So Lily got that huge ass mech just to be fucking useless? lol. She literally does absolutely nothing with it lmao. Should've just stayed on the damn ship and piloted the drone.
So Lily got that huge ass mech just to be fucking useless? lol. She literally does absolutely nothing with it lmao. Should've just stayed on the damn ship and piloted the drone.
Abaddon is especially tedious since his hitboxes reflect his model so you need to be careful with what combo you choose...incase the finisher slashes thin air.Congrats, it was indeed a lot of fun aside from the early game which felt a little too tedious. Interesting to see how you handled Raven, she was the only one that gave me a little trouble. In the end I just saved a full beta and burst bar for her second phase and trapped her in a loop of Rush Chain, Onslaught II, Shock Wave & Tempest.
Mastery seems a weird concept in this game, there is so much you can actually interact with...which means you also will never interact with half of it.wicked.
It's always nice to be reminded that even though I have a platinum in a game, I still kinda didn't really master it, not even close lol.
I can no longer imagine playing without attack speed gear in all four slots.
View: https://streamable.com/1rcwqr
And this is before I've unlocked the level 3 mk2 gear, which I'm super jazzed for.
- Costumes. Outside of Spiderman I can't think of any other game that gives out this many cosmetics for free in recent years. There were definitely some dudes in them but ultimately it was great having all these options and made exploration feel worthwhile.
- Spire 4. I loved this part of the game so much, probably one of my favorite video game sections ever. We need more games with giant space elevators.
Finally finished it. Did the good ending then reloaded my save for the true ending. I was really looking forward to this game, and while I don't think it quite reached my expectations it's still a really good game and I hope it does well enough to get a sequel.
What I liked:
- How polished it was. Solid 60fps with great IQ. This game just feels so good to play.
- Costumes. Outside of Spiderman I can't think of any other game that gives out this many cosmetics for free in recent years. There were definitely some dudes in them but ultimately it was great having all these options and made exploration feel worthwhile.
- Spire 4. I loved this part of the game so much, probably one of my favorite video game sections ever. We need more games with giant space elevators.
What I was mixed on:
- Story. I really liked the premise and thought it was super interesting. I also wasn't as down on the characters as some other people, but the execution definitely needed work.
- Combat. For the most part I enjoyed the combat but I hated the parry timing window and the game also felt really unresponsive for certain things.
What I disliked
- Outside of a very small handful, the side quests were trash.
- This is far from the worst fishing minigame i've played but it's still is a fishing minigame which I hate so i'm docking points for it.
- The pacing. The game's pacing prior to the point of no return sucks. The give you two very similar open one areas back to back alongside a near endless amount of side quests. Would've preferred if the game was more linear without these sections.
Hopefully we get a sequel that takes place entirely on the colony.
You get double jump from the main questline if you don't get it in the side mission first.Wow, color me surprised to find double jump and hair customization as rewards in Xion side missions. I mean, the latter reward makes sense as an optional side reward but for double jump to be possibly missable if you're only doing main quests thing is a bit baffling.
You get double jump from the main questline if you don't get it in the side mission first.
I was just entering this thread to complain about the desert. It's awful to navigate in, the map is atrocious and the compass disappears quickly forcing me to reopen the damn map. And the goddamn spiders that spawn during fights against biggest enemies… No, really, this is where the game fails hard.The great desert has probably been the location that has aggravated me the most in terms of the combat system. So many of these enemies can just chain stun lock you and I find there's almost nothing you can do about it once you take a hit. Hell, fighting multiple enemies at once is when the game starts to feel pretty sloppy.
Finally rolled credits after about 47ish hours. Only missing a handful of collectables and doing a runback to grab the other 2 endings.
I maxed out affinity with Lily on my first play through, does that max affinity remain in NG+ or do I need to build it up again?
So when do we get sales for this?
Really curious to see how it's performing.
6th place in sales in Germany in its opening week.According to Famitsu it sold ~67k in the first 2 weeks in Japan. Was expecting around 50-60k so it did a bit better than that.
In Spain it sold around ~8k in the first two weeks.
We don't have more data besides these.
Hmm, no idea if that is considered good or bad.According to Famitsu it sold ~67k in the first 2 weeks in Japan. Was expecting around 50-60k so it did a bit better than that.
In Spain it sold around ~8k in the first two weeks.
We don't have more data besides these.
For a physical PS5 game in Japan, that's really good. The fact that neither Shift Up nor Sony have mentioned total sales makes me think it's not doing great.Hmm, no idea if that is considered good or bad.
Wonder how it's doing worldwide 🤔
Hmm, no idea if that is considered good or bad.
Wonder how it's doing worldwide 🤔
With all the reports of SB being sold out in a lot of stores, I wonder if it was undershipped in Japan.
For a physical PS5 game in Japan, that's really good. The fact that neither Shift Up nor Sony have mentioned total sales makes me think it's not doing great.
I fast travel all the time.The turret section in Spire 4 is genuine cancer. Did they playtest this ?
Overall the game has quite a few frustrating and poorly thought-out elements ; bad platforming physics, too many trash mobs harrassing you, HP sponge enemies, poor checkpoint placement, no tracker for collectibles, inability to fast travel... It's like everything that is not purely combat is amateur at best.
So at Providence and am I missing something? Boss basically 2 shots me and I barely any dmg. Also has like 20 combos, blehgh
Wearing some melee protection gear, and protection and reflex exospines made a pretty noticeable difference in my survivability as well as helping me git gud at blocking and parrying the attack strings. I never got particularly good at it, but good enough to make it through to the end of the fight with nothing left in the gas tank.So at Providence and am I missing something? Boss basically 2 shots me and I barely any dmg. Also has like 20 combos, blehgh
On normal? Enemies are anything but spongy, most go down with one combo.The turret section in Spire 4 is genuine cancer. Did they playtest this ?
Overall the game has quite a few frustrating and poorly thought-out elements ; bad platforming physics, too many trash mobs harrassing you, HP sponge enemies, poor checkpoint placement, no tracker for collectibles, inability to fast travel... It's like everything that is not purely combat is amateur at best.
You using counter II? All of his combos can be simplified down to, block twice the counter II to interrupt the combo.So at Providence and am I missing something? Boss basically 2 shots me and I barely any dmg. Also has like 20 combos, blehgh
Seoulsborne.Still not sure what to call the game. Fashion Blade? Sexy Souls?
So when do we get sales for this?
Really curious to see how it's performing.