Oh great, on another thread some people posted up tit ninjas and lingerie power girls as examples of good desing despite that not being the intent of the OP.
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Yeaaah... There are, well, many thousands of ways you can focus on the hands without secondary focus on the chest even in an outfit with immense cleavage. While I'm sure it has happened on accident before, generally speaking with a shot that overt, you can assume it wasn't an accident if the cinematographer isn't an absolute first timer.Or they could have actually focused on her hands without having to include her cleavage because were punching together beneath her chest not in front of it.
And I'm pretty sure the fact that the sexualization is so pervasive is the bigger issue, not the tameness.
I'm not even going to bother with this.
Well, seeing how most, if not all the characters used as examples aren't even close to sexualization or just so minuscule that you have to resort to "camera angles" or simply tight clothing. A few characters in a big roster of fighting games that seem "sexualized" in your eyes doesn't mean the game has a problem. Also, here is another question I've been meaning to ask. Even if this game was dead or alive tier nudity, how would that be such a bad thing? My girlfriend and sisters don't mind this type of stuff, and in fact love playing as Mileena from Mortal Kombat. You can claim anecdotal evidence all you want, but the point is that this is such a nonissue since female gamers who really care about games wouldn't care about the characters or how they dress, they would instead care if it's fun. This is the thing I've been seeing lately that instead of gamers having fun with different games, people have to bring politics into things and dictate whether this or that is bad.
Now I think I should stop commenting since the mods will probably ban me for trying to "derail" the thread, even though I'm not trying to do that.
Why do these posts keep turning into essays? I need an editor.
Yeaaah... There are, well, many thousands of ways you can focus on the hands without secondary focus on the chest even in an outfit with immense cleavage. While I'm sure it has happened on accident before, generally speaking with a shot that overt, you can assume it wasn't an accident if the cinematographer isn't an absolute first timer.
On that front...
It surprises me to see, but I can realistically believe that it may never have occurred to someone before and I always try to assume for as long as I possibly can that someone's arguing in good faith, so I want to add to the chorus of people reinforcing that it's not that people are resorting to criticizing how the camera moves, but rather that how the camera moves is one of the focal points of the criticism to begin with.
Whether in film, animation, or video games, how the camera moves and focuses on different objects isn't just an incidental thing that some random tech does. It's a literal art form, that people spend entire careers honing and develop distinctive signature techniques for. It's no different from painting, or illustration, or sculpture, or anything else. Cinematography is an art form with as many techniques and as elaborate of a 'language' of its own as anything else. When people criticize what the camera's doing, they're criticizing the creative decisions made by an artist, just as they would criticize the decisions made by the character designer, or the concept artists and modelers who worked on the backgrounds, or anything else.
It's also important to recognize that artists generally welcome criticism of their work. It helps us improve and think about how we do things and reconsider and think about our reasoning for making creative decisions. Even when we don't agree with the criticism, it's generally useful food for thought. Criticizing works of art doesn't mean that those critiquing want to take the art away, or for the artist to stop making it. We criticize things because we care about them. Will we always agree on whether our criticisms will make the work better? Of course not. Will those criticisms always prompt actual change? Nope. But that doesn't make the discussion invalid. Critique and discussion of these things keeps the discussion in the public conscious. Maybe it'll make it's way to a developer and they'll change things, maybe they won't, but the very act of discussing it is important on its own. Speaking personally, I enjoy it the least when people only have positive things to say about my art, because I'm always striving to improve both as an artist and a person and critique of things I get wrong helps me to do that.
Nobody wants to take away games with sexy characters in them or for them to stop existing. Okay that MIGHT be wrong, but nobody HERE wants to take away games with sexy characters in them or for them to stop existing. The problem isn't that they exist, it's that they're everywhere and becoming more common in certain genres with time. What we refer to as 'sexualization' has become so ingrained in our culture that there are instances where people don't even SEE the techniques being used, or less experienced artists use them without even realizing what they're doing. If the sexualization is a flavor that's directed at you, you may notice and enjoy it, or you may overlook it entirely like you might overlook the pretty textures on that rock over there because it's normal and not offputting to you. When you're NOT the target of the sexualization, it can stand out and slap you right in the face when you see it, and it's not a pleasant feeling. Me? I'm the target of most of the sexualization that the medium throws around. But what I always try to do, and what I'd love to see EVERYONE try to do in an ideal world, is try to recognize how certain things might make me feel if I wasn't the target.
In this case it'd make me feel like crap, to be blunt. I know what it feels like to feel like crap, so I'm always down for trying to do what I can to help other people not feel like crap.
