Linux/Vulkan to reach Stadia users which are a tiny fraction compared to Steam or consoles?
Nope, Safari on iOS can access controllers with the web GamePad api, just tested my Xbox One Controller on my iPhone 11 Pro.
The Amazon Music subscription is $80 annual charge or $7.99/mo. with Prime, or $9.99 per month stand alone. For gaming, I imagine they'll offer similar options, but maybe a bit more expensive due to higher bandwidth usage. I highly doubt it's $5.99/mo stand alone.
I know how Prime works, thanks.I guess you dont know how Prime works. There's tons of separate TV apps you can subscribe to separately. I suspect they will just simply add a Luna app to that which will be billed separately it's not like your Prime membership price is increasing.
I'm convinced their team is just way too little for this. They squandered such an opportunity to be at the forefront
There shouldn't be any performance issues. Progressive web apps are just a way of launching a browser instance, and all that browser instance needs to do is stream a video. Modern smartphones generally don't have performance issues with 1080p streamed video on a browser.The difference is that the gaming session occurs in the browser (well technically a PWA), something that Microsoft could easily do as well but probably has severe performance issues on mobile compared to a native app.
That price seems like a good guess. It's the same as what Ubisoft charge for Uplay+.
Music Plans are available for as low as $3.99, they won't go that low, but I could see them keeping the $5.99 price point for Prime members.Amazon Music Unlimited Single Device Plan | Just $4.99/month
Play your favorite music hands-free with innovative voice controls powered by Alexa. Unlimited access to 90 million songs on a single eligible Echo or Fire TV device for just $4.99/month. Always ad-free and on-demand.www.amazon.com
Exactly. They won't for old games. It'll be the next games' backends that can be built on Vulkan. Google wants to keep that entire stack Open Source.
Yes and there are many ways they could've enhanced that prior to launch without conceding into a Windows back-end, having a shitty launch doesn't rule out the nature of some choices, execution is mostly to blame.It'd be common sense to make it as easy to develop for/port to your platform as possible, especially when you lack first party games and your userbase is tiny.
Without games and users (chicken and egg), it matters very little that you're getting an OS for free.
The absolute largest missed opportunity was Sony.
Sony had PSNow up and running in like 2013 - off of PS3s and Vita(!) and even some select Smart Tvs. Then, when the PS4 was such a smash hit; they consolidated a lot of services and only had PSNow running on PS4's and Desktops.
They were at the absolute forefront of this sort of technology and could have been the market leader regarding it; but its 2020 and they still don't even have a phone app to directly access the service.
Yes and there are many ways they could've enhanced that prior to launch without conceding into a Windows back-end, having a shitty launch doesn't rule out the nature of some choices, execution is mostly to blame.
They could've put a portion of their workforce into contributing to Steam Proton enabling them to better run Windows DirectX games, promote Vulkan to developers, creating more tools, prepare more games for launch, a better pricing model, supporting more devices etc.
That price seems like a good guess. It's the same as what Ubisoft charge for Uplay+.
The Ubisoft channel on Luna doesn't look like it'll be as comprehensive as Uplay+, but I doubt that Ubisoft are going to want it to be much cheaper, since the lower the price gets, the better it looks compared to Uplay+... and Ubisoft presumably will not get 100% of the Luna channel's subscription costs from Amazon. For Ubisoft the option that makes the most sense is to set the cost at or near the same price as Uplay+ and then offer a subset of what Uplay+ offers - perhaps a large subset, but still a subset.
That's why you only sub to one channel at a time when one of them releases something you wantIf each of the premium publishers were to get a channel, the subscription to get what you want as a gamer goes through the roof.
This.
So is this like Stadia where you have to subscribe and also buy the games separately, or is it like PS Now?
.So is this like Stadia where you have to subscribe and also buy the games separately, or is it like PS Now?
If it were free with my Prime subscription... I still probably wouldn't use it
More like Game Pass with the Luna+ base sub. You then subscribe to publisher specific channels for more games. No buying games outright.
Ah, so each Channel (Ubisoft Channel, EA Channel, etc) is a different price? So you pay $5 for Luna on top of whatever the channels cost?
Yup, and they claim 100 games at the base subscription, which are probably going to be rotated.
Yep, but that's the risk Amazon take by even allowing this system to exist. Players will effectively need to build their own package, and publishers will need to be careful not to overvalue their own catalogue of games.I get the Ubisoft "channel" is supposed to be a premium service, but I just don't see it taking off if the price for each of these channels is north of $10. It's just not a good value anymore.
If each of the premium publishers were to get a channel, the subscription to get what you want as a gamer goes through the roof.