Oct 27, 2017
7,124
is-wild-hearts-free-to-play.jpg




Graphical Settings:
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Current Issues:

• RDNA3 GPU users experiencing various flickering and graphical light boxes.

• See threadmark from Atom on a work around for a stable 60 FPS.

• All sound cuts off except for battle music and ambient music.
 
Last edited:
Nov 3, 2017
1,004
Upscaling doesn't seem to improve much, and it makes the screen get real fuzzy and soft, so I'd avoid that option for now.
 

Bardeh

Member
Jun 15, 2018
3,248
I've played for about 25 minutes and gotten through the very first area. The game doesn't seem to run that well on my 1080ti at 1440p considering that I also think it kinda doesn't look that good. The rain effect in particular as I fought the tutorial boss really looked bad and made the whole image look horrible and difficult to parse. Will have a tinker with some settings to see if I can improve things.
 
May 29, 2018
1,342
Tried it for about 30 minutes. Monster stutter is right sheesh. It doesnt look very good and stutters at 4k with everything on low on my 4080
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
63,137
i get what you're going for with the title, but seems a bit premature to imply the game will stutter, no?

edit: well nvm lol ^^
 
OP
OP
Earvin Infinity
Oct 27, 2017
7,124
Major stutters in the first area as soon as you take control.

3080 Ti / 10700K / 32GB DDR4 3600 MHz / NVMe

This isn't running well for me at 4K or 1440p.
 

Fawz

Member
Oct 28, 2017
3,810
Montreal
The PC version isn't that great, it could definitely be better and I expect some patches & community tweaks might improve things. I was hoping it would either run better or look sharper/cleaner but this is playable at least beyond the annoying hitches the first time(s) you play. At least there's a basic accomodation for PC Hardware (Graphic Settings & 21:9 UW support).
  • Performance at at Ultra, 21:9 1440p is 40~70 FPS with a 3080, i7-8700K, 32GB DDR4 RAM and NVMe SSD with latest drivers and Win10
  • Decent amount of Graphic Settings to allow for scalability, but no benchmark to easily test results and some settings can only be changed in Main Menu
  • No Nvidia DLSS, AMD FSR or Intel XeSS, but there is an Upscaling setting with binary ON/OFF that has massive image quality impact
  • There's no shader compilation so there'll be sporadic stutter and regular massive frame drops the first time you perform any action or see a new VFX
  • Graphics are very blurry even at Ultra without image reconstruction (DLSS), as if Textures & Model Details aren't loading properly. There's also massive pop-in where barely distant objects shimmer, blur, flicker and visibly pop between LODs
  • There are some UI modification settings, but very limited (Can't move or resize, and not everything can be disabled) and none of it appears PC specific
  • Xbox Controller was detected properly and there's seamless input detection to M&K. Can't seem to control your button prompt style however
  • Game supports 21:9 Aspect Ratio, but has some UI issues with overlap
  • Cutscenes are locked to 16:9 and 30FPS
  • Tutorial Playback videos play at hilariously low framerate (<15)
  • There's HDR support, but I didn't bother trying it

Something seems to be wrong with the Rain, it's beyond ugly as it severely impedes visibility. Is anyone else getting it to look this bad, especially when moving the camera? Any way to turn it off?

Xbb0mEF.jpg
 
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Klyka

Member
Oct 25, 2017
19,902
Germany
I personally do not have stutter while my friend does
what we both have though is pop-in and occlusion issues and weird lighting problems as well
definitely hope the Day 1 patch is an actual PATCH and not like an empty promise
 

Aesthet1c

Member
Oct 27, 2017
974
Yeah I might need to wait for a patch for this one. I'm ony a 4080 and performance is pretty bad overall. Even at max settings on 1440p, everythign still just feels kinda muddy and blurry. Stuttering on top of the disappointing visual quality is pretty rough.
 

Klyka

Member
Oct 25, 2017
19,902
Germany
huh i just came across a little green glowing gate and it was a "hunters gate" that allows you to instantly join people who asked for assistance in that area!
So I used it, it took about 10 seconds, then a loading screen and BAM I was in and helping to hunters kill the first monster.
then it sends you back to your world.
that was really well done actually
 

Zafir

Member
Oct 25, 2017
7,924
Not impressed at all with the port as I've mentioned in the OT.