On the final point, disagreement is what makes debates and discussions happen, and I don't think anyone's interested in straight up banning dissenting voices, but when you have to resort to claiming that a group of people aren't true gamers in order to try to make your point, it's really time to step back for a minute to think about what caused you to resort to that type of response. We can't come to an understanding of one another, or god forbid even wind up agreeing on anything or convincing one another of something, if we're not willing to at least refrain from direct attacks on those who are arguing against us. I'd really encourage you to keep participating if you can, but I think it'll be important to consider for yourself why you have the stances you have beyond just being naturally put off by the things people are saying because it feels wrong to you. It'll be useful in trying to articulate your arguments when you come back. Even if you don't agree with us, maybe you'll learn something about why we feel the way we do.
Finally men can have a place where they can feel welcome for their opinion on gratuitous boobs shots!Oh great, a separate thread poped up elsewhere to celebrate the "good design" of tit ninjas and lingerie power girls.
IAlso, here is another question I've been meaning to ask. Even if this game was dead or alive tier nudity, how would that be such a bad thing? My girlfriend and sisters don't mind this type of stuff, and in fact love playing as Mileena from Mortal Kombat. You can claim anecdotal evidence all you want, but the point is that this is such a nonissue since female gamers who really care about games wouldn't care about the characters or how they dress, they would instead care if it's fun.
What's wrong with Master Raven?
Good to get some perspective from someone who is more exposed to the culture. I'm sure a lot of us are already aware of the cultural differences between Japan and the West, it seems unreasonable to hold Japanese developers/designers to the same cultural standards as Western devs.Hi Persephone!
I'm a guy living in Japan.
I see your point and I totally agree that out of place sexualization is definitely annoying, even to me being a white guy (albeit a minority in Japan) and not a feminist myself.
Living in Japan I can see it everywhere.
The only thing that I can say to the defence pf this "system", at least in Japanese games, is that the perception of what's sexy and what's cute is quite different here.
It's also a cultural thing, I guess. It's very rare for a random man here to hit a girl walking with a micro mini-skirt, and to my experience Slut-shaming doesn't exist.
I can see how for (even a girl gamer) here in Japan the bikini mechanic would be "cute" and not sexual.
As this is a controversial topic, please note that this is just my opinion based on my personal experience and not on facts or data, so it may be flawed.
When hollywood throws the shirtless buff dude onscreen I dont mind. They could be shirtless whole movie, or go full Doctor Manhattan full movie. I wouldnt mind.
I understand people with certain sensibilities might be made uncomfortable by attractive individuals who're fit and beautiful portrayed in a sexualized manner.
But there are those who're just as uncomfortable with the nonsexualised and more prudish portrayals.
The market dictates what is popular. It either embraces or rejects certain portrayals or artist's visions. We can wish X was more popular or Y was less popular. But we cant change the reality.
Of course the option for prudish clothes poses and camera angles can be implemented.
But as famous youtubers complain those who seek censorship often oppose an uncensored version exist even as a nondefault option.
Ok thenShe's another victim of exaggerated jiggle physics, as you can see in the gif. She has side-butt and side-boob:
Her costume is so tight in the back that you can see the outline of her buttcheeks:
Good to get some perspective from someone who is more exposed to the culture. I'm sure a lot of us are already aware of the cultural differences between Japan and the West, it seems unreasonable to hold Japanese developers/designers to the same cultural standards as Western devs.
People are free to complain about such things but what I don't see are realistic and reasonable suggestions on how to solve this issue.
It doesn't seem like an unreasonable assumption to make when people are complaining about sexualised characters without any suggestions on how to resolve the issue.This is not about prudishness and it is insulting to claim otherwise. I think I'll add this to the OP because it comes up so often, too.
Jesus... it isn't about people preferring more "prudish" portrayals. It is about many gamers not wanting every female character to be dressed in lingerie and constantly eye fucked by the camera.
When hollywood throws the shirtless buff dude onscreen I dont mind. They could be shirtless whole movie, or go full Doctor Manhattan full movie. I wouldnt mind.
I understand people with certain sensibilities might be made uncomfortable by attractive individuals who're fit and beautiful portrayed in a sexualized manner.
But there are those who're just as uncomfortable with the nonsexualised and more prudish portrayals.
The market dictates what is popular. It either embraces or rejects certain portrayals or artist's visions. We can wish X was more popular or Y was less popular. But we cant change the reality.
Of course the option for prudish clothes poses and camera angles can be implemented.
