You are right! A few Western studios make games with soul and quality.
Most of Western games (80-90%) are generic boring shooters.
They make great games by technical measures but boring.
Japanese studios this gen are doing everything right. Just look to this year and last one...
That's just not true, I prefer Western games and I don't play shooters at all. That's like saying 90% of Japanese games are generic RPGs.
This. Gameplay is prioritized over everything else in Japanese games. A lot of Western developers seem like they wish they were working in Hollywood, whereas the Japanese developers tend to embrace the unique interactive possibilities that the medium allows rather than trying to make an interactive film.Japanese games are just more fun to play to me. I think Western games tend to go more for immersion and story which is something that has little impact on me. I just want fun gameplay most of the time.
How many Japanese games are "generic" action games in third person where you hit things with a sword? That sort of overgeneralization is unhelpful. The way some people lump all "shooter" games into a single cluster is just plain silly. The first person shooter in particular is a vast and broad genre containing a myriad of subgenres.
Haven't played them. No interest in GOW and Spider-Man I may pick up when on sale.
I don't think that's even true, FarCry has broken the formula with games like Primal and Blood Dragon and EA publishes games like A Way Out, Unravel and Sea of Solitude. Sure those games don't get the same budget as Battlefield does, but neither do most Japanese games. And it would be ridiculous to assume, that Japanese games never try to answer the demand on the market and give their target demographic exactly what they want. The eccentric artist Josef Fares, also emphasized how A Way Out is his own vision, his original idea and his game even though he works for EA.While Egoman worded it badly, I bet he/she means games like FarCry, Call of Duty or anything EA. Where games seem to be made by committees based on market demands rather than a crazy fuckhead like Kamiya or Taro at the helm realizing THEIR vision.
Lol no, there's plenty of great writing in video games from decades ago already. Though you are correct in a sense that most games don't really invest in storytelling that much, they don't even try to. Story is used just to contextualize what is happening in the game, but there's also a lot of games that have wanted to do more with their writing/narrative and also succeeded.If you want an interesting story why not read a book? Video game stories are 90% garbage, although it does seem as if Sony First Party has tried to correct it this gen.
Weeaboo
Interesting thread:
"Western games have too little focus on the gameplay"
*Gets corrected*
"But I only play AAA games!!!1!"
*Corrected again*
"But those are multiplayer games!!!1!"
Sometimes people want to keep their prejudices, no matter how wrong they are.
That being said, I think it depends on the genre you prefer. I doubt anyone can show me a Japanese game with better world-building and design than games from Piranha Bytes or Troika or Obsidian. Or that there're Japanese devs that actually can match the level design in games from Looking Glass, Ion Storm, Arkane or IO. On the other hand, there's no Western equivalent to the Ninja Gaiden or competitive fighting games from Arc System Works (Skullgirls maybe, but I doubt it).
I think Western developers now have more greedy publisher involvement in shaping the gaming experience with a financially beneficial focus.
These things come and go. Japan ruled for awhile long ago, then the west stepped up and started killing it, and Japan has come back more recently IMO.
But I wouldn't say that any region is dominating. I think some console exclusives that don't have heavy publisher involvement in the west have still been fantastic. Some East Europe stuff has been excellent as well which isn't technically "western". Every region has some stellar dev houses. Not to mention smaller indie studios all over the world making some gems.
In the '80s and '90s this was the console/PC gamer divide.
The top (non-sports) console games tended to be developed in Japan, and the top PC games tended to be developed in the west.
It's arguable that adults of a certain age who grew up with consoles would be drawn to Japanese games.
They have, on average, a different approach to game design: more emphasis on gameplay and mechanics, less on story, less focus on realism / more stylized art styles, and they have more memorable, melodic music. Those are the main reasons why I prefer Japanese games and Indies. For me, a game is only as good as its gameplay, I could never play through something like Read Dead Redemption, no matter how good the plot or writing is. In general, Western AAA is not for me anymore.