- #stutterstruggle is real. An issue whenever you see a anything new, a new attack from an enemy, or enter a new area.
- Graphics are a mixed bag, one second it can look really pretty. The next I've got horrible jagged lines for snow which looks worse than what you'd get in a game from 10 years ago.
- No pause on the menu, I'm assuming due to it being a co-op game, but it'd be nice if I could go into the graphical settings while playing in single player and change them without being knocked out of the menu when a mob attacks.
- Performance just isn't good. I've got a 3080 and no matter what settings I change I'm still getting a 50 FPS experience in combat sometimes that isn't smooth at all. Outside of combat it can run a bit better up to 80 FPS.

In better news it does support ultrawide which I wasn't initially expecting. Sadly the cutscenes are 16:9 and capped to 30fps though.

Edit: Further update on performance, I posted it in the OT but it's relevant here too.

I actually did some 1% low monitoring to see if that was the cause of the game just not feeling smooth at all despite the game saying it's above 50 FPS, and yeah, it seems like it is. I even tried locking the game at 50FPS which seemed like the lowest it went on the normal frame rate monitor on afterburner, but it still felt un-even. I enabled 1% low monitoring and noticed it was routinely going down to 30-40FPS. Even lower if you hit one of the stutter points. Which leads me onto I also noticed it's not just shader stutter. It also has asset loading stutter too which you can re-create by going over specific points on the map.
 
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NoctisLC

Member
Jun 5, 2018
1,546
Performance is fine outside shader stutters which are super frequent in the opening hours. After those settle down though it runs solid enough. Not amazing looking but pretty enough imo.
 

empo

Member
Jan 27, 2018
3,531
runs like absolute ass on my rtx2060 and 3700x
what does the upscaling setting do?
 

Atom

Member
Jul 25, 2021
13,563
5800h/3070m laptop. Absolute shit port. Everything on lowest possible settings (looks like a Vita game, perhaps worse). Shader stutters, traversal stutters, fuck, even at the absolute beginning of what I assume is the tutorial just panning the camera left and right causes dips. Frametime is all over the place from like 8ms to 33ms with the in game limiter standing still at the very start. Dunno if their vsync etc. is botched. Genuinely worse than Forspoken for me which could at least do an evenly paced 40fps with minimal traversal stutter while looking better than this.

Tried limiting to 40fps but that introduced a large periodic framepacing stutter, akin to what I experienced in Star Ocean 6 when trying to play at framerates between 30 and 60. So that doesn't seem like an option. Tried forcing vsync in control panel, tried other limiters.

Fucking embarrassing that they're charging $70 for this on PC. Glad I didn't pay full price for it.

runs like absolute ass on my rtx2060 and 3700x
what does the upscaling setting do?

Make it look worse, as far as I can tell.
 

empo

Member
Jan 27, 2018
3,531
Make it look worse, as far as I can tell.
lmao backed out to the title menu and tried it and for the low cost of 5 higher fps we smeared vaseline on your screen

everything on lowest doesn't seem to improve my fps much over just the standard preset

edit:
realize my gpu is lower than the recommended but really? it feels unreasonably taxing, I've played games that look nicer with way higher framerates
 
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Klyka

Member
Oct 25, 2017
19,902
Germany
copying what I wrote in the OT:

Also I am now almost convinced that the full version is gonna be different/Day 1 patch.
Streamers do NOT have the problems we are having and I went through frames checking against my own game and their game looks different/better on their stream than my game does.

Something is UP here.

Also "itmeJP" mentioned at the start of this stream "I finally can see this game in 4K with great textures, for reasons I am not allowed so talk about I couldn't do this before"

Ok so I just watched back the VODs of three different streamers when they talk to the Blacksmith lady in the first camp.
For me and my friend, when we talk to her, the walls in the background flicker in and out of existence. This happens for both of us.
For NONE of the streamers, this happens.
I then also checked PS5 footage and it also doesn't happen.

So, yeah, something is just going on here. People are playing different versions of the same game on the same system.
 

