Got no damage on Terror too. I think I'm done for now as I want to see how VR challenges are but honestly the AI is half decent at playing defense if they only need to precision guard/dodge one thing or at most two. No damage across the board is probably quite doable.
It really does.
Like someone else mentioned, everything in Rebirth feels like a step up.
How can they possibly top this in part 3?
Rebirth will be Empire…?!
There is a bit of tweaking they can do player side. There are weaker synergy skills and abilities that can be improved a bit. Offensive synergy skills in general can use a bit more utility. Defensive synergy skills are in a better spot but a little more variety would be good (3 similar dodge counters, 2 iron defenses, and 2 bodyguards isn't a lot of variety). Synergy abilities really need a second pass. Of the 4 add-on effects, stagger buff effect really needs to be improved as there is no reason to use it for stagger phase at all right now as it's a net loss in damage to occupy two characters that way. For synergy abilities in general they can use a second pass as I don't think they properly accounted for startup and duration of these abilities along with damage output and assigned effects.
Summons really need to be changed in my opinion. Summon countdown starting at first stagger and ultimate being timed after being summoned are both severe limitations now. Even the up front cost of summons is fairly prohibitive as you can get so much mileage for each bar of ATB now. I can't think of a situation where it's worthwhile to summon and I don't think longer fights would be a fix either. Perhaps having summons use synergy instead of ATB for their skills might help too as it's fairly common for the main character in a party to have a surplus of synergy that gets wasted right now.
I think there are a lot of improvements that they work in for encounter design and enemy design though. Remake had better player system/encounter design balance. Rebirth's player side power creep is significant and enemy/encounter design didn't get enough to really handle all the new additions. Unblockables help a bit but isn't really sufficient. Hopefully enemies in general will be more liberal with buffs and debuffs so that there is another outlet for ATB as ATB is extremely efficient now and when that resource isn't being pulled away by defensive options/dispel things just get snowballed to death immediately. Enemy movesets in general can really use some improvements so that weapon ability and synergy skill dodges aren't just free get out of jail cards. Attacks with longer active frames or persistant attacks would help a bit there (the only one that is just impossible to account for within the current system is brumal form).
If they add additional mechanics I think smoothing out party interactions would probably benefit the overall systems more. As far as mechanics for currently active members I think there is enough there.