But as famous youtubers complain those who seek censorship often oppose an uncensored version exist even as a nondefault option.
In no way does something being described as "cute" instead of "sexy" change the fact that Japan has a serious issue with portrayal of women.Hi Persephone!
I'm a guy living in Japan.
I see your point and I totally agree that out of place sexualization is definitely annoying, even to me being a white guy (albeit a minority in Japan) and not a feminist myself.
Living in Japan I can see it everywhere.
The only thing that I can say to the defence pf this "system", at least in Japanese games, is that the perception of what's sexy and what's cute is quite different here.
It's also a cultural thing, I guess. It's very rare for a random man here to hit a girl walking with a micro mini-skirt, and to my experience Slut-shaming doesn't exist.
I can see how for (even a girl gamer) here in Japan the bikini mechanic would be "cute" and not sexual.
As this is a controversial topic, please note that this is just my opinion based on my personal experience and not on facts or data, so it may be flawed.
It doesn't seem like an unreasonable assumption to make when people are complaining about sexualised characters without any suggestions on how to resolve the issue.
Going by Namco's finest works in the field, we are actually lucky she doesn't have "spandex boob socks" or whatever the hell is what Taki's wearingShe's another victim of exaggerated jiggle physics, as you can see in the gif. She has side-butt and side-boob:
Her costume is so tight in the back that you can see the outline of her buttcheeks:
We could leave the over sexualized depiction as a nondefault option. Problem is that wouldnt be good enough for many of the critics. Even as an option it cant be tolerated.
We could leave the over sexualized depiction as a nondefault option. Problem is that wouldnt be good enough for many of the critics. Even as an option it cant be tolerated.
I assume this is more directed at game devs/designers. So how do we stop devs from supposedly viewing women this way? Or at least presenting women to be perceived in such a way.Stop viewing women as bags of meat to be exploited for sexual enticement? That seems like a solid first step...
In no way does something being described as "cute" instead of "sexy" change the fact that Japan has a serious issue with portrayal of women.
t I don't see are realistic and reasonable suggestions on how to solve this issue.
It doesn't seem like an unreasonable assumption to make when people are complaining about sexualised characters without any suggestions on how to resolve the issue.
Which critics? Tolerated for who? Just how powerful do you think criticism is? If we are such a small minority like you claim, then everything way say in this thread won't effect anything. If there are enough people making these complaints, then the market should be adjusting to this audience and through your own logic, this would be fine. What do you think the end goal even is?
Sexualization of either gender does not bother me.Okay. What are you trying to tell us with this besides you want to see more naked men on screen? I mean that's great if that's what you want... But strange.
What on earth. Who here is uncomfortable with attractive people? Who said that??? Attractive people are fine; but I don't need sexually-charged ass in my face when I'm playing games or watching moves all the time.
Things sell or they dont
Yeah let's make a "prudes" and "pervs" switch. SIR AND/OR MADAM What are you trying to say????
(I honestly don't understand the secondquestionpart of that)
I'm not sure why the burden of fixing the Great Video Game Sexism Problem is being put on a small group of people on an enthusiast gaming forum when we haven't even found a solution (other than taking shifts and tagging in and out) to having to field the same walk-in, walk-out arguments repeatedly, but the OP's certainly developing quite a handy list of go-to responses that are clearly being missed! Maybe it would help if "Read the OP" was in the thread title? I mean, you'd think that'd be a given, but, like, you've got a post a quarter page down from my write-up on criticism that's still operating under the assumption that criticism kills artistic freedom too so I'm not sure it'd help.apparently we're useless to vent and offer critiques and criticisms in this thread, but at the same time, powerful enough to remove the sexualization in the beloved Japanese games.
Like it's honestly hilarious some of the arguments people keep trotting out in this thread and get subsequently swatted down by people who have seen it too many times before.
I'm not sure why the burden of fixing the Great Video Game Sexism Problem is being put on a small group of people on an enthusiast gaming forum when we haven't even found a solution (other than taking shifts and tagging in and out) to having to field the same walk-in, walk-out arguments repeatedly, but the OP's certainly developing quite a handy list of go-to responses that are clearly being missed! Maybe it would help if "Read the OP" was in the thread title? I mean, you'd think that'd be a given, but, like, you've got a post a quarter page down from my write-up on criticism that's still operating under the assumption that criticism kills artistic freedom too so I'm not sure it'd help.
I knew my post was too long, someone edit it for me. :(
I assume this is more directed at game devs/designers. So how do we stop devs from supposedly viewing women this way? Or at least presenting women to be perceived in such a way.
