I can only speak for myself and assume they feel the same way.
First person is inherently inferior to me in almost every game aside from maybe VR, which I haven't tried. You're essentially playing as a disembodied, floating camera. It's super disorienting and heavily limits what kind of gameplay you can accomplish. You have a poorer sense of where your character is in relation to the environment. Any kind of platforming, using cover, stealth, seems worse when you can't see where your character really is. Shooting doesn't seem improved either, as precise shooters with a third person camera have been around since Resident Evil 4, all the way up to Vanquish. I can't imagine you could even really play a game like Vanquish in first person all that well, and even if you could, it certainly wouldn't be as satisfying as seeing your character do the moves.
On top of all that, it just seems cheap and lazy in terms of development. No need to really make detailed animations, just stick hands on a floating camera. A huge chunk of your character and art design is basically irrelevant. It continues to surprise me that anyone even cares about skins in Overwatch when you can't even see your character. Imagine how much better the game would be if you saw your character in Overwatch doing all the moves, wearing the outfit you like? There's been literally zero reason to not make it third person since Resident Evil 4 came out.
Other than VR, which I haven't tried, it's a negative for me in every single game. I tried to make an exception for the new Mirror's Edge, and that sucked too. At most, it should be an optional brief viewpoint for looking around a room, like it was in Ocarina of Time.