JJD

Member
Oct 25, 2017
4,886
Man I could swear that I've read that DLSS was in. I even thought it was funny because Wo Long is only going to get it after the release.
 

Potterson

Member
Oct 28, 2017
6,746
It drops FPS like hell even when I switched to 1080p with Medium settings of RTX 2070 Super. Jesus. Even Forspoken worked better. What a mess. Do not buy this on PC.
 
Stable 60 FPS workaround

Atom

Member
Jul 25, 2021
13,563
Okay after playing around some more, can now play it at a mostly stable 60. Did the following. Tried combinations of the below but seemed like only with everything was I able to get it to the point where the only stutters were brief shader or traversal stutters. But possibly only one of the below might have been sufficient.

- disabled fullscreen optimizations and application scaling on the exe
- used both nvidia control panel and in game 60 fps limiters in tandem. Usually I'd assume this would be bad but nvidia lower than in game had framepacing issues. Didn't cap below 60 unless I went to 30 as it would introduce big periodic framepacing issues.
- in game vsync
- borderless (I'd assume borderless would just use wdm vsync but I guess they override that behavior).
- used process lasso's bitsum highest performance profile. I'd have thought this would be the big deal but just by itself I was still having some issues.

Absolutely nuts that I have to do this much troubleshooting for a game that looks like this. All this aside the game seems fun.

lmao backed out to the title menu and tried it and for the low cost of 5 higher fps we smeared vaseline on your screen

everything on lowest doesn't seem to improve my fps much over just the standard preset

edit:
realize my gpu is lower than the recommended but really? it feels unreasonably taxing, I've played games that look nicer with way higher framerates

I genuinely don't know why the option is included, not least of which because it looks like you have zero control over parameters for it. Maybe there's some rendering scale option I missed.
 

catpurrcat

Member
Oct 27, 2017
7,866
Okay after playing around some more, can now play it at a mostly stable 60. Did the following. Tried combinations of the below but seemed like only with everything was I able to get it to the point where the only stutters were brief shader or traversal stutters. But possibly only one of the below might have been sufficient.

- disabled fullscreen optimizations and application scaling on the exe
- used both nvidia control panel and in game 60 fps limiters in tandem. Usually I'd assume this would be bad but nvidia lower than in game had framepacing issues. Didn't cap below 60 unless I went to 30 as it would introduce big periodic framepacing issues.
- in game vsync
- borderless (I'd assume borderless would just use wdm vsync but I guess they override that behavior).
- used process lasso's bitsum highest performance profile. I'd have thought this would be the big deal but just by itself I was still having some issues.

Absolutely nuts that I have to do this much troubleshooting for a game that looks like this. All this aside the game seems fun.



I genuinely don't know why the option is included, not least of which because it looks like you have zero control over parameters for it. Maybe there's some rendering scale option I missed.

Thanks for putting in the work here, copied your settings, with the exception of the disabling full screen optimizations, and it solved 99% of the issues I was having. I'm guessing it's the in game 60 FPS along with the Nvidia control panel to 60. Those two together seem to fix a lot of things? Weird but whatever works.
 

catpurrcat

Member
Oct 27, 2017
7,866
Ok um yeah Atom this post you had with the optimal settings should be thread marked. I swear it runs near perfect for me now. 1440p, 3080.

Thanks so much!
 

Harmony

Member
Dec 1, 2019
660
Japan
Setting Shader Cache to Unlimited in Nvidia Control Panel also seems to have lessened the stuttering on my end, but YMMV
 

La Fawn Duh

Member
Apr 3, 2018
1,010
Title says it all. PC Performance is an offense to every player. Game otherwise is great but the whole technical side is a mess.
This game just randomly detects that my resolution can be pushed up to 4K but i just have a 2K display. Switching back to 2K my whole display is flickering. DSR is also not activated. So weird.
 
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-Tetsuo-

Unlimited Capacity
Member
Oct 26, 2017
13,386
On a 4090, Ryzen 5900x, 32gb RAM and this runs like ass and is fucking blurry as all hell.
 