I can't say I agree with you that sexualised women are just "bags of meat" though, just because they're sexy doesn't mean there isn't more to their character.
I'm not sure why the burden of fixing the Great Video Game Sexism Problem is being put on a small group of people on an enthusiast gaming forum when we haven't even found a solution (other than taking shifts and tagging in and out) to having to field the same walk-in, walk-out arguments repeatedly, but the OP's certainly developing quite a handy list of go-to responses that are clearly being missed! Maybe it would help if "Read the OP" was in the thread title? I mean, you'd think that'd be a given, but, like, you've got a post a quarter page down from my write-up on criticism that's still operating under the assumption that criticism kills artistic freedom too so I'm not sure it'd help.
I knew my post was too long, someone edit it for me. :(
Fair enough, I misunderstood.I absolutely agree wit you Twig, but I aknowledge the cultural difference. There's no "macho" culture here, and what's sexy in the west may not be sexy here.
To give you an idea, a young pretty boy is more attractive to girls than a muscular 30y old "Nathan Drake".
Going back to he topic, the FFXV bikini mechanic is quite "prude" compared to sexualized game character by Japanese standards here. You have no idea...
And no, I don't support it, but I try to understand where they are coming from.
I find myself living in Japan and playing western games mostly, as to me, even though I'm a white non feminist dude, the over-sexualization is deeply disturbing.
When hollywood throws the shirtless buff dude onscreen I dont mind. They could be shirtless whole movie, or go full Doctor Manhattan full movie. I wouldnt mind.
I understand people with certain sensibilities might be made uncomfortable by attractive individuals who're fit and beautiful portrayed in a sexualized manner.
You know as well as I do that even if 'READ THE OP!' was in the title and could somehow be bolded, underlined, and made in red, people would be ignoring it to pull up the same arguments.
It doesn't seem like an unreasonable assumption to make when people are complaining about sexualised characters without any suggestions on how to resolve the issue.
I assume this is more directed at game devs/designers. So how do we stop devs from supposedly viewing women this way? Or at least presenting women to be perceived in such a way.
I can't say I agree with you that sexualised women are just "bags of meat" though, just because they're sexy doesn't mean there isn't more to their character.
Try to be a bit more tolerant of other people's views. No need to assume people's motives unless they give you more reason to believe they're not actually interested in a discussion.You know as well as I do that even if 'READ THE OP!' was in the title and could somehow be bolded, underlined, and made in red, people would be ignoring it to pull up the same arguments. It's obvious most that come here with an insidious motive. It was the same with the Gamergate thread on the old forum. It's the same here, especially considering the dregs of the internet in VOAT and 4chan seem very much interested in derailing this thread as much as possible.
I assume this is more directed at game devs/designers. So how do we stop devs from supposedly viewing women this way? Or at least presenting women to be perceived in such a way.
I can't say I agree with you that sexualised women are just "bags of meat" though, just because they're sexy doesn't mean there isn't more to their character.
Fair enough, I misunderstood.
That said, I've also lived in Japan. I've had men try to sell me women ("you can pick out your favorite one") as I walked through the streets of Roppongi. That's not an exaggeration.
There is absolutely a "macho" man problem, too. Otherwise, why would it be so prevalent in Japanese media? The men are the ones out there doing all the hard work. They're often more regressive than the west when it comes to "what makes a good woman" (hint, it's housekeeping and cooking).
Cat calling is just as much a problem in Japan as it is elsewhere. I've seen it in real life. I've seen it in tons of video games and anime. There's no denying it.
I genuinely done understand why you've clarified twice that you're not a feminist. As if that's something to be ashamed of? I'm baffled.
Try to be a bit more tolerant of other people's views. No need to assume people's motives unless they give you more reason to believe they're not actually interested in a discussion.
I assume this is more directed at game devs/designers. So how do we stop devs from supposedly viewing women this way? Or at least presenting women to be perceived in such a way.
Here's the thing. Women happen to have such bodies, but they're not the only ones with said bodies, there are works of art that share said body type. Statues, dolls, drawings, all manner of art shares possession of said bodies. The female body design is public domain, it belongs to no group.
Eventually there will likely be fully functional indistinguishable objects whose sole purpose is to serve and please. Barring legal issues, these objects will share the same human body design used by humans.
If I happened to look like a broom, it matters little if I predate the broom. The broom would be an object that just so happens shares my appearance. When people talk of brooms or use brooms, I shouldn't be offended by such.
