In the last decade or so, there have been two open-world design templates that are often trotted out as repudiations or re-evaluations of the way in which most modern games employ an open-world format. Breath of the Wild undoubtedly led the charge when it launched back in 2017 with its freeform structure, densely and organically explorable world design, and refusal to adhere to the checklist-y design found in most of its open-world peers. Then, years later, many lauded Elden Ring for applying a similar design to its open-world take on Souls gameplay.
While the modern Zelda games and Elden Ring certainly share a lot of common design DNA, I personally feel that they excel in different areas from one another. Elden Ring arguably has more robust and engaging combat than the Zelda games, but it kind of goes all-in on it while exploring the worlds of BotW or TotK yields more of a variety of things to do. Both games offer visually resplendent worlds that invite exploration for its own sake rather than motivating the player primarily through material rewards, but they each have their own distinct flavor in this regard as well. Elden Ring's world is consistently beautiful yet always threatening, whereas Zelda's Hyrule setting ebbs and flows between natural serenity and darker, more dangerous environs.
I know that all of these games are beloved here on ERA, but I'm curious to know if there's generally a preference with regard to these two flavors of highly accomplished open-world design that eschew many of the most commonly criticized aspects of the genre.
I'm placing my vote for the Zelda games because, while I enjoyed Elden Ring and its combat, I couldn't shake the feeling that the whole world existed solely for me to fight in. No matter where I went, the only interaction I had with the world was fighting and killing enemies. So on the whole it felt a little more one-note to me than BotW or especially TotK, which both feel far more varied and endlessly creative to me.
While the modern Zelda games and Elden Ring certainly share a lot of common design DNA, I personally feel that they excel in different areas from one another. Elden Ring arguably has more robust and engaging combat than the Zelda games, but it kind of goes all-in on it while exploring the worlds of BotW or TotK yields more of a variety of things to do. Both games offer visually resplendent worlds that invite exploration for its own sake rather than motivating the player primarily through material rewards, but they each have their own distinct flavor in this regard as well. Elden Ring's world is consistently beautiful yet always threatening, whereas Zelda's Hyrule setting ebbs and flows between natural serenity and darker, more dangerous environs.
I know that all of these games are beloved here on ERA, but I'm curious to know if there's generally a preference with regard to these two flavors of highly accomplished open-world design that eschew many of the most commonly criticized aspects of the genre.
I'm placing my vote for the Zelda games because, while I enjoyed Elden Ring and its combat, I couldn't shake the feeling that the whole world existed solely for me to fight in. No matter where I went, the only interaction I had with the world was fighting and killing enemies. So on the whole it felt a little more one-note to me than BotW or especially TotK, which both feel far more varied and endlessly creative to me.