Samaritan

Member
Oct 25, 2017
6,940
Tacoma, Washington
Getting real sick of how most major publishers seem perfectly content to allow their PC ports stutter to hell and back. I've personally passed on at least half a dozen major releases in the last two years alone because of this shit.
 

Akronis

Prophet of Regret - Lizard Daddy
Member
Oct 25, 2017
5,636
were people expecting a KT game to be solid on PC?

Nioh 2 was probably their best effort and it was still a mess at launch
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
24,395
Wish I could actually start in on the EA app.
I dunno if it's my luck but I can never install anything first try on the EA App. It's always the download hangs, it installs and then prompts the download again when trying to open, or it just doesn't even start to begin with.
 

KCroxtonJr

Member
Oct 28, 2017
1,541
Man, the technical issues are a HUGE bummer because the game is actually fun as hell. I'm getting all sorts of graphical bugs on top of the bad performance.

Turning off global illumination helps with the FPS quite a bit, but the game absolutely was not designed to have it turned off. Things look very weird, especially water, with it off. Way too bright. And like others have said, even playing at 1080p doesn't really help.

Really hoping they can get the technical issues sorted out
 

Zafir

Member
Oct 25, 2017
7,924
Okay after playing around some more, can now play it at a mostly stable 60. Did the following. Tried combinations of the below but seemed like only with everything was I able to get it to the point where the only stutters were brief shader or traversal stutters. But possibly only one of the below might have been sufficient.

- disabled fullscreen optimizations and application scaling on the exe
- used both nvidia control panel and in game 60 fps limiters in tandem. Usually I'd assume this would be bad but nvidia lower than in game had framepacing issues. Didn't cap below 60 unless I went to 30 as it would introduce big periodic framepacing issues.
- in game vsync
- borderless (I'd assume borderless would just use wdm vsync but I guess they override that behavior).
- used process lasso's bitsum highest performance profile. I'd have thought this would be the big deal but just by itself I was still having some issues.

Absolutely nuts that I have to do this much troubleshooting for a game that looks like this. All this aside the game seems fun.



I genuinely don't know why the option is included, not least of which because it looks like you have zero control over parameters for it. Maybe there's some rendering scale option I missed.
I can tell you I'd already tried Process Lasso (both higher prio and turning off SMT), using borderless, both using v-sync or no v-sync, and I tried capping at 50 FPS using rivatuner. None of which solved my issues. I might have to go and take a look again to see what I can figure out, lol.
 

Mullet2000

Member
Oct 25, 2017
6,149
Toronto
So I did a quick and dirty video of the intro to show the stuttering and flickering issues I'm having. Also panning the camera is just kind of not smooth for some reason (but there could be settings to help that potentially?)

I ran this on an RTX 3070/5800x3D/32 GB RAM/NVME. I ran the game at 2560x1080 to make sure I should always be hitting 60 easily, and locked FPS to 60 with RTSS. Textures also looking pretty rough to the point that it looks off.

Are there really people who aren't also getting this? Seems like clear compilation stutter which should be unavoidable regardless of hardware.


View: https://www.youtube.com/watch?v=KvhQiMNktQg

Change video to 60 FPS to see issues better btw
 
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FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
So I did a quick and dirty video of the intro to show the stuttering and flickering issues I'm having. Also panning the camera is just kind of not smooth for some reason (but there could be settings to help that potentially?)

I ran this on an RTX 3070/5800x3D/32 GB RAM/NVME. I ran the game at 2560x1080 to make sure I should always be hitting 60 easily, and locked FPS to 60. Textures also looking pretty rough to the point that it looks off.

Are there really people who aren't also getting this? Seems like clear compilation stutter which should be unavoidable regardless of hardware.


View: https://www.youtube.com/watch?v=KvhQiMNktQg

Change video to 60 FPS to see issues better btw


Legit unplayable, that's an easy refund and rebuy later if it's fixed. Fuck rewarding companies for putting out trash. The 30fps cutscenes are a nice touch too, what year is it?
 

Wowzors

The Wise Ones
Member
Oct 27, 2017
1,830
Waiting for launch to see if a patch drops, was contemplating this on PS5 but it sounds a bit like a shit show there too.