I was never a big fan of old era FPS.
Something about the movement and enemy scaling always felt off to me.
Something about the movement and enemy scaling always felt off to me.
Also I feel like DOOM and Shadow Warrior captured that feel. Loved those games.
The crucial element that has been missing from these sorts of games have been the hand-crafted, intricate and sprawling level design. So far I haven't seen nearly enough retro style FPS try to truly dig into that.
I was never a big fan of old era FPS.
Something about the movement and enemy scaling always felt off to me.
Do you mean visually or gameplay? Because they were always gamey and not immersive.
I think it can work if presented right. Like, what if an arena shooter resembled a fighting game more than anything else, with a high end polished presentation like that of Street Fighter or Smash Bros or something, only showing it's an FPS in the actual matches, not like Quake 3's single player which felt like a lazy tacked on botmatch thing nobody cared for. Have a specialized duel mode and rankings and what not very prominent, as well as arcade/story mode ladders to go through, but of course also including the classic and/or new team modes as well as bot skirmishes to practice with and very clear but simple instructions of not just the objectives of each match but also the basic flow you should strive for in a match, controlling areas, how to react to getting attacked and how to ideally try to attack others etc.The Overload kickstarter demo was so fun and it was fairly barebones. They nailed the feel of it. I'm going to have to get my joystick set up for the full release.
Amid Evil seems nice but I'll hold off while it's still early access. Some of the footage seems a little too phrantic just for the sake of it with tons of flashing lights and effects that make it hard to see.
The dream of an arena shooter resurgence is long gone, consumers just don't want that anymore. The best hope imo is the scattered playerbase kind of unifying around one product so there is a decent size player pool to deal with. Even though I have a lot of problems with it I've come to realize Quake Champions is the best chance at that since it has the Quake name attached and a decent budget/marketing. If they add more player friendly modes like clan arena and freeze tag I could see it building up a decent size playerbase like Quake Live had for a good amount of years.
I think it can work if presented right. Like, what if an arena shooter resembled a fighting game more than anything else, with a high end polished presentation like that of Street Fighter or Smash Bros or something, only showing it's an FPS in the actual matches, not like Quake 3's single player which felt like a lazy tacked on botmatch thing nobody cared for. Have a specialized duel mode and rankings and what not very prominent, as well as arcade/story mode ladders to go through, but of course also including the classic and/or new team modes as well as bot skirmishes to practice with and very clear but simple instructions of not just the objectives of each match but also the basic flow you should strive for in a match, controlling areas, how to react to getting attacked and how to ideally try to attack others etc.
I was never much of a multiplayer arena shooter fan due to a lack of aiming skill (yet enjoyed proper single player modes like Quake's, but not 3's) yet I actually spent a lot of time playing UT2004's duel mode once I discovered it, first with bots and eventually other players and had a lot of fun trying to get better without being constantly instantly killed by people I never even saw coming and never having the chance to even learn a map. I also enjoyed the assault mode and having essentially a walk through of each level in its intro helped a great deal. All that made me dabble in the other modes as well without necessarily getting instantly destroyed.
Of course I still sucked but I could have some fun. I tried some other games but the people who play them are usually so damn skilled that it is just not fun for me. Like, if I jump in a Warsow match I don't even have time to learn how to play if any other players are in since only veterans seem to play, heh.
TF2 kind of plays like an arena FPS sans the deathmatch modes and does some of these things (like the walkthrough intros) well enough and is obviously hugely popular so, I dunno. Other popular FPS have also taken arena FPS elements lately rather than ape the COD era iron sight modes or slower paced play too but I wouldn't liken them to actual arena FPS too much (like Overwatch).
SW2 is definitely one of the most underrated FPS in recent years. I'll agree to disagree with you about Doom, though.Am just here to appreciate Shadow Warrior 2! It sure is not an old-school FPS in the typical sense - it has all the flashy loot and upgrade systems - but its movement and melee attacks feel frenetic and exciting.
I also love the open level design with all its verticality and some legitimately stunning texture work!
And at its core, I believe it does enemy encounters a lot better than DOOM 2016.
Arguable. I find that sprites age better than 3D. I think that many early 3D games age poorly. For example, I think in terms of raw graphics, Quake is really an eye sore. I would say its gameplay, unique aesthetic, and style keep it going. That and mods. The original Doom games on the other hand still look fantastic. To each their own, of course.Well I won't disagree. Not until full 3D games did anything actually look remotely 'right'. I do think sprite enemies and such are only relevant for nostalgia.
DOOM 2016 is fuckin perfect. Shadow Warrior 2013 was pretty great too but had more of a Serious Sam vibe to it. especially SW2 with the hub worlds and co-op and looty shooty etc
Huh why?
This last Quake Champions patch is actually pretty good. Feels like the game's getting there bit by bit
This all looks like a pc steam wankfest. Any of these games on console? I do like the look of them and still getting legs from doom 2016.
"I only buy games when they cost a lot of money to make." Kinda weird statement.
Ion Maiden looks soooo fun. The full game's out in, what... Q3 this year?
Talk about being brainwashed.
I've seen Amid Evil often be described as Heretic/Hexen-like, but I can't understand why. Except for some of the weapons, it doesn't seem to have the same atmosphere at all...I hope he's being sarcastic with the "AAA games"
In any case, i've bought AMID EVIL and DUSK.
AMID EVIL is definitely Hexen-like and is pretty awesome. The soul mechanic is fun.
And DUSK disappointed me a little with the first episode (kinda basic level design), but the second episode was amazing imho. Really looking forward to the third episode.
PC is the market for these games, always has been. I'd like to see more of them release on consoles, but it's not surprising to see them start on PC.This all looks like a pc steam wankfest. Any of these games on console? I do like the look of them and still getting legs from doom 2016.
Obviously not, AAA studios don't make games like this anymore...hence the need for indies to fill the void. Are you actually interested in this genre?
Usually low budget games do not have the same flair as AAA games. It's like watching an indie movie vs a high production movie with HDR Atmos etc.
Wow. I've never heard of any of these games.
Are they for console?
Haha..for some reason this song popped into my head when I read that comment.
Please tell me Ion Maiden has level design similar to the games it's aping.
It looks great, but I need good and intricate level design in my FPS.
No; you won't find games like this from AAA publishers any more with the only exception being Bethesda.
And then sometimes you get a game like Guacamelee or Steamworld or Ethan Carter or The Witness or Hellblade which are all gorgeous and have excellent production values. Judging a game based on its development budget is incredibly moronic.
I just don't want to play any game that doesn't have sophisticated AI, decent graphics, and good audio. I don't want anything with indie-esqur graphics or side scrolling.
Am just here to appreciate Shadow Warrior 2! It sure is not an old-school FPS in the typical sense - it has all the flashy loot and upgrade systems - but its movement and melee attacks feel frenetic and exciting.
I also love the open level design with all its verticality and some legitimately stunning texture work!
And at its core, I believe it does enemy encounters a lot better than DOOM 2016.
Seems like Apocryph is out on Early Access. I'd be interested in impressions.