Okay we all know that Super Mario Galaxy looks way better than Sunshine. But in Sunshine's defense, it had much larger area to render than the average Galaxy level, and possibly more complex water effects than Galaxy had. So because of that, the GameCube may not have had enough horsepower to accomplish 60 FPS with widescreen.
But what about the wii? Did we have enough power to do it? And while we're at it, could Sunshine on the Wii also have achieved the significantly improved texture work and lighting effects of Galaxy as well? Or is that too much of a tall order?
But what about the wii? Did we have enough power to do it? And while we're at it, could Sunshine on the Wii also have achieved the significantly improved texture work and lighting effects of Galaxy as well? Or is that too much of a tall order?