With a new Armored Core on the horizon, I'm currently very much in the mood for Mecha and giant Robots in general. While not as big of a "cultural pillar" as Mecha in Anime, Video games have had their fair share of great Mecha/Robot Designs over the years. I'm using the term Mecha quite liberally hear, doesn't matter if it's a more fantastical or grounded, western or Japanese design. Big robot is all that matters here.
In this thread we share our favorites :)
Bonus points for cool technical drawings!
Please only post Mecha that originate from Videogame and that are tall enough to be piloted by a human - no human-sized suits of armor.
My personal contribution is Jehuty, especially the Z.O.E 2 design. The game itself also is one of the best videogame representations of "Mecha Anime" to this date. That we didn't see the teased third entry in the series is a real shame and I fear with modern Konami, it won't ever see the light of day.
For Jehuty itself, something about the sleek design really does it for me, even tho the literal cock-pit can be a bit odd looking from certain angles. Everything about it looks extremely dynamic and nimble, which is further enhanced by lack of conventional feet and the semi floating thrusters. I usually gravitate. Ore towards grounded, "heavy machinery" kinda looking Robots which are more often found in western Media, but this one hits different for me and I can't really say why.
Personally, I also loved the VR Version for the feeling of being inside the cockpit even tho it was borderline unplayable.
In this thread we share our favorites :)
Bonus points for cool technical drawings!
Please only post Mecha that originate from Videogame and that are tall enough to be piloted by a human - no human-sized suits of armor.
My personal contribution is Jehuty, especially the Z.O.E 2 design. The game itself also is one of the best videogame representations of "Mecha Anime" to this date. That we didn't see the teased third entry in the series is a real shame and I fear with modern Konami, it won't ever see the light of day.
For Jehuty itself, something about the sleek design really does it for me, even tho the literal cock-pit can be a bit odd looking from certain angles. Everything about it looks extremely dynamic and nimble, which is further enhanced by lack of conventional feet and the semi floating thrusters. I usually gravitate. Ore towards grounded, "heavy machinery" kinda looking Robots which are more often found in western Media, but this one hits different for me and I can't really say why.
Personally, I also loved the VR Version for the feeling of being inside the cockpit even tho it was borderline unplayable.