How many Japanese games are "generic" action games in third person where you hit things with a sword? That sort of overgeneralization is unhelpful. The way some people lump all "shooter" games into a single cluster is just plain silly. The first person shooter in particular is a vast and broad genre containing a myriad of subgenres.
This whole thing feels heavily tied up in console gaming baggage. Particularly Japanese console gaming baggage. If you were a console gamer once upon a time, you predominantly played games by Japanese developers. The PC was largely dominated by international developers. Japan had relatively little presence on PC. They had a home computer scene of their own, but there wasn't a huge amount of overlap.
With the N64, and later the Xbox, we saw a shift. Game genres and schools of game design rooted in PC gaming culture began to appear and find success on consoles. You could own an Xbox, play most of its best games, and never play a single Japanese game. This was unthinkable on older consoles. The original Xbox didn't really have JRPGs. Instead it had Bioware games. It had Bethesda games. Japanese gaming fans on Playstation were being wowed by Metal Gear Solid 3, wheras Xbox fans were being wowed by Splinter Cell. The N64 was similar. Instead of genres that were popular in Japan, the N64 had several FPS titles that sold over a million copies. The PS1 only managed a single FPS game that sold over a million. It also had some successful Japanese titles published by Nintendo. That is reflective of the culture, the demographics of people who were Japanese game fans weaned on Japanese games without really straying outside that.
Much of this stuff IMHO comes back to PC gaming vs Japan-oriented console gaming. Most of the people who say stuff like, "I only play Japanese games" are almost certainly console gamers. They likely have a very limited understanding of PC gaming history. The genres they have a bias against have a strong tendency to be PC gaming genres that migrated to consoles. It's a modern version of people who bought a PS1 because they cared more about Final Fantasy than GoldenEye. Because they had no affinity for British game design.
Gaming culture can be bizarrely insular. Game developers have never had this mentality. Zelda is a Japanese version of Ultima. Quite a few classic Japanese titles were Japanese versions of home computer titles. You see people talk about Japanese developers as though they're somehow pure-minded. There's this nonsensical stigma about "western influence" somehow "tainting" Japanese games. This really, really dumb idea that Japanese games are better when Japanese developers go back to this imaginary period of total Japanese design isolationism. Resident Evil is a glaring example of this. Resident Evil exists as a series because they were making a game which was a mess, so they scrapped their work and imitated a popular French PC game instead. Yet a lot of weeb-ish Resident Evil fans nowdays are obsessed with this idea that Resident Evil was ruined at some indistinct point by imitating non-Japanese games and the series has to go back to its imaginary Japanese roots.
Ah really? Well I'll pick it up next time for sure.
Warcraft 3 Starcraft 1+2, Diablo's 1 2 3, Age of Empires are top tier single player games despite also having excellent multiplayer. Matter of fact some of the best stories can be found in these games.
I can also name you a few rhythm games, like Beat Saber or Thumper that barely have any storytelling or multiplayer but offer insane complexity in the gameplay department.
Hard disagree, JRPGs and VNs which make for a huge portion of Japanese games absolutely don't focus on gameplay. Narrative games in the West are not as dominant as you think, it's only a section ofthe AAA scene. Western gaming is actually dominated by sports games, multiplayer shooters, battle royale games, MOBAs, traditional PC games (tycoons, strategy, Diablo-likes, simulators, etc.) and other strictly gameplay focused stuff like Minecraft, Rocket League, and a huge part of the indie scene. David Cage games are (thankfully) not your average Western game.This. Gameplay is prioritized over everything else in Japanese games. A lot of Western developers seem like they wish they were working in Hollywood, whereas the Japanese developers tend to embrace the unique interactive possibilities that the medium allows rather than trying to make an interactive film.
This. Gameplay is prioritized over everything else in Japanese games. A lot of Western developers seem like they wish they were working in Hollywood, whereas the Japanese developers tend to embrace the unique interactive possibilities that the medium allows rather than trying to make an interactive film.