. . . the fuck?Here's the thing. Women happen to have such bodies, but they're not the only ones with said bodies, there are works of art that share said body type. Statues, dolls, drawings, all manner of art shares possession of said bodies. The female body design is public domain, it belongs to no group.
Eventually there will likely be fully functional indistinguishable objects whose sole purpose is to serve and please. Barring legal issues, these objects will share the same human body design used by humans.
If I happened to look like a broom, it matters little if I predate the broom. The broom would be an object that just so happens shares my appearance. When people talk of brooms or use brooms, I shouldn't be offended by such.
That's fair enough, I can see how those devs that do acknowledge these things may make changes to their games or how they approach game design. The problem I then have is that these devs become concerned of sexualising any character at all. I'm fine with a middle ground where there's more of a balance between characters that present in a sexualised way and ones that do not, I don't think a sexualised character in itself is a bad thing though.By having this very conversation. Several devs have already expressed being thoughtful of how they presented women in their games after reading discussions online, especially back on GAF. This has been mentioned over and over in this thread, by mods even, every time a new poster came in here thinking they have all figured out, like you, without reading the rest of the thread.
Here's the thing. Women happen to have such bodies, but they're not the only ones with said bodies, there are works of art that share said body type. Statues, dolls, drawings, all manner of art shares possession of said bodies. The female body design is public domain, it belongs to no group.
Eventually there will likely be fully functional indistinguishable objects whose sole purpose is to serve and please. Barring legal issues, these objects will share the same human body design used by humans.
If I happened to look like a broom, it matters little if I predate the broom. The broom would be an object that just so happens shares my appearance. When people talk of brooms or use brooms, I shouldn't be offended by such.
Still catching up on this thread but just wanted to say that this post is fantastic, thank you.I don't think these two things are that contradictory, honestly.
Sexism as we're discussing it here is a thing that exists in context of the society that we've built, as a set of problems in representation and treatment that have been and continue to be ingrained in how we do things. Sexism is the fact that an unsettlingly large majority of games feature anything from male gaze in the camerawork or disproportionately sexualized designs for women, to even outright soft pornography. This can render attempting to play games at all to walking through a minefield. Especially if you particularly like genres that are prone to it, but most egregiously even if you exclusively play blockbusters that are ostensibly meant for the largest possible target audience.
Sexism, as a societal problem, isn't the inherent existence of individual products that pander to you as someone attracted to women, but the overall market trends that create that minefield. It's a basic biological fact that humans tend to like sex stuff in one way or another, and there should be no shame in that. Plenty of women consume or are involved in the production of stuff like this. You shouldn't feel shame for the fact that the current market caters to you any more than a white man in the western world should spend every day of his life feeling crushing self-disgust for having been born in a position of societal privilege. That's not what most people are looking for, here, because it's ultimately unproductive anyway.
Rather, the recognition that that minefield is a problem and fighting to clean up the issue is what people are looking for.
The things you like wouldn't, inherently, be a problem if they were mirrors of a suitable alternative for female [edit: rather, male-attracted] demographics in niches where they belong, and weren't so pervasive in mainstream-targeted products. This isn't a fight to make titillating games disappear entirely, it's a fight to make developers realize that there's a time and a place for titillation and Literally All the Time and Everywhere isn't that time and place. More than with wallets, it's a battle fought through discourse and exhausting, exhausting circular debate against people that you have to continuously assume are making the same arguments over and over in good faith even though sometimes they aren't.
An extra--heck a few thousand extra--copies of a niche titillating game being sold isn't going to do much if any harm to lasting change. Like the things you like, recognize and be willing to talk about it when they're problematic. Ask questions like the one I'm responding to now, because it means you're being introspective and that's important to a healthy psychological outlook.
Perhaps most importantly, help out by tagging in when people are ready to collapse on the death-march of circuitous absurdity that is this thread and those like it. These are the things you can do to help, and things you already do as far as I can see.
I'd like to think that's a relatively reasonable stance, anyway. I like a lot of trashy stuff too so maybe I'm just trying to make myself feel better. I'm not an authority on this kind of thing.
Here's the thing. Women happen to have such bodies, but they're not the only ones with said bodies, there are works of art that share said body type. Statues, dolls, drawings, all manner of art shares possession of said bodies. The female body design is public domain, it belongs to no group.
Eventually there will likely be fully functional indistinguishable objects whose sole purpose is to serve and please. Barring legal issues, these objects will share the same human body design used by humans.
If I happened to look like a broom, it matters little if I predate the broom. The broom would be an object that just so happens shares my appearance. When people talk of brooms or use brooms, I shouldn't be offended by such.